(61d00a474) v0.9.7.1
This commit is contained in:
@@ -0,0 +1,200 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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partial class BannedPlayer
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{
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public BannedPlayer(string name, UInt16 uniqueIdentifier, bool isRangeBan, string ip, ulong steamID)
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{
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this.Name = name;
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this.SteamID = steamID;
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this.IsRangeBan = isRangeBan;
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this.IP = ip;
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this.UniqueIdentifier = uniqueIdentifier;
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}
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}
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public partial class BanList
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{
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private GUIComponent banFrame;
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public GUIComponent BanFrame
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{
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get { return banFrame; }
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}
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public List<UInt16> localRemovedBans = new List<UInt16>();
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public List<UInt16> localRangeBans = new List<UInt16>();
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private void RecreateBanFrame()
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{
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if (banFrame != null)
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{
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var parent = banFrame.Parent;
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parent.RemoveChild(banFrame);
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CreateBanFrame(parent);
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}
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}
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public GUIComponent CreateBanFrame(GUIComponent parent)
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{
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banFrame = new GUIListBox(new RectTransform(Vector2.One, parent.RectTransform, Anchor.Center));
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foreach (BannedPlayer bannedPlayer in bannedPlayers)
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{
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if (localRemovedBans.Contains(bannedPlayer.UniqueIdentifier)) { continue; }
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var playerFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), ((GUIListBox)banFrame).Content.RectTransform) { MinSize = new Point(0, 70) })
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{
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UserData = banFrame
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};
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var paddedPlayerFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), playerFrame.RectTransform, Anchor.Center))
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{
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Stretch = true,
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RelativeSpacing = 0.05f,
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CanBeFocused = true
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};
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var topArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.0f), paddedPlayerFrame.RectTransform),
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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string ip = bannedPlayer.IP;
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if (localRangeBans.Contains(bannedPlayer.UniqueIdentifier)) ip = ToRange(ip);
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), topArea.RectTransform),
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bannedPlayer.Name + " (" + ip + ")");
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textBlock.RectTransform.MinSize = new Point(textBlock.Rect.Width, 0);
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if (bannedPlayer.IP.IndexOf(".x") <= -1)
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{
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var rangeBanButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.4f), topArea.RectTransform),
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TextManager.Get("BanRange"), style: "GUIButtonSmall")
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{
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UserData = bannedPlayer,
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OnClicked = RangeBan
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};
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}
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var removeButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.4f), topArea.RectTransform),
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TextManager.Get("BanListRemove"), style: "GUIButtonSmall")
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{
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UserData = bannedPlayer,
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OnClicked = RemoveBan
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};
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topArea.RectTransform.MinSize = new Point(0, (int)topArea.RectTransform.Children.Max(c => c.Rect.Height * 1.25f));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedPlayerFrame.RectTransform),
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bannedPlayer.ExpirationTime == null ?
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TextManager.Get("BanPermanent") : TextManager.GetWithVariable("BanExpires", "[time]", bannedPlayer.ExpirationTime.Value.ToString()),
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font: GUI.SmallFont);
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var reasonText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedPlayerFrame.RectTransform),
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TextManager.Get("BanReason") + " " +
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(string.IsNullOrEmpty(bannedPlayer.Reason) ? TextManager.Get("None") : bannedPlayer.Reason),
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font: GUI.SmallFont, wrap: true)
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{
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ToolTip = bannedPlayer.Reason
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};
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paddedPlayerFrame.Recalculate();
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), ((GUIListBox)banFrame).Content.RectTransform), style: "HorizontalLine");
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}
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return banFrame;
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}
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private bool RemoveBan(GUIButton button, object obj)
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{
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BannedPlayer banned = obj as BannedPlayer;
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if (banned == null) { return false; }
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localRemovedBans.Add(banned.UniqueIdentifier);
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RecreateBanFrame();
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GameMain.Client?.ServerSettings?.ClientAdminWrite(ServerSettings.NetFlags.Properties);
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return true;
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}
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private bool RangeBan(GUIButton button, object obj)
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{
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BannedPlayer banned = obj as BannedPlayer;
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if (banned == null) { return false; }
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localRangeBans.Add(banned.UniqueIdentifier);
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RecreateBanFrame();
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GameMain.Client?.ServerSettings?.ClientAdminWrite(ServerSettings.NetFlags.Properties);
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return true;
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}
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public void ClientAdminRead(IReadMessage incMsg)
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{
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bool hasPermission = incMsg.ReadBoolean();
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if (!hasPermission)
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{
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incMsg.ReadPadBits();
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return;
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}
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bool isOwner = incMsg.ReadBoolean();
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incMsg.ReadPadBits();
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bannedPlayers.Clear();
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UInt32 bannedPlayerCount = incMsg.ReadVariableUInt32();
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for (int i = 0; i < (int)bannedPlayerCount; i++)
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{
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string name = incMsg.ReadString();
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UInt16 uniqueIdentifier = incMsg.ReadUInt16();
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bool isRangeBan = incMsg.ReadBoolean(); incMsg.ReadPadBits();
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string ip = "";
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UInt64 steamID = 0;
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if (isOwner)
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{
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ip = incMsg.ReadString();
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steamID = incMsg.ReadUInt64();
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}
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else
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{
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ip = "IP concealed by host";
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steamID = 0;
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}
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bannedPlayers.Add(new BannedPlayer(name, uniqueIdentifier, isRangeBan, ip, steamID));
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}
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if (banFrame != null)
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{
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var parent = banFrame.Parent;
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parent.RemoveChild(banFrame);
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CreateBanFrame(parent);
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}
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}
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public void ClientAdminWrite(IWriteMessage outMsg)
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{
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outMsg.Write((UInt16)localRemovedBans.Count);
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foreach (UInt16 uniqueId in localRemovedBans)
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{
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outMsg.Write(uniqueId);
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}
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outMsg.Write((UInt16)localRangeBans.Count);
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foreach (UInt16 uniqueId in localRangeBans)
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{
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outMsg.Write(uniqueId);
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}
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localRemovedBans.Clear();
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localRangeBans.Clear();
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}
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}
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}
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@@ -0,0 +1,124 @@
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using System;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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partial class ChatMessage
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{
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public virtual void ClientWrite(IWriteMessage msg)
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{
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msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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msg.Write((byte)Type);
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msg.Write(Text);
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}
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public static void ClientRead(IReadMessage msg)
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{
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UInt16 ID = msg.ReadUInt16();
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ChatMessageType type = (ChatMessageType)msg.ReadByte();
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string txt = "";
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if (type != ChatMessageType.Order)
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{
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txt = msg.ReadString();
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}
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string senderName = msg.ReadString();
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Character senderCharacter = null;
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bool hasSenderCharacter = msg.ReadBoolean();
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if (hasSenderCharacter)
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{
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senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
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if (senderCharacter != null)
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{
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senderName = senderCharacter.Name;
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}
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}
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if (type == ChatMessageType.ServerMessageBox)
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{
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txt = TextManager.GetServerMessage(txt);
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}
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else if (type == ChatMessageType.Order)
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{
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int orderIndex = msg.ReadByte();
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UInt16 targetCharacterID = msg.ReadUInt16();
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Character targetCharacter = Entity.FindEntityByID(targetCharacterID) as Character;
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Entity targetEntity = Entity.FindEntityByID(msg.ReadUInt16());
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int optionIndex = msg.ReadByte();
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Order order = null;
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if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
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{
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DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
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if (NetIdUtils.IdMoreRecent(ID, LastID)) LastID = ID;
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return;
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}
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else
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{
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order = Order.PrefabList[orderIndex];
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}
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string orderOption = "";
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if (optionIndex >= 0 && optionIndex < order.Options.Length)
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{
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orderOption = order.Options[optionIndex];
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}
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txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
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if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
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{
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if (order.TargetAllCharacters)
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{
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GameMain.GameSession?.CrewManager?.AddOrder(
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new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
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order.Prefab.FadeOutTime);
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}
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else if (targetCharacter != null)
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{
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targetCharacter.SetOrder(
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new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
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orderOption, senderCharacter);
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}
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}
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if (NetIdUtils.IdMoreRecent(ID, LastID))
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{
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GameMain.Client.AddChatMessage(
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new OrderChatMessage(order, orderOption, txt, targetEntity, targetCharacter, senderCharacter));
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LastID = ID;
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}
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return;
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}
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if (NetIdUtils.IdMoreRecent(ID, LastID))
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{
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switch (type)
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{
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case ChatMessageType.MessageBox:
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case ChatMessageType.ServerMessageBox:
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//only show the message box if the text differs from the text in the currently visible box
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if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt)
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{
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new GUIMessageBox("", txt);
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}
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break;
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case ChatMessageType.Console:
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DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]);
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break;
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case ChatMessageType.ServerLog:
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if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType))
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{
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return;
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}
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GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
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break;
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default:
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GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter);
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break;
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}
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LastID = ID;
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}
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}
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}
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}
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@@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Pipes;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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static partial class ChildServerRelay
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{
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public static Process Process;
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private static bool localHandlesDisposed;
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private static AnonymousPipeServerStream writePipe;
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private static AnonymousPipeServerStream readPipe;
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public static void Start(ProcessStartInfo processInfo)
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{
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writePipe = new AnonymousPipeServerStream(PipeDirection.Out, HandleInheritability.Inheritable);
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readPipe = new AnonymousPipeServerStream(PipeDirection.In, HandleInheritability.Inheritable);
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writeStream = writePipe; readStream = readPipe;
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PrivateStart();
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processInfo.Arguments += " -pipes " + writePipe.GetClientHandleAsString() + " " + readPipe.GetClientHandleAsString();
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Process = Process.Start(processInfo);
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localHandlesDisposed = false;
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}
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public static void DisposeLocalHandles()
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{
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if (localHandlesDisposed) { return; }
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writePipe.DisposeLocalCopyOfClientHandle(); readPipe.DisposeLocalCopyOfClientHandle();
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localHandlesDisposed = true;
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}
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public static void ShutDown()
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{
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Process?.Kill(); Process = null;
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writePipe = null; readPipe = null;
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PrivateShutDown();
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}
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}
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}
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@@ -0,0 +1,152 @@
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using Barotrauma.Sounds;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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struct TempClient
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{
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public string Name;
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public string PreferredJob;
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public UInt16 NameID;
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public UInt64 SteamID;
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public byte ID;
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public UInt16 CharacterID;
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public bool Muted;
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public bool AllowKicking;
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}
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partial class Client : IDisposable
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{
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public VoipSound VoipSound
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{
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get;
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set;
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}
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private bool mutedLocally;
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public bool MutedLocally
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{
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get { return mutedLocally; }
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set
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{
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if (mutedLocally == value) { return; }
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mutedLocally = value;
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#if CLIENT
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GameMain.NetLobbyScreen.SetPlayerVoiceIconState(this, muted, mutedLocally);
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GameMain.GameSession?.CrewManager?.SetPlayerVoiceIconState(this, muted, mutedLocally);
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#endif
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}
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}
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public bool AllowKicking;
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public void UpdateSoundPosition()
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{
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if (VoipSound == null) { return; }
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if (!VoipSound.IsPlaying)
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{
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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VoipSound = null;
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return;
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}
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if (character != null)
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{
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if (GameMain.Config.UseDirectionalVoiceChat)
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{
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VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f));
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}
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else
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{
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VoipSound.SetPosition(null);
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float dist = Vector3.Distance(new Vector3(character.WorldPosition, 0.0f), GameMain.SoundManager.ListenerPosition);
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VoipSound.Gain = 1.0f - MathUtils.InverseLerp(VoipSound.Near, VoipSound.Far, dist);
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}
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}
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else
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{
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VoipSound.SetPosition(null);
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VoipSound.Gain = 1.0f;
|
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}
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||||
}
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||||
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partial void InitProjSpecific()
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{
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VoipQueue = null; VoipSound = null;
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if (ID == GameMain.Client.ID) return;
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VoipQueue = new VoipQueue(ID, false, true);
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GameMain.Client?.VoipClient?.RegisterQueue(VoipQueue);
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VoipSound = null;
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}
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public void SetPermissions(ClientPermissions permissions, List<string> permittedConsoleCommands)
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{
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List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
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foreach (string commandName in permittedConsoleCommands)
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{
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var consoleCommand = DebugConsole.Commands.Find(c => c.names.Contains(commandName));
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if (consoleCommand != null)
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{
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permittedCommands.Add(consoleCommand);
|
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}
|
||||
}
|
||||
SetPermissions(permissions, permittedCommands);
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}
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public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
|
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{
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if (GameMain.Client == null)
|
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{
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return;
|
||||
}
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Permissions = permissions;
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PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
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}
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public void GivePermission(ClientPermissions permission)
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{
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if (GameMain.Client == null || !GameMain.Client.HasPermission(ClientPermissions.ManagePermissions))
|
||||
{
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||||
return;
|
||||
}
|
||||
if (!Permissions.HasFlag(permission)) Permissions |= permission;
|
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}
|
||||
|
||||
public void RemovePermission(ClientPermissions permission)
|
||||
{
|
||||
if (GameMain.Client == null || !GameMain.Client.HasPermission(ClientPermissions.ManagePermissions))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Permissions.HasFlag(permission)) Permissions &= ~permission;
|
||||
}
|
||||
|
||||
public bool HasPermission(ClientPermissions permission)
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Permissions.HasFlag(permission);
|
||||
}
|
||||
|
||||
partial void DisposeProjSpecific()
|
||||
{
|
||||
if (VoipQueue != null)
|
||||
{
|
||||
GameMain.Client.VoipClient.UnregisterQueue(VoipQueue);
|
||||
}
|
||||
if (VoipSound != null)
|
||||
{
|
||||
VoipSound.Dispose();
|
||||
VoipSound = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class EntitySpawner : Entity, IServerSerializable
|
||||
{
|
||||
public void ClientRead(ServerNetObject type, IReadMessage message, float sendingTime)
|
||||
{
|
||||
bool remove = message.ReadBoolean();
|
||||
|
||||
if (remove)
|
||||
{
|
||||
ushort entityId = message.ReadUInt16();
|
||||
|
||||
var entity = FindEntityByID(entityId);
|
||||
if (entity != null)
|
||||
{
|
||||
DebugConsole.Log("Received entity removal message for \"" + entity.ToString() + "\".");
|
||||
entity.Remove();
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.Log("Received entity removal message for ID " + entityId + ". Entity with a matching ID not found.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (message.ReadByte())
|
||||
{
|
||||
case (byte)SpawnableType.Item:
|
||||
Item.ReadSpawnData(message, true);
|
||||
break;
|
||||
case (byte)SpawnableType.Character:
|
||||
Character.ReadSpawnData(message);
|
||||
break;
|
||||
default:
|
||||
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,531 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class FileReceiver
|
||||
{
|
||||
public class FileTransferIn : IDisposable
|
||||
{
|
||||
public string FileName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public string FilePath
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public int FileSize
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int Received
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public FileTransferType FileType
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public FileTransferStatus Status
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public float BytesPerSecond
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get { return Received / (float)FileSize; }
|
||||
}
|
||||
|
||||
public FileStream WriteStream
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public int TimeStarted
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public NetworkConnection Connection
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public int ID;
|
||||
|
||||
public FileTransferIn(NetworkConnection connection, string filePath, FileTransferType fileType)
|
||||
{
|
||||
FilePath = filePath;
|
||||
FileName = Path.GetFileName(FilePath);
|
||||
FileType = fileType;
|
||||
|
||||
Connection = connection;
|
||||
|
||||
Status = FileTransferStatus.NotStarted;
|
||||
}
|
||||
|
||||
public void OpenStream()
|
||||
{
|
||||
if (WriteStream != null)
|
||||
{
|
||||
WriteStream.Flush();
|
||||
WriteStream.Close();
|
||||
WriteStream.Dispose();
|
||||
WriteStream = null;
|
||||
}
|
||||
|
||||
WriteStream = new FileStream(FilePath, FileMode.Create, FileAccess.Write, FileShare.None);
|
||||
TimeStarted = Environment.TickCount;
|
||||
}
|
||||
|
||||
public void ReadBytes(IReadMessage inc, int bytesToRead)
|
||||
{
|
||||
if (Received + bytesToRead > FileSize)
|
||||
{
|
||||
//strip out excess bytes
|
||||
bytesToRead -= Received + bytesToRead - FileSize;
|
||||
}
|
||||
|
||||
byte[] all = inc.ReadBytes(bytesToRead);
|
||||
Received += all.Length;
|
||||
WriteStream.Write(all, 0, all.Length);
|
||||
|
||||
int passed = Environment.TickCount - TimeStarted;
|
||||
float psec = passed / 1000.0f;
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.Log("Received " + all.Length + " bytes of the file " + FileName + " (" + Received + "/" + FileSize + " received)");
|
||||
}
|
||||
|
||||
BytesPerSecond = Received / psec;
|
||||
|
||||
Status = Received >= FileSize ? FileTransferStatus.Finished : FileTransferStatus.Receiving;
|
||||
}
|
||||
|
||||
private bool disposed = false;
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposed) return;
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
if (WriteStream != null)
|
||||
{
|
||||
WriteStream.Flush();
|
||||
WriteStream.Close();
|
||||
WriteStream.Dispose();
|
||||
WriteStream = null;
|
||||
}
|
||||
}
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
}
|
||||
|
||||
const int MaxFileSize = 50000000; //50 MB
|
||||
|
||||
public delegate void TransferInDelegate(FileTransferIn fileStreamReceiver);
|
||||
public TransferInDelegate OnFinished;
|
||||
public TransferInDelegate OnTransferFailed;
|
||||
|
||||
private readonly List<FileTransferIn> activeTransfers;
|
||||
private readonly List<Pair<int, double>> finishedTransfers;
|
||||
|
||||
private readonly Dictionary<FileTransferType, string> downloadFolders = new Dictionary<FileTransferType, string>()
|
||||
{
|
||||
{ FileTransferType.Submarine, SaveUtil.SubmarineDownloadFolder },
|
||||
{ FileTransferType.CampaignSave, SaveUtil.CampaignDownloadFolder }
|
||||
};
|
||||
|
||||
public List<FileTransferIn> ActiveTransfers
|
||||
{
|
||||
get { return activeTransfers; }
|
||||
}
|
||||
|
||||
public FileReceiver()
|
||||
{
|
||||
activeTransfers = new List<FileTransferIn>();
|
||||
finishedTransfers = new List<Pair<int, double>>();
|
||||
}
|
||||
|
||||
public void ReadMessage(IReadMessage inc)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(!activeTransfers.Any(t =>
|
||||
t.Status == FileTransferStatus.Error ||
|
||||
t.Status == FileTransferStatus.Canceled ||
|
||||
t.Status == FileTransferStatus.Finished), "List of active file transfers contains entires that should have been removed");
|
||||
|
||||
byte transferMessageType = inc.ReadByte();
|
||||
|
||||
switch (transferMessageType)
|
||||
{
|
||||
case (byte)FileTransferMessageType.Initiate:
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
var existingTransfer = activeTransfers.Find(t => t.ID == transferId);
|
||||
finishedTransfers.RemoveAll(t => t.First == transferId);
|
||||
byte fileType = inc.ReadByte();
|
||||
//ushort chunkLen = inc.ReadUInt16();
|
||||
int fileSize = inc.ReadInt32();
|
||||
string fileName = inc.ReadString();
|
||||
|
||||
if (existingTransfer != null)
|
||||
{
|
||||
if (fileType != (byte)existingTransfer.FileType ||
|
||||
fileSize != existingTransfer.FileSize ||
|
||||
fileName != existingTransfer.FileName)
|
||||
{
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
DebugConsole.ThrowError("File transfer error: file transfer initiated with an ID that's already in use");
|
||||
}
|
||||
else //resend acknowledgement packet
|
||||
{
|
||||
GameMain.Client.UpdateFileTransfer(transferId, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ValidateInitialData(fileType, fileName, fileSize, out string errorMsg))
|
||||
{
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
DebugConsole.ThrowError("File transfer failed (" + errorMsg + ")");
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.Log("Received file transfer initiation message: ");
|
||||
DebugConsole.Log(" File: " + fileName);
|
||||
DebugConsole.Log(" Size: " + fileSize);
|
||||
DebugConsole.Log(" ID: " + transferId);
|
||||
}
|
||||
|
||||
string downloadFolder = downloadFolders[(FileTransferType)fileType];
|
||||
if (!Directory.Exists(downloadFolder))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(downloadFolder);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Could not start a file transfer: failed to create the folder \"" + downloadFolder + "\".", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FileTransferIn newTransfer = new FileTransferIn(inc.Sender, Path.Combine(downloadFolder, fileName), (FileTransferType)fileType)
|
||||
{
|
||||
ID = transferId,
|
||||
Status = FileTransferStatus.Receiving,
|
||||
FileSize = fileSize
|
||||
};
|
||||
|
||||
int maxRetries = 4;
|
||||
for (int i = 0; i <= maxRetries; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
newTransfer.OpenStream();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
if (i < maxRetries)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}, retrying in 250 ms...", Color.Red);
|
||||
Thread.Sleep(250);
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}", Color.Red);
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
newTransfer.Status = FileTransferStatus.Error;
|
||||
OnTransferFailed(newTransfer);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
activeTransfers.Add(newTransfer);
|
||||
|
||||
GameMain.Client.UpdateFileTransfer(transferId, 0); //send acknowledgement packet
|
||||
}
|
||||
break;
|
||||
case (byte)FileTransferMessageType.TransferOnSameMachine:
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
byte fileType = inc.ReadByte();
|
||||
string filePath = inc.ReadString();
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.Log("Received file transfer message on the same machine: ");
|
||||
DebugConsole.Log(" File: " + filePath);
|
||||
DebugConsole.Log(" ID: " + transferId);
|
||||
}
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
DebugConsole.ThrowError("File transfer on the same machine failed, file \"" + filePath + "\" not found.");
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
return;
|
||||
}
|
||||
|
||||
FileTransferIn directTransfer = new FileTransferIn(inc.Sender, filePath, (FileTransferType)fileType)
|
||||
{
|
||||
ID = transferId,
|
||||
Status = FileTransferStatus.Finished,
|
||||
FileSize = 0
|
||||
};
|
||||
|
||||
Md5Hash.RemoveFromCache(directTransfer.FilePath);
|
||||
OnFinished(directTransfer);
|
||||
}
|
||||
break;
|
||||
case (byte)FileTransferMessageType.Data:
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
|
||||
var activeTransfer = activeTransfers.Find(t => t.Connection == inc.Sender && t.ID == transferId);
|
||||
if (activeTransfer == null)
|
||||
{
|
||||
//it's possible for the server to send some extra data
|
||||
//before it acknowledges that the download is finished,
|
||||
//so let's suppress the error message in that case
|
||||
finishedTransfers.RemoveAll(t => t.Second + 5.0 < Timing.TotalTime);
|
||||
if (!finishedTransfers.Any(t => t.First == transferId))
|
||||
{
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
DebugConsole.ThrowError("File transfer error: received data without a transfer initiation message");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
int offset = inc.ReadInt32();
|
||||
if (offset != activeTransfer.Received)
|
||||
{
|
||||
if (offset < activeTransfer.Received)
|
||||
{
|
||||
GameMain.Client.UpdateFileTransfer(activeTransfer.ID, activeTransfer.Received);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
int bytesToRead = inc.ReadUInt16();
|
||||
|
||||
if (activeTransfer.Received + bytesToRead > activeTransfer.FileSize)
|
||||
{
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
DebugConsole.ThrowError("File transfer error: Received more data than expected (total received: " + activeTransfer.Received +
|
||||
", msg received: " + (inc.LengthBytes - inc.BytePosition) +
|
||||
", msg length: " + inc.LengthBytes +
|
||||
", msg read: " + inc.BytePosition +
|
||||
", filesize: " + activeTransfer.FileSize);
|
||||
activeTransfer.Status = FileTransferStatus.Error;
|
||||
StopTransfer(activeTransfer);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
activeTransfer.ReadBytes(inc, bytesToRead);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
DebugConsole.ThrowError("File transfer error: " + e.Message);
|
||||
activeTransfer.Status = FileTransferStatus.Error;
|
||||
StopTransfer(activeTransfer, true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (activeTransfer.Status == FileTransferStatus.Finished)
|
||||
{
|
||||
GameMain.Client.UpdateFileTransfer(activeTransfer.ID, activeTransfer.Received, true);
|
||||
activeTransfer.Dispose();
|
||||
|
||||
if (ValidateReceivedData(activeTransfer, out string errorMessage))
|
||||
{
|
||||
finishedTransfers.Add(new Pair<int, double>(transferId, Timing.TotalTime));
|
||||
StopTransfer(activeTransfer);
|
||||
Md5Hash.RemoveFromCache(activeTransfer.FilePath);
|
||||
OnFinished(activeTransfer);
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUIMessageBox("File transfer aborted", errorMessage);
|
||||
|
||||
activeTransfer.Status = FileTransferStatus.Error;
|
||||
StopTransfer(activeTransfer, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case (byte)FileTransferMessageType.Cancel:
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.Sender && t.ID == transferId);
|
||||
if (matchingTransfer != null)
|
||||
{
|
||||
new GUIMessageBox("File transfer cancelled", "The server has cancelled the transfer of the file \"" + matchingTransfer.FileName + "\".");
|
||||
StopTransfer(matchingTransfer);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool ValidateInitialData(byte type, string fileName, int fileSize, out string errorMessage)
|
||||
{
|
||||
errorMessage = "";
|
||||
|
||||
if (fileSize > MaxFileSize)
|
||||
{
|
||||
errorMessage = "File too large (" + MathUtils.GetBytesReadable(fileSize) + ")";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(FileTransferType), (int)type))
|
||||
{
|
||||
errorMessage = "Unknown file type";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(fileName) ||
|
||||
fileName.IndexOfAny(Path.GetInvalidFileNameChars()) > -1)
|
||||
{
|
||||
errorMessage = "Illegal characters in file name ''" + fileName + "''";
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (byte)FileTransferType.Submarine:
|
||||
if (Path.GetExtension(fileName) != ".sub")
|
||||
{
|
||||
errorMessage = "Wrong file extension ''" + Path.GetExtension(fileName) + "''! (Expected .sub)";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case (byte)FileTransferType.CampaignSave:
|
||||
if (Path.GetExtension(fileName) != ".save")
|
||||
{
|
||||
errorMessage = "Wrong file extension ''" + Path.GetExtension(fileName) + "''! (Expected .save)";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ValidateReceivedData(FileTransferIn fileTransfer, out string ErrorMessage)
|
||||
{
|
||||
ErrorMessage = "";
|
||||
switch (fileTransfer.FileType)
|
||||
{
|
||||
case FileTransferType.Submarine:
|
||||
Stream stream;
|
||||
try
|
||||
{
|
||||
stream = SaveUtil.DecompressFiletoStream(fileTransfer.FilePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ErrorMessage = "Loading received submarine \"" + fileTransfer.FileName + "\" failed! {" + e.Message + "}";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stream == null)
|
||||
{
|
||||
ErrorMessage = "Decompressing received submarine file \"" + fileTransfer.FilePath + "\" failed!";
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
stream.Position = 0;
|
||||
|
||||
XmlReaderSettings settings = new XmlReaderSettings
|
||||
{
|
||||
DtdProcessing = DtdProcessing.Prohibit,
|
||||
IgnoreProcessingInstructions = true
|
||||
};
|
||||
|
||||
using (var reader = XmlReader.Create(stream, settings))
|
||||
{
|
||||
while (reader.Read());
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
stream?.Close();
|
||||
ErrorMessage = "Parsing file \"" + fileTransfer.FilePath + "\" failed! The file may not be a valid submarine file.";
|
||||
return false;
|
||||
}
|
||||
|
||||
stream?.Close();
|
||||
break;
|
||||
case FileTransferType.CampaignSave:
|
||||
//TODO: verify that the received file is a valid save file
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void StopTransfer(FileTransferIn transfer, bool deleteFile = false)
|
||||
{
|
||||
if (transfer.Status != FileTransferStatus.Finished &&
|
||||
transfer.Status != FileTransferStatus.Error)
|
||||
{
|
||||
transfer.Status = FileTransferStatus.Canceled;
|
||||
}
|
||||
|
||||
if (activeTransfers.Contains(transfer)) activeTransfers.Remove(transfer);
|
||||
transfer.Dispose();
|
||||
|
||||
if (deleteFile && File.Exists(transfer.FilePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(transfer.FilePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to delete file \"" + transfer.FilePath + "\" (" + e.Message + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,125 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class KarmaManager : ISerializableEntity
|
||||
{
|
||||
public void CreateSettingsFrame(GUIComponent parent)
|
||||
{
|
||||
if (TextManager.ContainsTag("Karma.ResetKarmaBetweenRounds"))
|
||||
{
|
||||
CreateLabeledTickBox(parent, "ResetKarmaBetweenRounds");
|
||||
}
|
||||
|
||||
CreateLabeledSlider(parent, 0.0f, 40.0f, 1.0f, nameof(KickBanThreshold));
|
||||
if (TextManager.ContainsTag("Karma.KicksBeforeBan"))
|
||||
{
|
||||
CreateLabeledNumberInput(parent, 0, 10, nameof(KicksBeforeBan));
|
||||
}
|
||||
CreateLabeledSlider(parent, 0.0f, 50.0f, 1.0f, nameof(HerpesThreshold));
|
||||
|
||||
CreateLabeledSlider(parent, 0.0f, 0.5f, 0.01f, nameof(KarmaDecay));
|
||||
CreateLabeledSlider(parent, 50.0f, 100.0f, 1.0f, nameof(KarmaDecayThreshold));
|
||||
CreateLabeledSlider(parent, 0.0f, 0.5f, 0.01f, nameof(KarmaIncrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 50.0f, 1.0f, nameof(KarmaIncreaseThreshold));
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.12f), parent.RectTransform), TextManager.Get("Karma.PositiveActions"),
|
||||
textAlignment: Alignment.Center, font: GUI.SubHeadingFont)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(StructureRepairKarmaIncrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(HealFriendlyKarmaIncrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(DamageEnemyKarmaIncrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(ItemRepairKarmaIncrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 10.0f, 0.05f, nameof(ExtinguishFireKarmaIncrease));
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.12f), parent.RectTransform), TextManager.Get("Karma.NegativeActions"),
|
||||
textAlignment: Alignment.Center, font: GUI.SubHeadingFont)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(StructureDamageKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(DamageFriendlyKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 100.0f, 1.0f, nameof(ReactorMeltdownKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 10.0f, 0.05f, nameof(ReactorOverheatKarmaDecrease));
|
||||
CreateLabeledNumberInput(parent, 0, 20, nameof(AllowedWireDisconnectionsPerMinute));
|
||||
CreateLabeledSlider(parent, 0.0f, 20.0f, 0.5f, nameof(WireDisconnectionKarmaDecrease));
|
||||
CreateLabeledSlider(parent, 0.0f, 30.0f, 1.0f, nameof(SpamFilterKarmaDecrease));
|
||||
}
|
||||
|
||||
private void CreateLabeledSlider(GUIComponent parent, float min, float max, float step, string propertyName)
|
||||
{
|
||||
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f,
|
||||
ToolTip = TextManager.Get("Karma." + propertyName + "ToolTip")
|
||||
};
|
||||
|
||||
string labelText = TextManager.Get("Karma." + propertyName);
|
||||
var label = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), container.RectTransform),
|
||||
labelText, textAlignment: Alignment.CenterLeft, font: GUI.SmallFont)
|
||||
{
|
||||
ToolTip = TextManager.Get("Karma." + propertyName + "ToolTip")
|
||||
};
|
||||
|
||||
var slider = new GUIScrollBar(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), barSize: 0.1f, style: "GUISlider")
|
||||
{
|
||||
Step = step <= 0.0f ? 0.0f : step / (max - min),
|
||||
Range = new Vector2(min, max),
|
||||
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
string formattedValueStr = step >= 1.0f ?
|
||||
((int)scrollBar.BarScrollValue).ToString() :
|
||||
scrollBar.BarScrollValue.Format(decimalCount: step <= 0.1f ? 2 : 1);
|
||||
label.Text = TextManager.AddPunctuation(':', labelText, formattedValueStr);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
container.RectTransform.MinSize = new Point(0, container.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
GameMain.NetworkMember.ServerSettings.AssignGUIComponent(propertyName, slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
}
|
||||
|
||||
private void CreateLabeledNumberInput(GUIComponent parent, int min, int max, string propertyName)
|
||||
{
|
||||
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f,
|
||||
ToolTip = TextManager.Get("Karma." + propertyName + "ToolTip")
|
||||
};
|
||||
|
||||
string labelText = TextManager.Get("Karma." + propertyName);
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), container.RectTransform), labelText, textAlignment: Alignment.CenterLeft, font: GUI.SmallFont)
|
||||
{
|
||||
ToolTip = TextManager.Get("Karma." + propertyName + "ToolTip")
|
||||
};
|
||||
|
||||
var numInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), GUINumberInput.NumberType.Int)
|
||||
{
|
||||
MinValueInt = min,
|
||||
MaxValueInt = max
|
||||
};
|
||||
|
||||
container.RectTransform.MinSize = new Point(0, container.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
GameMain.NetworkMember.ServerSettings.AssignGUIComponent(propertyName, numInput);
|
||||
}
|
||||
|
||||
private void CreateLabeledTickBox(GUIComponent parent, string propertyName)
|
||||
{
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.1f), parent.RectTransform), TextManager.Get("Karma." + propertyName))
|
||||
{
|
||||
ToolTip = TextManager.Get("Karma." + propertyName + "ToolTip", returnNull: true) ?? ""
|
||||
};
|
||||
GameMain.NetworkMember.ServerSettings.AssignGUIComponent(propertyName, tickBox);
|
||||
}
|
||||
}
|
||||
}
|
||||
+293
@@ -0,0 +1,293 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ClientEntityEventManager : NetEntityEventManager
|
||||
{
|
||||
private List<ClientEntityEvent> events;
|
||||
|
||||
private UInt16 ID;
|
||||
|
||||
private GameClient thisClient;
|
||||
|
||||
//when was a specific entity event last sent to the client
|
||||
// key = event id, value = NetTime.Now when sending
|
||||
public Dictionary<UInt16, float> eventLastSent;
|
||||
|
||||
public UInt16 LastReceivedID
|
||||
{
|
||||
get { return lastReceivedID; }
|
||||
}
|
||||
|
||||
private UInt16 lastReceivedID;
|
||||
|
||||
public bool MidRoundSyncing
|
||||
{
|
||||
get { return firstNewID.HasValue; }
|
||||
}
|
||||
|
||||
public bool MidRoundSyncingDone
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public ClientEntityEventManager(GameClient client)
|
||||
{
|
||||
events = new List<ClientEntityEvent>();
|
||||
eventLastSent = new Dictionary<UInt16, float>();
|
||||
|
||||
thisClient = client;
|
||||
}
|
||||
|
||||
public void CreateEvent(IClientSerializable entity, object[] extraData = null)
|
||||
{
|
||||
if (GameMain.Client == null || GameMain.Client.Character == null) return;
|
||||
|
||||
if (!(entity is Entity))
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (((Entity)entity).Removed)
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the entity has been removed.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
if (((Entity)entity).IdFreed)
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the ID of the entity has been freed.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
var newEvent = new ClientEntityEvent(entity, (UInt16)(ID + 1))
|
||||
{
|
||||
CharacterStateID = GameMain.Client.Character.LastNetworkUpdateID
|
||||
};
|
||||
if (extraData != null) { newEvent.SetData(extraData); }
|
||||
|
||||
for (int i = events.Count - 1; i >= 0; i--)
|
||||
{
|
||||
//we already have an identical event that's waiting to be sent
|
||||
// -> no need to add a new one
|
||||
if (!events[i].Sent && events[i].IsDuplicate(newEvent)) return;
|
||||
}
|
||||
|
||||
ID++;
|
||||
|
||||
events.Add(newEvent);
|
||||
}
|
||||
|
||||
public void Write(IWriteMessage msg, NetworkConnection serverConnection)
|
||||
{
|
||||
if (events.Count == 0 || serverConnection == null) return;
|
||||
|
||||
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
|
||||
|
||||
//find the index of the first event the server hasn't received
|
||||
int startIndex = events.Count;
|
||||
while (startIndex > 0 &&
|
||||
NetIdUtils.IdMoreRecent(events[startIndex - 1].ID, thisClient.LastSentEntityEventID))
|
||||
{
|
||||
startIndex--;
|
||||
}
|
||||
|
||||
//remove events the server has already received
|
||||
events.RemoveRange(0, startIndex);
|
||||
|
||||
for (int i = 0; i < events.Count; i++)
|
||||
{
|
||||
//find the first event that hasn't been sent in roundtriptime or at all
|
||||
eventLastSent.TryGetValue(events[i].ID, out float lastSent);
|
||||
|
||||
if (lastSent > Lidgren.Network.NetTime.Now - 0.2) //TODO: reimplement serverConnection.AverageRoundtripTime
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
eventsToSync.AddRange(events.GetRange(i, events.Count - i));
|
||||
break;
|
||||
}
|
||||
if (eventsToSync.Count == 0) { return; }
|
||||
|
||||
foreach (NetEntityEvent entityEvent in eventsToSync)
|
||||
{
|
||||
eventLastSent[entityEvent.ID] = (float)Lidgren.Network.NetTime.Now;
|
||||
}
|
||||
|
||||
msg.Write((byte)ClientNetObject.ENTITY_STATE);
|
||||
Write(msg, eventsToSync, out _);
|
||||
}
|
||||
|
||||
private UInt16? firstNewID;
|
||||
|
||||
/// <summary>
|
||||
/// Read the events from the message, ignoring ones we've already received. Returns false if reading the events fails.
|
||||
/// </summary>
|
||||
public bool Read(ServerNetObject type, IReadMessage msg, float sendingTime, List<IServerSerializable> entities)
|
||||
{
|
||||
UInt16 unreceivedEntityEventCount = 0;
|
||||
|
||||
if (type == ServerNetObject.ENTITY_EVENT_INITIAL)
|
||||
{
|
||||
unreceivedEntityEventCount = msg.ReadUInt16();
|
||||
firstNewID = msg.ReadUInt16();
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"received midround syncing msg, unreceived: " + unreceivedEntityEventCount +
|
||||
", first new ID: " + firstNewID, Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MidRoundSyncingDone = true;
|
||||
if (firstNewID != null)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("midround syncing complete, switching to ID " + (UInt16) (firstNewID - 1),
|
||||
Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
lastReceivedID = (UInt16)(firstNewID - 1);
|
||||
firstNewID = null;
|
||||
}
|
||||
}
|
||||
|
||||
entities.Clear();
|
||||
|
||||
UInt16 firstEventID = msg.ReadUInt16();
|
||||
int eventCount = msg.ReadByte();
|
||||
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
UInt16 thisEventID = (UInt16)(firstEventID + (UInt16)i);
|
||||
UInt16 entityID = msg.ReadUInt16();
|
||||
|
||||
if (entityID == Entity.NullEntityID)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("received msg " + thisEventID + " (null entity)",
|
||||
Microsoft.Xna.Framework.Color.Orange);
|
||||
}
|
||||
msg.ReadPadBits();
|
||||
entities.Add(null);
|
||||
if (thisEventID == (UInt16)(lastReceivedID + 1)) lastReceivedID++;
|
||||
continue;
|
||||
}
|
||||
|
||||
byte msgLength = msg.ReadByte();
|
||||
|
||||
IServerSerializable entity = Entity.FindEntityByID(entityID) as IServerSerializable;
|
||||
entities.Add(entity);
|
||||
|
||||
//skip the event if we've already received it or if the entity isn't found
|
||||
if (thisEventID != (UInt16)(lastReceivedID + 1) || entity == null)
|
||||
{
|
||||
if (thisEventID != (UInt16) (lastReceivedID + 1))
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"Received msg " + thisEventID + " (waiting for " + (lastReceivedID + 1) + ")",
|
||||
NetIdUtils.IdMoreRecent(thisEventID, (UInt16)(lastReceivedID + 1))
|
||||
? GUI.Style.Red
|
||||
: Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
}
|
||||
else if (entity == null)
|
||||
{
|
||||
DebugConsole.NewMessage(
|
||||
"Received msg " + thisEventID + ", entity " + entityID + " not found",
|
||||
GUI.Style.Red);
|
||||
GameMain.Client.ReportError(ClientNetError.MISSING_ENTITY, eventID: thisEventID, entityID: entityID);
|
||||
return false;
|
||||
}
|
||||
|
||||
msg.BitPosition += msgLength * 8;
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
else
|
||||
{
|
||||
long msgPosition = msg.BitPosition;
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.NewMessage("received msg " + thisEventID + " (" + entity.ToString() + ")",
|
||||
Microsoft.Xna.Framework.Color.Green);
|
||||
}
|
||||
lastReceivedID++;
|
||||
try
|
||||
{
|
||||
ReadEvent(msg, entity, sendingTime);
|
||||
msg.ReadPadBits();
|
||||
|
||||
if (msg.BitPosition != msgPosition + msgLength * 8)
|
||||
{
|
||||
string errorMsg = "Message byte position incorrect after reading an event for the entity \"" + entity.ToString()
|
||||
+ "\". Read " + (msg.BitPosition - msgPosition) + " bits, expected message length was " + (msgLength * 8) + " bits.";
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
#endif
|
||||
GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:BitPosMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
|
||||
//TODO: force the BitPosition to correct place? Having some entity in a potentially incorrect state is not as bad as a desync kick
|
||||
//msg.BitPosition = (int)(msgPosition + msgLength * 8);
|
||||
}
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
string errorMsg = "Failed to read event for entity \"" + entity.ToString() + "\" (" + e.Message + ")! (MidRoundSyncing: " + thisClient.MidRoundSyncing + ")\n" + e.StackTrace;
|
||||
errorMsg += "\nPrevious entities:";
|
||||
for (int j = entities.Count - 2; j >= 0; j--)
|
||||
{
|
||||
errorMsg += "\n" + (entities[j] == null ? "NULL" : entities[j].ToString());
|
||||
}
|
||||
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
|
||||
}
|
||||
GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:ReadFailed" + entity.ToString(),
|
||||
GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
msg.BitPosition = (int)(msgPosition + msgLength * 8);
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void WriteEvent(IWriteMessage buffer, NetEntityEvent entityEvent, Client recipient = null)
|
||||
{
|
||||
var clientEvent = entityEvent as ClientEntityEvent;
|
||||
if (clientEvent == null) return;
|
||||
|
||||
clientEvent.Write(buffer);
|
||||
clientEvent.Sent = true;
|
||||
}
|
||||
|
||||
protected void ReadEvent(IReadMessage buffer, IServerSerializable entity, float sendingTime)
|
||||
{
|
||||
entity.ClientRead(ServerNetObject.ENTITY_EVENT, buffer, sendingTime);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
ID = 0;
|
||||
|
||||
lastReceivedID = 0;
|
||||
|
||||
firstNewID = null;
|
||||
|
||||
events.Clear();
|
||||
eventLastSent.Clear();
|
||||
|
||||
MidRoundSyncingDone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ClientEntityEvent : NetEntityEvent
|
||||
{
|
||||
private IClientSerializable serializable;
|
||||
|
||||
public UInt16 CharacterStateID;
|
||||
|
||||
public ClientEntityEvent(IClientSerializable entity, UInt16 id)
|
||||
: base(entity, id)
|
||||
{
|
||||
serializable = entity;
|
||||
}
|
||||
|
||||
public void Write(IWriteMessage msg)
|
||||
{
|
||||
msg.Write(CharacterStateID);
|
||||
serializable.ClientWrite(msg, Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class NetStats
|
||||
{
|
||||
public enum NetStatType
|
||||
{
|
||||
SentBytes = 0,
|
||||
ReceivedBytes = 1,
|
||||
ResentMessages = 2
|
||||
}
|
||||
|
||||
private Graph[] graphs;
|
||||
|
||||
private float[] totalValue;
|
||||
private float[] lastValue;
|
||||
|
||||
const float UpdateInterval = 0.1f;
|
||||
float updateTimer;
|
||||
|
||||
public NetStats()
|
||||
{
|
||||
graphs = new Graph[3];
|
||||
|
||||
totalValue = new float[3];
|
||||
lastValue = new float[3];
|
||||
for (int i = 0; i < 3; i++ )
|
||||
{
|
||||
graphs[i] = new Graph();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddValue(NetStatType statType, float value)
|
||||
{
|
||||
float valueChange = value - lastValue[(int)statType];
|
||||
|
||||
totalValue[(int)statType] += valueChange;
|
||||
|
||||
lastValue[(int)statType] = value;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
updateTimer -= deltaTime;
|
||||
|
||||
if (updateTimer > 0.0f) return;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
||||
graphs[i].Update(totalValue[i] / UpdateInterval);
|
||||
totalValue[i] = 0.0f;
|
||||
}
|
||||
|
||||
updateTimer = UpdateInterval;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Black * 0.4f, true);
|
||||
|
||||
graphs[(int)NetStatType.ReceivedBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Cyan);
|
||||
|
||||
graphs[(int)NetStatType.SentBytes].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Orange);
|
||||
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Red);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
"Peak received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].LargestValue()) + "/s " +
|
||||
"Avg received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].Average()) + "/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 10), Color.Cyan);
|
||||
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].LargestValue()) + "/s " +
|
||||
"Avg sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].Average()) + "/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 30), GUI.Style.Orange);
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 50), GUI.Style.Red);
|
||||
#if DEBUG
|
||||
/*int y = 10;
|
||||
|
||||
foreach (KeyValuePair<string, long> msgBytesSent in server.messageCount.OrderBy(key => -key.Value))
|
||||
{
|
||||
GUI.SmallFont.DrawString(spriteBatch, msgBytesSent.Key + ": " + MathUtils.GetBytesReadable(msgBytesSent.Value),
|
||||
new Vector2(rect.Right - 200, rect.Y + y), GUI.Style.Red);
|
||||
|
||||
y += 15;
|
||||
}
|
||||
|
||||
TODO: reimplement?*/
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using Lidgren.Network;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class OrderChatMessage : ChatMessage
|
||||
{
|
||||
public override void ClientWrite(IWriteMessage msg)
|
||||
{
|
||||
msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
msg.Write((byte)ChatMessageType.Order);
|
||||
msg.Write((byte)Order.PrefabList.IndexOf(Order.Prefab));
|
||||
|
||||
msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
|
||||
msg.Write(TargetEntity == null ? (UInt16)0 : TargetEntity.ID);
|
||||
msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class ClientPeer
|
||||
{
|
||||
public delegate void MessageCallback(IReadMessage message);
|
||||
public delegate void DisconnectCallback();
|
||||
public delegate void DisconnectMessageCallback(string message);
|
||||
public delegate void PasswordCallback(int salt, int retries);
|
||||
public delegate void InitializationCompleteCallback();
|
||||
|
||||
public MessageCallback OnMessageReceived;
|
||||
public DisconnectCallback OnDisconnect;
|
||||
public DisconnectMessageCallback OnDisconnectMessageReceived;
|
||||
public PasswordCallback OnRequestPassword;
|
||||
public InitializationCompleteCallback OnInitializationComplete;
|
||||
|
||||
public string Name;
|
||||
|
||||
public string Version { get; protected set; }
|
||||
|
||||
public NetworkConnection ServerConnection { get; protected set; }
|
||||
|
||||
public abstract void Start(object endPoint, int ownerKey);
|
||||
public abstract void Close(string msg = null);
|
||||
public abstract void Update(float deltaTime);
|
||||
public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod);
|
||||
public abstract void SendPassword(string password);
|
||||
|
||||
#if DEBUG
|
||||
public abstract void ForceTimeOut();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+324
@@ -0,0 +1,324 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using Lidgren.Network;
|
||||
using Barotrauma.Steam;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class LidgrenClientPeer : ClientPeer
|
||||
{
|
||||
private bool isActive;
|
||||
private NetClient netClient;
|
||||
private NetPeerConfiguration netPeerConfiguration;
|
||||
|
||||
private ConnectionInitialization initializationStep;
|
||||
private bool contentPackageOrderReceived;
|
||||
private int ownerKey;
|
||||
private int passwordSalt;
|
||||
private Steamworks.AuthTicket steamAuthTicket;
|
||||
List<NetIncomingMessage> incomingLidgrenMessages;
|
||||
|
||||
public LidgrenClientPeer(string name)
|
||||
{
|
||||
ServerConnection = null;
|
||||
|
||||
Name = name;
|
||||
|
||||
netClient = null;
|
||||
isActive = false;
|
||||
}
|
||||
|
||||
public override void Start(object endPoint, int ownerKey)
|
||||
{
|
||||
if (isActive) { return; }
|
||||
|
||||
this.ownerKey = ownerKey;
|
||||
|
||||
contentPackageOrderReceived = false;
|
||||
|
||||
netPeerConfiguration = new NetPeerConfiguration("barotrauma");
|
||||
|
||||
netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
|
||||
| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
|
||||
|
||||
netClient = new NetClient(netPeerConfiguration);
|
||||
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
steamAuthTicket = SteamManager.GetAuthSessionTicket();
|
||||
//TODO: wait for GetAuthSessionTicketResponse_t
|
||||
|
||||
if (steamAuthTicket == null)
|
||||
{
|
||||
throw new Exception("GetAuthSessionTicket returned null");
|
||||
}
|
||||
}
|
||||
|
||||
incomingLidgrenMessages = new List<NetIncomingMessage>();
|
||||
|
||||
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
|
||||
|
||||
if (!(endPoint is IPEndPoint ipEndPoint))
|
||||
{
|
||||
throw new InvalidCastException("endPoint is not IPEndPoint");
|
||||
}
|
||||
if (ServerConnection != null)
|
||||
{
|
||||
throw new InvalidOperationException("ServerConnection is not null");
|
||||
}
|
||||
|
||||
netClient.Start();
|
||||
ServerConnection = new LidgrenConnection("Server", netClient.Connect(ipEndPoint), 0)
|
||||
{
|
||||
Status = NetworkConnectionStatus.Connected
|
||||
};
|
||||
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (ownerKey != 0 && (ChildServerRelay.Process?.HasExited ?? true))
|
||||
{
|
||||
Close();
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), TextManager.Get("ServerProcessClosed"));
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) => { GameMain.MainMenuScreen.Select(); return false; };
|
||||
return;
|
||||
}
|
||||
|
||||
incomingLidgrenMessages.Clear();
|
||||
netClient.ReadMessages(incomingLidgrenMessages);
|
||||
|
||||
foreach (NetIncomingMessage inc in incomingLidgrenMessages)
|
||||
{
|
||||
if (inc.SenderConnection != (ServerConnection as LidgrenConnection).NetConnection) { continue; }
|
||||
|
||||
switch (inc.MessageType)
|
||||
{
|
||||
case NetIncomingMessageType.Data:
|
||||
HandleDataMessage(inc);
|
||||
break;
|
||||
case NetIncomingMessageType.StatusChanged:
|
||||
HandleStatusChanged(inc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDataMessage(NetIncomingMessage inc)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
byte incByte = inc.ReadByte();
|
||||
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
|
||||
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
|
||||
|
||||
//Console.WriteLine(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte);
|
||||
|
||||
if (isConnectionInitializationStep && initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
ReadConnectionInitializationStep(inc);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
OnInitializationComplete?.Invoke();
|
||||
initializationStep = ConnectionInitialization.Success;
|
||||
}
|
||||
UInt16 length = inc.ReadUInt16();
|
||||
IReadMessage msg = new ReadOnlyMessage(inc.Data, isCompressed, inc.PositionInBytes, length, ServerConnection);
|
||||
OnMessageReceived?.Invoke(msg);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStatusChanged(NetIncomingMessage inc)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
NetConnectionStatus status = (NetConnectionStatus)inc.ReadByte();
|
||||
switch (status)
|
||||
{
|
||||
case NetConnectionStatus.Disconnected:
|
||||
string disconnectMsg = inc.ReadString();
|
||||
Close(disconnectMsg);
|
||||
OnDisconnectMessageReceived?.Invoke(disconnectMsg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadConnectionInitializationStep(NetIncomingMessage inc)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
|
||||
//Console.WriteLine(step + " " + initializationStep);
|
||||
NetOutgoingMessage outMsg; NetSendResult result;
|
||||
|
||||
switch (step)
|
||||
{
|
||||
case ConnectionInitialization.SteamTicketAndVersion:
|
||||
if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
|
||||
outMsg = netClient.CreateMessage();
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
|
||||
outMsg.Write(Name);
|
||||
outMsg.Write(ownerKey);
|
||||
outMsg.Write(SteamManager.GetSteamID());
|
||||
if (steamAuthTicket == null)
|
||||
{
|
||||
outMsg.Write((UInt16)0);
|
||||
}
|
||||
else
|
||||
{
|
||||
outMsg.Write((UInt16)steamAuthTicket.Data.Length);
|
||||
outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
|
||||
}
|
||||
|
||||
outMsg.Write(GameMain.Version.ToString());
|
||||
|
||||
IEnumerable<ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
|
||||
outMsg.WriteVariableInt32(mpContentPackages.Count());
|
||||
foreach (ContentPackage contentPackage in mpContentPackages)
|
||||
{
|
||||
outMsg.Write(contentPackage.Name);
|
||||
outMsg.Write(contentPackage.MD5hash.Hash);
|
||||
}
|
||||
|
||||
result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
|
||||
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send "+initializationStep.ToString()+" message to host: " + result);
|
||||
}
|
||||
break;
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
|
||||
initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
|
||||
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
|
||||
outMsg = netClient.CreateMessage();
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
|
||||
|
||||
Int32 cpCount = inc.ReadVariableInt32();
|
||||
List<ContentPackage> serverContentPackages = new List<ContentPackage>();
|
||||
for (int i = 0; i < cpCount; i++)
|
||||
{
|
||||
string hash = inc.ReadString();
|
||||
serverContentPackages.Add(GameMain.Config.SelectedContentPackages.Find(cp => cp.MD5hash.Hash == hash));
|
||||
}
|
||||
|
||||
if (!contentPackageOrderReceived)
|
||||
{
|
||||
GameMain.Config.ReorderSelectedContentPackages(cp => serverContentPackages.Contains(cp) ?
|
||||
serverContentPackages.IndexOf(cp) :
|
||||
serverContentPackages.Count + GameMain.Config.SelectedContentPackages.IndexOf(cp));
|
||||
contentPackageOrderReceived = true;
|
||||
}
|
||||
|
||||
result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
|
||||
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result);
|
||||
}
|
||||
|
||||
break;
|
||||
case ConnectionInitialization.Password:
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
|
||||
if (initializationStep != ConnectionInitialization.Password) { return; }
|
||||
bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
|
||||
int retries = 0;
|
||||
if (incomingSalt)
|
||||
{
|
||||
passwordSalt = inc.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
retries = inc.ReadInt32();
|
||||
}
|
||||
OnRequestPassword?.Invoke(passwordSalt, retries);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SendPassword(string password)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (initializationStep != ConnectionInitialization.Password) { return; }
|
||||
NetOutgoingMessage outMsg = netClient.CreateMessage();
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.Password);
|
||||
byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt);
|
||||
outMsg.Write((byte)saltedPw.Length);
|
||||
outMsg.Write(saltedPw, 0, saltedPw.Length);
|
||||
NetSendResult result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
|
||||
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Close(string msg = null)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
isActive = false;
|
||||
|
||||
netClient.Shutdown(msg ?? TextManager.Get("Disconnecting"));
|
||||
netClient = null;
|
||||
steamAuthTicket?.Cancel(); steamAuthTicket = null;
|
||||
OnDisconnect?.Invoke();
|
||||
}
|
||||
|
||||
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
NetDeliveryMethod lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
|
||||
switch (deliveryMethod)
|
||||
{
|
||||
case DeliveryMethod.Unreliable:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
|
||||
break;
|
||||
case DeliveryMethod.Reliable:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableUnordered;
|
||||
break;
|
||||
case DeliveryMethod.ReliableOrdered:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered;
|
||||
break;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Client.SimulatedDuplicatesChance;
|
||||
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Client.SimulatedMinimumLatency;
|
||||
netPeerConfiguration.SimulatedRandomLatency = GameMain.Client.SimulatedRandomLatency;
|
||||
netPeerConfiguration.SimulatedLoss = GameMain.Client.SimulatedLoss;
|
||||
#endif
|
||||
|
||||
NetOutgoingMessage lidgrenMsg = netClient.CreateMessage();
|
||||
byte[] msgData = new byte[msg.LengthBytes];
|
||||
msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
|
||||
lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
|
||||
lidgrenMsg.Write((UInt16)length);
|
||||
lidgrenMsg.Write(msgData, 0, length);
|
||||
|
||||
NetSendResult result = netClient.SendMessage(lidgrenMsg, lidgrenDeliveryMethod);
|
||||
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send message to host: " + result);
|
||||
}
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public override void ForceTimeOut()
|
||||
{
|
||||
netClient?.ServerConnection?.ForceTimeOut();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+408
@@ -0,0 +1,408 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
using Barotrauma.Steam;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class SteamP2PClientPeer : ClientPeer
|
||||
{
|
||||
private bool isActive;
|
||||
private UInt64 hostSteamId;
|
||||
private ConnectionInitialization initializationStep;
|
||||
private bool contentPackageOrderReceived;
|
||||
private int passwordSalt;
|
||||
private Steamworks.AuthTicket steamAuthTicket;
|
||||
private double timeout;
|
||||
private double heartbeatTimer;
|
||||
|
||||
private List<IReadMessage> incomingInitializationMessages;
|
||||
private List<IReadMessage> incomingDataMessages;
|
||||
|
||||
public SteamP2PClientPeer(string name)
|
||||
{
|
||||
ServerConnection = null;
|
||||
|
||||
Name = name;
|
||||
|
||||
isActive = false;
|
||||
}
|
||||
|
||||
public override void Start(object endPoint, int ownerKey)
|
||||
{
|
||||
contentPackageOrderReceived = false;
|
||||
|
||||
steamAuthTicket = SteamManager.GetAuthSessionTicket();
|
||||
//TODO: wait for GetAuthSessionTicketResponse_t
|
||||
|
||||
if (steamAuthTicket == null)
|
||||
{
|
||||
throw new Exception("GetAuthSessionTicket returned null");
|
||||
}
|
||||
|
||||
if (!(endPoint is UInt64 steamIdEndpoint))
|
||||
{
|
||||
throw new InvalidCastException("endPoint is not UInt64");
|
||||
}
|
||||
|
||||
hostSteamId = steamIdEndpoint;
|
||||
|
||||
Steamworks.SteamNetworking.ResetActions();
|
||||
Steamworks.SteamNetworking.OnP2PSessionRequest = OnIncomingConnection;
|
||||
|
||||
ServerConnection = new SteamP2PConnection("Server", hostSteamId);
|
||||
|
||||
incomingInitializationMessages = new List<IReadMessage>();
|
||||
incomingDataMessages = new List<IReadMessage>();
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.ConnectionStarted);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
|
||||
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
|
||||
|
||||
timeout = NetworkConnection.TimeoutThreshold;
|
||||
heartbeatTimer = 1.0;
|
||||
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
private void OnIncomingConnection(Steamworks.SteamId steamId)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
if (steamId == hostSteamId) { Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId); }
|
||||
}
|
||||
|
||||
private void OnP2PData(ulong steamId, byte[] data, int dataLength, int channel)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
if (steamId != hostSteamId) { return; }
|
||||
|
||||
timeout = Screen.Selected == GameMain.GameScreen ?
|
||||
NetworkConnection.TimeoutThresholdInGame :
|
||||
NetworkConnection.TimeoutThreshold;
|
||||
|
||||
byte incByte = data[0];
|
||||
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
|
||||
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
|
||||
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
|
||||
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
|
||||
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
|
||||
|
||||
if (!isServerMessage) { return; }
|
||||
|
||||
if (isConnectionInitializationStep)
|
||||
{
|
||||
ulong low = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8);
|
||||
ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8+32);
|
||||
ulong lobbyId = low + (high << 32);
|
||||
|
||||
Steam.SteamManager.JoinLobby(lobbyId, false);
|
||||
IReadMessage inc = new ReadOnlyMessage(data, false, 1+8, dataLength - 9, ServerConnection);
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
incomingInitializationMessages.Add(inc);
|
||||
}
|
||||
}
|
||||
else if (isHeartbeatMessage)
|
||||
{
|
||||
return; //TODO: implement heartbeats
|
||||
}
|
||||
else if (isDisconnectMessage)
|
||||
{
|
||||
IReadMessage inc = new ReadOnlyMessage(data, false, 1, dataLength - 1, ServerConnection);
|
||||
string msg = inc.ReadString();
|
||||
Close(msg);
|
||||
OnDisconnectMessageReceived?.Invoke(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt16 length = data[1];
|
||||
length |= (UInt16)(((UInt32)data[2]) << 8);
|
||||
|
||||
IReadMessage inc = new ReadOnlyMessage(data, isCompressed, 3, length, ServerConnection);
|
||||
incomingDataMessages.Add(inc);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
timeout -= deltaTime;
|
||||
heartbeatTimer -= deltaTime;
|
||||
|
||||
while (Steamworks.SteamNetworking.IsP2PPacketAvailable())
|
||||
{
|
||||
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
|
||||
if (packet.HasValue)
|
||||
{
|
||||
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (heartbeatTimer < 0.0)
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)DeliveryMethod.Unreliable);
|
||||
outMsg.Write((byte)PacketHeader.IsHeartbeatMessage);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Unreliable);
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
}
|
||||
|
||||
if (timeout < 0.0)
|
||||
{
|
||||
Close("Timed out");
|
||||
OnDisconnectMessageReceived?.Invoke("");
|
||||
return;
|
||||
}
|
||||
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
if (incomingDataMessages.Count > 0)
|
||||
{
|
||||
OnInitializationComplete?.Invoke();
|
||||
initializationStep = ConnectionInitialization.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (IReadMessage inc in incomingInitializationMessages)
|
||||
{
|
||||
ReadConnectionInitializationStep(inc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (initializationStep == ConnectionInitialization.Success)
|
||||
{
|
||||
foreach (IReadMessage inc in incomingDataMessages)
|
||||
{
|
||||
OnMessageReceived?.Invoke(inc);
|
||||
}
|
||||
}
|
||||
|
||||
incomingInitializationMessages.Clear();
|
||||
incomingDataMessages.Clear();
|
||||
}
|
||||
|
||||
private void ReadConnectionInitializationStep(IReadMessage inc)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
|
||||
|
||||
IWriteMessage outMsg;
|
||||
|
||||
//DebugConsole.NewMessage(step + " " + initializationStep);
|
||||
switch (step)
|
||||
{
|
||||
case ConnectionInitialization.SteamTicketAndVersion:
|
||||
if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
|
||||
outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
|
||||
outMsg.Write(Name);
|
||||
outMsg.Write(SteamManager.GetSteamID());
|
||||
outMsg.Write((UInt16)steamAuthTicket.Data.Length);
|
||||
outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
|
||||
|
||||
outMsg.Write(GameMain.Version.ToString());
|
||||
|
||||
IEnumerable<ContentPackage> mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
|
||||
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count());
|
||||
foreach (ContentPackage contentPackage in mpContentPackages)
|
||||
{
|
||||
outMsg.Write(contentPackage.Name);
|
||||
outMsg.Write(contentPackage.MD5hash.Hash);
|
||||
}
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
break;
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
|
||||
initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
|
||||
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
|
||||
outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
|
||||
|
||||
UInt32 cpCount = inc.ReadVariableUInt32();
|
||||
List<ContentPackage> serverContentPackages = new List<ContentPackage>();
|
||||
for (int i = 0; i < cpCount; i++)
|
||||
{
|
||||
string hash = inc.ReadString();
|
||||
serverContentPackages.Add(GameMain.Config.SelectedContentPackages.Find(cp => cp.MD5hash.Hash == hash));
|
||||
}
|
||||
|
||||
if (!contentPackageOrderReceived)
|
||||
{
|
||||
GameMain.Config.ReorderSelectedContentPackages(cp => serverContentPackages.Contains(cp) ?
|
||||
serverContentPackages.IndexOf(cp) :
|
||||
serverContentPackages.Count + GameMain.Config.SelectedContentPackages.IndexOf(cp));
|
||||
contentPackageOrderReceived = true;
|
||||
}
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
|
||||
break;
|
||||
case ConnectionInitialization.Password:
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
|
||||
if (initializationStep != ConnectionInitialization.Password) { return; }
|
||||
bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
|
||||
int retries = 0;
|
||||
if (incomingSalt)
|
||||
{
|
||||
passwordSalt = inc.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
retries = inc.ReadInt32();
|
||||
}
|
||||
OnRequestPassword?.Invoke(passwordSalt, retries);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
byte[] buf = new byte[msg.LengthBytes + 4];
|
||||
buf[0] = (byte)deliveryMethod;
|
||||
|
||||
byte[] bufAux = new byte[msg.LengthBytes];
|
||||
bool isCompressed; int length;
|
||||
msg.PrepareForSending(ref bufAux, out isCompressed, out length);
|
||||
|
||||
buf[1] = (byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None);
|
||||
|
||||
buf[2] = (byte)(length & 0xff);
|
||||
buf[3] = (byte)((length >> 8) & 0xff);
|
||||
|
||||
Array.Copy(bufAux, 0, buf, 4, length);
|
||||
|
||||
Steamworks.P2PSend sendType;
|
||||
switch (deliveryMethod)
|
||||
{
|
||||
case DeliveryMethod.Reliable:
|
||||
case DeliveryMethod.ReliableOrdered:
|
||||
//the documentation seems to suggest that the Reliable send type
|
||||
//enforces packet order (TODO: verify)
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
break;
|
||||
default:
|
||||
sendType = Steamworks.P2PSend.Unreliable;
|
||||
break;
|
||||
}
|
||||
|
||||
if (length + 8 >= MsgConstants.MTU)
|
||||
{
|
||||
DebugConsole.Log("WARNING: message length comes close to exceeding MTU, forcing reliable send (" + length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
}
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
|
||||
#if DEBUG
|
||||
CoroutineManager.InvokeAfter(() =>
|
||||
{
|
||||
if (GameMain.Client == null) { return; }
|
||||
if (Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedLoss && sendType != Steamworks.P2PSend.Reliable) { return; }
|
||||
int count = Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedDuplicatesChance ? 2 : 1;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Send(buf, length + 4, sendType);
|
||||
}
|
||||
},
|
||||
GameMain.Client.SimulatedMinimumLatency + Rand.Range(0.0f, GameMain.Client.SimulatedRandomLatency));
|
||||
#else
|
||||
Send(buf, length + 4, sendType);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Send(byte[] buf, int length, Steamworks.P2PSend sendType)
|
||||
{
|
||||
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
|
||||
if (!successSend)
|
||||
{
|
||||
if (sendType != Steamworks.P2PSend.Reliable)
|
||||
{
|
||||
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
|
||||
}
|
||||
if (!successSend)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to send message to remote peer! (" + length.ToString() + " bytes)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void SendPassword(string password)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (initializationStep != ConnectionInitialization.Password) { return; }
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
|
||||
outMsg.Write((byte)ConnectionInitialization.Password);
|
||||
byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt);
|
||||
outMsg.Write((byte)saltedPw.Length);
|
||||
outMsg.Write(saltedPw, 0, saltedPw.Length);
|
||||
|
||||
heartbeatTimer = 5.0;
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
}
|
||||
|
||||
public override void Close(string msg = null)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
SteamManager.LeaveLobby();
|
||||
|
||||
isActive = false;
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)PacketHeader.IsDisconnectMessage);
|
||||
outMsg.Write(msg ?? "Disconnected");
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
|
||||
Thread.Sleep(100);
|
||||
|
||||
Steamworks.SteamNetworking.ResetActions();
|
||||
|
||||
Steamworks.SteamNetworking.CloseP2PSessionWithUser(hostSteamId);
|
||||
|
||||
steamAuthTicket?.Cancel(); steamAuthTicket = null;
|
||||
hostSteamId = 0;
|
||||
|
||||
OnDisconnect?.Invoke();
|
||||
}
|
||||
|
||||
~SteamP2PClientPeer()
|
||||
{
|
||||
OnDisconnect = null;
|
||||
Close();
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public override void ForceTimeOut()
|
||||
{
|
||||
timeout = 0.0f;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+446
@@ -0,0 +1,446 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using Barotrauma.Steam;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class SteamP2POwnerPeer : ClientPeer
|
||||
{
|
||||
private bool isActive;
|
||||
|
||||
private ConnectionInitialization initializationStep;
|
||||
private UInt64 selfSteamID;
|
||||
|
||||
class RemotePeer
|
||||
{
|
||||
public UInt64 SteamID;
|
||||
public double? DisconnectTime;
|
||||
public bool Authenticating;
|
||||
public bool Authenticated;
|
||||
|
||||
public class UnauthedMessage
|
||||
{
|
||||
public DeliveryMethod DeliveryMethod;
|
||||
public IWriteMessage Message;
|
||||
}
|
||||
public List<UnauthedMessage> UnauthedMessages;
|
||||
|
||||
public RemotePeer(UInt64 steamId)
|
||||
{
|
||||
SteamID = steamId;
|
||||
DisconnectTime = null;
|
||||
Authenticating = false;
|
||||
Authenticated = false;
|
||||
|
||||
UnauthedMessages = new List<UnauthedMessage>();
|
||||
}
|
||||
|
||||
}
|
||||
List<RemotePeer> remotePeers;
|
||||
|
||||
public SteamP2POwnerPeer(string name)
|
||||
{
|
||||
ServerConnection = null;
|
||||
|
||||
Name = name;
|
||||
|
||||
isActive = false;
|
||||
|
||||
selfSteamID = Steam.SteamManager.GetSteamID();
|
||||
}
|
||||
|
||||
public override void Start(object endPoint, int ownerKey)
|
||||
{
|
||||
if (isActive) { return; }
|
||||
|
||||
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
|
||||
|
||||
ServerConnection = new PipeConnection();
|
||||
ServerConnection.Status = NetworkConnectionStatus.Connected;
|
||||
|
||||
remotePeers = new List<RemotePeer>();
|
||||
|
||||
Steamworks.SteamNetworking.ResetActions();
|
||||
Steamworks.SteamNetworking.OnP2PSessionRequest = OnIncomingConnection;
|
||||
Steamworks.SteamUser.OnValidateAuthTicketResponse += OnAuthChange;
|
||||
|
||||
isActive = true;
|
||||
}
|
||||
|
||||
private void OnAuthChange(Steamworks.SteamId steamID, Steamworks.SteamId ownerID, Steamworks.AuthResponse status)
|
||||
{
|
||||
RemotePeer remotePeer = remotePeers.Find(p => p.SteamID == steamID);
|
||||
DebugConsole.Log(steamID + " validation: " + status + ", " + (remotePeer != null));
|
||||
|
||||
if (remotePeer == null) { return; }
|
||||
|
||||
if (remotePeer.Authenticated)
|
||||
{
|
||||
if (status != Steamworks.AuthResponse.OK)
|
||||
{
|
||||
DisconnectPeer(remotePeer, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication status changed: " + status.ToString());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (status == Steamworks.AuthResponse.OK)
|
||||
{
|
||||
remotePeer.Authenticated = true;
|
||||
remotePeer.Authenticating = false;
|
||||
foreach (var msg in remotePeer.UnauthedMessages)
|
||||
{
|
||||
byte[] msgToSend = (byte[])msg.Message.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, msg.Message.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
}
|
||||
remotePeer.UnauthedMessages.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
DisconnectPeer(remotePeer, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication failed: " + status.ToString());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnIncomingConnection(Steamworks.SteamId steamId)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (!remotePeers.Any(p => p.SteamID == steamId))
|
||||
{
|
||||
remotePeers.Add(new RemotePeer(steamId));
|
||||
}
|
||||
|
||||
Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId); //accept all connections, the server will figure things out later
|
||||
}
|
||||
|
||||
private void OnP2PData(ulong steamId, byte[] data, int dataLength, int channel)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
RemotePeer remotePeer = remotePeers.Find(p => p.SteamID == steamId);
|
||||
if (remotePeer == null || remotePeer.DisconnectTime != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write(steamId);
|
||||
outMsg.Write(data, 1, dataLength - 1);
|
||||
|
||||
DeliveryMethod deliveryMethod = (DeliveryMethod)data[0];
|
||||
|
||||
byte incByte = data[1];
|
||||
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
|
||||
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
|
||||
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
|
||||
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
|
||||
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
|
||||
|
||||
if (!remotePeer.Authenticated)
|
||||
{
|
||||
if (!remotePeer.Authenticating)
|
||||
{
|
||||
if (isConnectionInitializationStep)
|
||||
{
|
||||
remotePeer.DisconnectTime = null;
|
||||
|
||||
IReadMessage authMsg = new ReadOnlyMessage(data, isCompressed, 2, dataLength - 2, null);
|
||||
ConnectionInitialization initializationStep = (ConnectionInitialization)authMsg.ReadByte();
|
||||
//Console.WriteLine("received init step from "+steamId.ToString()+" ("+initializationStep.ToString()+")");
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
|
||||
{
|
||||
remotePeer.Authenticating = true;
|
||||
|
||||
authMsg.ReadString(); //skip name
|
||||
authMsg.ReadUInt64(); //skip steamid
|
||||
UInt16 ticketLength = authMsg.ReadUInt16();
|
||||
byte[] ticket = authMsg.ReadBytes(ticketLength);
|
||||
|
||||
Steamworks.BeginAuthResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
{
|
||||
DisconnectPeer(remotePeer, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (remotePeer.Authenticating)
|
||||
{
|
||||
remotePeer.UnauthedMessages.Add(new RemotePeer.UnauthedMessage() { DeliveryMethod = deliveryMethod, Message = outMsg });
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, outMsg.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (ChildServerRelay.HasShutDown || (ChildServerRelay.Process?.HasExited ?? true))
|
||||
{
|
||||
Close();
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), TextManager.Get("ServerProcessClosed"));
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) => { GameMain.MainMenuScreen.Select(); return false; };
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = remotePeers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (remotePeers[i].DisconnectTime != null && remotePeers[i].DisconnectTime < Timing.TotalTime)
|
||||
{
|
||||
ClosePeerSession(remotePeers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
while (Steamworks.SteamNetworking.IsP2PPacketAvailable())
|
||||
{
|
||||
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
|
||||
if (packet.HasValue)
|
||||
{
|
||||
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
while (ChildServerRelay.Read(out byte[] incBuf))
|
||||
{
|
||||
ChildServerRelay.DisposeLocalHandles();
|
||||
|
||||
IReadMessage inc = new ReadOnlyMessage(incBuf, false, 0, incBuf.Length, ServerConnection);
|
||||
|
||||
HandleDataMessage(inc);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDataMessage(IReadMessage inc)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
UInt64 recipientSteamId = inc.ReadUInt64();
|
||||
DeliveryMethod deliveryMethod = (DeliveryMethod)inc.ReadByte();
|
||||
|
||||
int p2pDataStart = inc.BytePosition;
|
||||
|
||||
byte incByte = inc.ReadByte();
|
||||
|
||||
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
|
||||
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
|
||||
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
|
||||
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
|
||||
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
|
||||
|
||||
if (recipientSteamId != selfSteamID)
|
||||
{
|
||||
if (!isServerMessage)
|
||||
{
|
||||
DebugConsole.ThrowError("Received non-server message meant for remote peer");
|
||||
return;
|
||||
}
|
||||
|
||||
RemotePeer peer = remotePeers.Find(p => p.SteamID == recipientSteamId);
|
||||
|
||||
if (peer == null) { return; }
|
||||
|
||||
if (isDisconnectMessage)
|
||||
{
|
||||
DisconnectPeer(peer, inc.ReadString());
|
||||
return;
|
||||
}
|
||||
|
||||
Steamworks.P2PSend sendType;
|
||||
switch (deliveryMethod)
|
||||
{
|
||||
case DeliveryMethod.Reliable:
|
||||
case DeliveryMethod.ReliableOrdered:
|
||||
//the documentation seems to suggest that the Reliable send type
|
||||
//enforces packet order (TODO: verify)
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
break;
|
||||
default:
|
||||
sendType = Steamworks.P2PSend.Unreliable;
|
||||
break;
|
||||
}
|
||||
|
||||
byte[] p2pData;
|
||||
|
||||
if (isConnectionInitializationStep)
|
||||
{
|
||||
p2pData = new byte[inc.LengthBytes - p2pDataStart + 8];
|
||||
p2pData[0] = inc.Buffer[p2pDataStart];
|
||||
Lidgren.Network.NetBitWriter.WriteUInt64(SteamManager.CurrentLobbyID, 64, p2pData, 8);
|
||||
Array.Copy(inc.Buffer, p2pDataStart+1, p2pData, 9, inc.LengthBytes - p2pDataStart - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
p2pData = new byte[inc.LengthBytes - p2pDataStart];
|
||||
Array.Copy(inc.Buffer, p2pDataStart, p2pData, 0, p2pData.Length);
|
||||
}
|
||||
|
||||
if (p2pData.Length + 4 >= MsgConstants.MTU)
|
||||
{
|
||||
DebugConsole.Log("WARNING: message length comes close to exceeding MTU, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
}
|
||||
|
||||
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
|
||||
|
||||
if (!successSend)
|
||||
{
|
||||
if (sendType != Steamworks.P2PSend.Reliable)
|
||||
{
|
||||
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
|
||||
}
|
||||
if (!successSend)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to send message to remote peer! (" + p2pData.Length.ToString() + " bytes)");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isDisconnectMessage)
|
||||
{
|
||||
DebugConsole.ThrowError("Received disconnect message from owned server");
|
||||
return;
|
||||
}
|
||||
if (!isServerMessage)
|
||||
{
|
||||
DebugConsole.ThrowError("Received non-server message from owned server");
|
||||
return;
|
||||
}
|
||||
if (isHeartbeatMessage)
|
||||
{
|
||||
return; //timeout is handled by Lidgren, ignore this message
|
||||
}
|
||||
if (isConnectionInitializationStep)
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write(selfSteamID);
|
||||
outMsg.Write((byte)(PacketHeader.IsConnectionInitializationStep));
|
||||
outMsg.Write(Name);
|
||||
|
||||
byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, outMsg.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
OnInitializationComplete?.Invoke();
|
||||
initializationStep = ConnectionInitialization.Success;
|
||||
}
|
||||
UInt16 length = inc.ReadUInt16();
|
||||
IReadMessage msg = new ReadOnlyMessage(inc.Buffer, isCompressed, inc.BytePosition, length, ServerConnection);
|
||||
OnMessageReceived?.Invoke(msg);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DisconnectPeer(RemotePeer peer, string msg)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(msg))
|
||||
{
|
||||
if (peer.DisconnectTime == null)
|
||||
{
|
||||
peer.DisconnectTime = Timing.TotalTime + 1.0;
|
||||
}
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)(PacketHeader.IsServerMessage | PacketHeader.IsDisconnectMessage));
|
||||
outMsg.Write(msg);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(peer.SteamID, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClosePeerSession(peer);
|
||||
}
|
||||
}
|
||||
|
||||
private void ClosePeerSession(RemotePeer peer)
|
||||
{
|
||||
Steamworks.SteamNetworking.CloseP2PSessionWithUser(peer.SteamID);
|
||||
remotePeers.Remove(peer);
|
||||
}
|
||||
|
||||
public override void SendPassword(string password)
|
||||
{
|
||||
return; //owner doesn't send passwords
|
||||
}
|
||||
|
||||
public override void Close(string msg = null)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
isActive = false;
|
||||
|
||||
for (int i = remotePeers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
DisconnectPeer(remotePeers[i], msg ?? DisconnectReason.ServerShutdown.ToString());
|
||||
}
|
||||
|
||||
Thread.Sleep(100);
|
||||
|
||||
for (int i = remotePeers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ClosePeerSession(remotePeers[i]);
|
||||
}
|
||||
|
||||
ChildServerRelay.ShutDown();
|
||||
|
||||
OnDisconnect?.Invoke();
|
||||
|
||||
SteamManager.LeaveLobby();
|
||||
Steamworks.SteamNetworking.ResetActions();
|
||||
Steamworks.SteamUser.OnValidateAuthTicketResponse -= OnAuthChange;
|
||||
}
|
||||
|
||||
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
byte[] msgData = new byte[msg.LengthBytes];
|
||||
msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
|
||||
msgToSend.Write(selfSteamID);
|
||||
msgToSend.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
|
||||
msgToSend.Write((UInt16)length);
|
||||
msgToSend.Write(msgData, 0, length);
|
||||
|
||||
byte[] bufToSend = (byte[])msgToSend.Buffer.Clone();
|
||||
Array.Resize(ref bufToSend, msgToSend.LengthBytes);
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
}
|
||||
|
||||
~SteamP2POwnerPeer()
|
||||
{
|
||||
OnDisconnect = null;
|
||||
Close();
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public override void ForceTimeOut()
|
||||
{
|
||||
//TODO: reimplement?
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class RespawnManager
|
||||
{
|
||||
private DateTime lastShuttleLeavingWarningTime;
|
||||
|
||||
partial void UpdateTransportingProjSpecific(float deltaTime)
|
||||
{
|
||||
if (GameMain.Client?.Character == null || GameMain.Client.Character.Submarine != RespawnShuttle) { return; }
|
||||
if (!ReturnCountdownStarted) { return; }
|
||||
|
||||
//show a warning when there's 20 seconds until the shuttle leaves
|
||||
if ((ReturnTime - DateTime.Now).TotalSeconds < 20.0f &&
|
||||
(DateTime.Now - lastShuttleLeavingWarningTime).TotalSeconds > 30.0f)
|
||||
{
|
||||
lastShuttleLeavingWarningTime = DateTime.Now;
|
||||
GameMain.Client.AddChatMessage("ServerMessage.ShuttleLeaving", ChatMessageType.Server);
|
||||
}
|
||||
}
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
var newState = (State)msg.ReadRangedInteger(0, Enum.GetNames(typeof(State)).Length);
|
||||
|
||||
switch (newState)
|
||||
{
|
||||
case State.Transporting:
|
||||
ReturnCountdownStarted = msg.ReadBoolean();
|
||||
maxTransportTime = msg.ReadSingle();
|
||||
float transportTimeLeft = msg.ReadSingle();
|
||||
|
||||
ReturnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, milliseconds: (int)(transportTimeLeft * 1000.0f));
|
||||
RespawnCountdownStarted = false;
|
||||
if (CurrentState != newState)
|
||||
{
|
||||
CoroutineManager.StopCoroutines("forcepos");
|
||||
//CoroutineManager.StartCoroutine(ForceShuttleToPos(Level.Loaded.StartPosition - Vector2.UnitY * Level.ShaftHeight, 100.0f), "forcepos");
|
||||
}
|
||||
break;
|
||||
case State.Waiting:
|
||||
RespawnCountdownStarted = msg.ReadBoolean();
|
||||
ResetShuttle();
|
||||
float newRespawnTime = msg.ReadSingle();
|
||||
RespawnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, milliseconds: (int)(newRespawnTime * 1000.0f));
|
||||
break;
|
||||
case State.Returning:
|
||||
RespawnCountdownStarted = false;
|
||||
break;
|
||||
}
|
||||
CurrentState = newState;
|
||||
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,543 @@
|
||||
using Barotrauma.Steam;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ServerInfo
|
||||
{
|
||||
public string IP;
|
||||
public string Port;
|
||||
public string QueryPort;
|
||||
|
||||
public Steamworks.Data.PingLocation? PingLocation;
|
||||
public UInt64 LobbyID;
|
||||
public UInt64 OwnerID;
|
||||
public bool OwnerVerified;
|
||||
|
||||
private string serverName;
|
||||
public string ServerName
|
||||
{
|
||||
get { return serverName; }
|
||||
set
|
||||
{
|
||||
serverName = value;
|
||||
if (serverName.Length > NetConfig.ServerNameMaxLength) { ServerName = ServerName.Substring(0, NetConfig.ServerNameMaxLength); }
|
||||
}
|
||||
}
|
||||
|
||||
public string ServerMessage;
|
||||
public bool GameStarted;
|
||||
public int PlayerCount;
|
||||
public int MaxPlayers;
|
||||
public bool HasPassword;
|
||||
|
||||
public bool PingChecked;
|
||||
public int Ping = -1;
|
||||
|
||||
//null value means that the value isn't known (the server may be using
|
||||
//an old version of the game that didn't report these values or the FetchRules query to Steam may not have finished yet)
|
||||
public bool? UsingWhiteList;
|
||||
public SelectionMode? ModeSelectionMode;
|
||||
public SelectionMode? SubSelectionMode;
|
||||
public bool? AllowSpectating;
|
||||
public bool? VoipEnabled;
|
||||
public bool? KarmaEnabled;
|
||||
public bool? FriendlyFireEnabled;
|
||||
public bool? AllowRespawn;
|
||||
public YesNoMaybe? TraitorsEnabled;
|
||||
public string GameMode;
|
||||
public PlayStyle? PlayStyle;
|
||||
|
||||
public bool Recent;
|
||||
public bool Favorite;
|
||||
|
||||
public bool? RespondedToSteamQuery = null;
|
||||
|
||||
public Steamworks.Friend? SteamFriend;
|
||||
public Steamworks.ISteamMatchmakingPingResponse MatchmakingPingResponse;
|
||||
|
||||
public string GameVersion;
|
||||
public List<string> ContentPackageNames
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new List<string>();
|
||||
public List<string> ContentPackageHashes
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new List<string>();
|
||||
public List<string> ContentPackageWorkshopUrls
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new List<string>();
|
||||
|
||||
public bool ContentPackagesMatch(IEnumerable<ContentPackage> myContentPackages)
|
||||
{
|
||||
//make sure we have all the packages the server requires
|
||||
foreach (string hash in ContentPackageHashes)
|
||||
{
|
||||
if (!myContentPackages.Any(myPackage => myPackage.MD5hash.Hash == hash)) { return false; }
|
||||
}
|
||||
|
||||
//make sure the server isn't missing any of our packages that cause multiplayer incompatibility
|
||||
foreach (ContentPackage myPackage in myContentPackages)
|
||||
{
|
||||
if (myPackage.HasMultiplayerIncompatibleContent)
|
||||
{
|
||||
if (!ContentPackageHashes.Any(hash => hash == myPackage.MD5hash.Hash)) { return false; }
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ContentPackagesMatch(IEnumerable<string> myContentPackageHashes)
|
||||
{
|
||||
HashSet<string> contentPackageHashes = new HashSet<string>(ContentPackageHashes);
|
||||
return contentPackageHashes.SetEquals(myContentPackageHashes);
|
||||
}
|
||||
|
||||
public void CreatePreviewWindow(GUIFrame frame)
|
||||
{
|
||||
frame.ClearChildren();
|
||||
|
||||
if (frame == null) { return; }
|
||||
|
||||
var previewContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.98f), frame.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), previewContainer.RectTransform, Anchor.CenterLeft), ServerName, font: GUI.LargeFont)
|
||||
{
|
||||
ToolTip = ServerName
|
||||
};
|
||||
title.Text = ToolBox.LimitString(title.Text, title.Font, (int)(title.Rect.Width * 0.85f));
|
||||
|
||||
GUITickBox favoriteTickBox = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.8f), title.RectTransform, Anchor.CenterRight),
|
||||
"", null, "GUIServerListFavoriteTickBox")
|
||||
{
|
||||
Selected = Favorite,
|
||||
ToolTip = TextManager.Get(Favorite ? "removefromfavorites" : "addtofavorites"),
|
||||
OnSelected = (tickbox) =>
|
||||
{
|
||||
if (tickbox.Selected)
|
||||
{
|
||||
GameMain.ServerListScreen.AddToFavoriteServers(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.ServerListScreen.RemoveFromFavoriteServers(this);
|
||||
}
|
||||
tickbox.ToolTip = TextManager.Get(tickbox.Selected ? "removefromfavorites" : "addtofavorites");
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), previewContainer.RectTransform),
|
||||
TextManager.AddPunctuation(':', TextManager.Get("ServerListVersion"), string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion));
|
||||
|
||||
PlayStyle playStyle = PlayStyle ?? Networking.PlayStyle.Serious;
|
||||
|
||||
Sprite playStyleBannerSprite = ServerListScreen.PlayStyleBanners[(int)playStyle];
|
||||
float playStyleBannerAspectRatio = playStyleBannerSprite.SourceRect.Width / playStyleBannerSprite.SourceRect.Height;
|
||||
var playStyleBanner = new GUIImage(new RectTransform(new Point(previewContainer.Rect.Width, (int)(previewContainer.Rect.Width / playStyleBannerAspectRatio)), previewContainer.RectTransform),
|
||||
playStyleBannerSprite, null, true);
|
||||
|
||||
var playStyleName = new GUITextBlock(new RectTransform(new Vector2(0.15f, 0.0f), playStyleBanner.RectTransform) { RelativeOffset = new Vector2(0.01f, 0.06f) },
|
||||
TextManager.AddPunctuation(':', TextManager.Get("serverplaystyle"), TextManager.Get("servertag."+ playStyle)), textColor: Color.White,
|
||||
font: GUI.SmallFont, textAlignment: Alignment.Center,
|
||||
color: ServerListScreen.PlayStyleColors[(int)playStyle], style: "GUISlopedHeader");
|
||||
playStyleName.RectTransform.NonScaledSize = (playStyleName.Font.MeasureString(playStyleName.Text) + new Vector2(20, 5) * GUI.Scale).ToPoint();
|
||||
playStyleName.RectTransform.IsFixedSize = true;
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), previewContainer.RectTransform))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
// playstyle tags -----------------------------------------------------------------------------
|
||||
|
||||
var playStyleContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), content.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.01f,
|
||||
CanBeFocused = true
|
||||
};
|
||||
|
||||
var playStyleTags = GetPlayStyleTags();
|
||||
foreach (string tag in playStyleTags)
|
||||
{
|
||||
if (!ServerListScreen.PlayStyleIcons.ContainsKey(tag)) { continue; }
|
||||
|
||||
new GUIImage(new RectTransform(Vector2.One, playStyleContainer.RectTransform),
|
||||
ServerListScreen.PlayStyleIcons[tag], scaleToFit: true)
|
||||
{
|
||||
ToolTip = TextManager.Get("servertagdescription." + tag),
|
||||
Color = ServerListScreen.PlayStyleIconColors[tag]
|
||||
};
|
||||
}
|
||||
|
||||
playStyleContainer.Recalculate();
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
float elementHeight = 0.075f;
|
||||
|
||||
// Spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
|
||||
|
||||
var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform)) { ScrollBarVisible = true };
|
||||
var msgText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
serverMsg.Content.RectTransform.SizeChanged += () => { msgText.CalculateHeightFromText(); };
|
||||
msgText.RectTransform.SizeChanged += () => { serverMsg.UpdateScrollBarSize(); };
|
||||
|
||||
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("GameMode"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform),
|
||||
TextManager.Get(string.IsNullOrEmpty(GameMode) ? "Unknown" : "GameMode." + GameMode, returnNull: true) ?? GameMode,
|
||||
textAlignment: Alignment.Right);
|
||||
|
||||
/*var traitors = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), bodyContainer.RectTransform), TextManager.Get("Traitors"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, traitors.RectTransform), TextManager.Get(!TraitorsEnabled.HasValue ? "Unknown" : TraitorsEnabled.Value.ToString()), textAlignment: Alignment.Right);*/
|
||||
|
||||
var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("ServerListSubSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), TextManager.Get(!SubSelectionMode.HasValue ? "Unknown" : SubSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("ServerListModeSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), TextManager.Get(!ModeSelectionMode.HasValue ? "Unknown" : ModeSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
if (gameMode.TextSize.X + gameMode.GetChild<GUITextBlock>().TextSize.X > gameMode.Rect.Width ||
|
||||
subSelection.TextSize.X + subSelection.GetChild<GUITextBlock>().TextSize.X > subSelection.Rect.Width ||
|
||||
modeSelection.TextSize.X + modeSelection.GetChild<GUITextBlock>().TextSize.X > modeSelection.Rect.Width)
|
||||
{
|
||||
gameMode.Font = subSelection.Font = modeSelection.Font = GUI.SmallFont;
|
||||
gameMode.GetChild<GUITextBlock>().Font = subSelection.GetChild<GUITextBlock>().Font = modeSelection.GetChild<GUITextBlock>().Font = GUI.SmallFont;
|
||||
}
|
||||
|
||||
var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerListAllowSpectating"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!AllowSpectating.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowSpectating.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
allowSpectating.Selected = AllowSpectating.Value;
|
||||
|
||||
var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerSettingsAllowRespawning"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!AllowRespawn.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowRespawn.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
allowRespawn.Selected = AllowRespawn.Value;
|
||||
|
||||
/*var voipEnabledTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), bodyContainer.RectTransform), TextManager.Get("serversettingsvoicechatenabled"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!VoipEnabled.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), voipEnabledTickBox.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
voipEnabledTickBox.Selected = VoipEnabled.Value;*/
|
||||
|
||||
var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerListUsingWhitelist"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!UsingWhiteList.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), usingWhiteList.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
usingWhiteList.Selected = UsingWhiteList.Value;
|
||||
|
||||
|
||||
content.RectTransform.SizeChanged += () =>
|
||||
{
|
||||
GUITextBlock.AutoScaleAndNormalize(allowSpectating.TextBlock, allowRespawn.TextBlock, usingWhiteList.TextBlock);
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
|
||||
TextManager.Get("ServerListContentPackages"), textAlignment: Alignment.Center, font: GUI.SubHeadingFont);
|
||||
|
||||
var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform)) { ScrollBarVisible = true };
|
||||
if (ContentPackageNames.Count == 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
List<string> availableWorkshopUrls = new List<string>();
|
||||
for (int i = 0; i < ContentPackageNames.Count; i++)
|
||||
{
|
||||
var packageText = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.15f), contentPackageList.Content.RectTransform) { MinSize = new Point(0, 15) },
|
||||
ContentPackageNames[i])
|
||||
{
|
||||
Enabled = false
|
||||
};
|
||||
if (i < ContentPackageHashes.Count)
|
||||
{
|
||||
if (GameMain.Config.SelectedContentPackages.Any(cp => cp.MD5hash.Hash == ContentPackageHashes[i]))
|
||||
{
|
||||
packageText.Selected = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
//matching content package found, but it hasn't been enabled
|
||||
if (ContentPackage.List.Any(cp => cp.MD5hash.Hash == ContentPackageHashes[i]))
|
||||
{
|
||||
packageText.TextColor = GUI.Style.Orange;
|
||||
packageText.ToolTip = TextManager.GetWithVariable("ServerListContentPackageNotEnabled", "[contentpackage]", ContentPackageNames[i]);
|
||||
}
|
||||
//workshop download link found
|
||||
else if (i < ContentPackageWorkshopUrls.Count && !string.IsNullOrEmpty(ContentPackageWorkshopUrls[i]))
|
||||
{
|
||||
availableWorkshopUrls.Add(ContentPackageWorkshopUrls[i]);
|
||||
packageText.TextColor = Color.Yellow;
|
||||
packageText.ToolTip = TextManager.GetWithVariable("ServerListIncompatibleContentPackageWorkshopAvailable", "[contentpackage]", ContentPackageNames[i]);
|
||||
}
|
||||
else //no package or workshop download link found, tough luck
|
||||
{
|
||||
packageText.TextColor = GUI.Style.Red;
|
||||
packageText.ToolTip = TextManager.GetWithVariables("ServerListIncompatibleContentPackage",
|
||||
new string[2] { "[contentpackage]", "[hash]" }, new string[2] { ContentPackageNames[i], ContentPackageHashes[i] });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (availableWorkshopUrls.Count > 0)
|
||||
{
|
||||
var workshopBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), content.RectTransform), TextManager.Get("ServerListSubscribeMissingPackages"))
|
||||
{
|
||||
ToolTip = TextManager.Get(SteamManager.IsInitialized ? "ServerListSubscribeMissingPackagesTooltip" : "ServerListSubscribeMissingPackagesTooltipNoSteam"),
|
||||
Enabled = SteamManager.IsInitialized,
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
GameMain.SteamWorkshopScreen.SubscribeToPackages(availableWorkshopUrls);
|
||||
GameMain.SteamWorkshopScreen.Select();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
workshopBtn.TextBlock.AutoScaleHorizontal = true;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
foreach (GUIComponent c in content.Children)
|
||||
{
|
||||
if (c is GUITextBlock textBlock) { textBlock.Padding = Vector4.Zero; }
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetPlayStyleTags()
|
||||
{
|
||||
List<string> tags = new List<string>();
|
||||
if (KarmaEnabled.HasValue)
|
||||
{
|
||||
tags.Add(KarmaEnabled.Value ? "karma.true" : "karma.false");
|
||||
}
|
||||
if (TraitorsEnabled.HasValue)
|
||||
{
|
||||
tags.Add(TraitorsEnabled.Value == YesNoMaybe.Maybe ?
|
||||
"traitors.maybe" :
|
||||
(TraitorsEnabled.Value == YesNoMaybe.Yes ? "traitors.true" : "traitors.false"));
|
||||
}
|
||||
if (VoipEnabled.HasValue)
|
||||
{
|
||||
tags.Add(VoipEnabled.Value ? "voip.true" : "voip.false");
|
||||
}
|
||||
if (FriendlyFireEnabled.HasValue)
|
||||
{
|
||||
tags.Add(FriendlyFireEnabled.Value ? "friendlyfire.true" : "friendlyfire.false");
|
||||
}
|
||||
if (ContentPackageNames.Count > 0)
|
||||
{
|
||||
tags.Add(ContentPackageNames.Count > 1 || ContentPackageNames[0] != GameMain.VanillaContent?.Name ? "modded.true" : "modded.false");
|
||||
}
|
||||
return tags;
|
||||
}
|
||||
|
||||
public static ServerInfo FromXElement(XElement element)
|
||||
{
|
||||
ServerInfo info = new ServerInfo()
|
||||
{
|
||||
ServerName = element.GetAttributeString("ServerName", ""),
|
||||
ServerMessage = element.GetAttributeString("ServerMessage", ""),
|
||||
IP = element.GetAttributeString("IP", ""),
|
||||
Port = element.GetAttributeString("Port", ""),
|
||||
QueryPort = element.GetAttributeString("QueryPort", ""),
|
||||
OwnerID = element.GetAttributeSteamID("OwnerID",0)
|
||||
};
|
||||
|
||||
info.RespondedToSteamQuery = null;
|
||||
|
||||
info.GameMode = element.GetAttributeString("GameMode", "");
|
||||
info.GameVersion = element.GetAttributeString("GameVersion", "");
|
||||
info.MaxPlayers = element.GetAttributeInt("MaxPlayers", 0);
|
||||
|
||||
if (Enum.TryParse(element.GetAttributeString("PlayStyle", ""), out PlayStyle playStyleTemp)) { info.PlayStyle = playStyleTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("UsingWhiteList", ""), out bool whitelistTemp)) { info.UsingWhiteList = whitelistTemp; }
|
||||
if (Enum.TryParse(element.GetAttributeString("TraitorsEnabled", ""), out YesNoMaybe traitorsTemp)) { info.TraitorsEnabled = traitorsTemp; }
|
||||
if (Enum.TryParse(element.GetAttributeString("SubSelectionMode", ""), out SelectionMode subSelectionTemp)) { info.SubSelectionMode = subSelectionTemp; }
|
||||
if (Enum.TryParse(element.GetAttributeString("ModeSelectionMode", ""), out SelectionMode modeSelectionTemp)) { info.ModeSelectionMode = subSelectionTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("VoipEnabled", ""), out bool voipTemp)) { info.VoipEnabled = voipTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("KarmaEnabled", ""), out bool karmaTemp)) { info.KarmaEnabled = karmaTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("FriendlyFireEnabled", ""), out bool friendlyFireTemp)) { info.FriendlyFireEnabled = friendlyFireTemp; }
|
||||
|
||||
info.HasPassword = element.GetAttributeBool("HasPassword", false);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public void QueryLiveInfo(Action<Networking.ServerInfo> onServerRulesReceived)
|
||||
{
|
||||
if (!SteamManager.IsInitialized) { return; }
|
||||
|
||||
if (int.TryParse(QueryPort, out int parsedPort) && IPAddress.TryParse(IP, out IPAddress parsedIP))
|
||||
{
|
||||
if (MatchmakingPingResponse?.QueryActive ?? false)
|
||||
{
|
||||
MatchmakingPingResponse.Cancel();
|
||||
}
|
||||
|
||||
MatchmakingPingResponse = new Steamworks.ISteamMatchmakingPingResponse(
|
||||
(server) =>
|
||||
{
|
||||
ServerName = server.Name;
|
||||
RespondedToSteamQuery = true;
|
||||
PlayerCount = server.Players;
|
||||
MaxPlayers = server.MaxPlayers;
|
||||
HasPassword = server.Passworded;
|
||||
PingChecked = true;
|
||||
Ping = server.Ping;
|
||||
LobbyID = 0;
|
||||
TaskPool.Add(server.QueryRulesAsync(),
|
||||
(t) =>
|
||||
{
|
||||
if (t.Status == TaskStatus.Faulted)
|
||||
{
|
||||
TaskPool.PrintTaskExceptions(t, "Failed to retrieve rules for " + ServerName);
|
||||
return;
|
||||
}
|
||||
|
||||
var rules = t.Result;
|
||||
SteamManager.AssignServerRulesToServerInfo(rules, this);
|
||||
|
||||
CrossThread.RequestExecutionOnMainThread(() =>
|
||||
{
|
||||
onServerRulesReceived(this);
|
||||
});
|
||||
});
|
||||
},
|
||||
() =>
|
||||
{
|
||||
RespondedToSteamQuery = false;
|
||||
});
|
||||
|
||||
MatchmakingPingResponse.HQueryPing(parsedIP, parsedPort);
|
||||
}
|
||||
else if (OwnerID != 0)
|
||||
{
|
||||
if (SteamFriend == null)
|
||||
{
|
||||
SteamFriend = new Steamworks.Friend(OwnerID);
|
||||
}
|
||||
if (LobbyID == 0)
|
||||
{
|
||||
TaskPool.Add(SteamFriend?.RequestInfoAsync(),
|
||||
(t) =>
|
||||
{
|
||||
if ((SteamFriend?.IsPlayingThisGame ?? false) && ((SteamFriend?.GameInfo?.Lobby?.Id ?? 0) != 0))
|
||||
{
|
||||
LobbyID = SteamFriend?.GameInfo?.Lobby?.Id.Value ?? 0;
|
||||
Steamworks.SteamMatchmaking.OnLobbyDataChanged += UpdateInfoFromSteamworksLobby;
|
||||
SteamFriend?.GameInfo?.Lobby?.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
RespondedToSteamQuery = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateInfoFromSteamworksLobby(Steamworks.Data.Lobby lobby)
|
||||
{
|
||||
if (lobby.Id != LobbyID) { return; }
|
||||
Steamworks.SteamMatchmaking.OnLobbyDataChanged -= UpdateInfoFromSteamworksLobby;
|
||||
if (string.IsNullOrWhiteSpace(lobby.GetData("haspassword"))) { return; }
|
||||
bool.TryParse(lobby.GetData("haspassword"), out bool hasPassword);
|
||||
int.TryParse(lobby.GetData("playercount"), out int currPlayers);
|
||||
int.TryParse(lobby.GetData("maxplayernum"), out int maxPlayers);
|
||||
UInt64 ownerId = SteamManager.SteamIDStringToUInt64(lobby.GetData("lobbyowner"));
|
||||
|
||||
if (OwnerID != ownerId) { return; }
|
||||
|
||||
ServerName = lobby.GetData("name");
|
||||
IP = "";
|
||||
Port = "";
|
||||
QueryPort = "";
|
||||
PlayerCount = currPlayers;
|
||||
MaxPlayers = maxPlayers;
|
||||
HasPassword = hasPassword;
|
||||
RespondedToSteamQuery = true;
|
||||
LobbyID = lobby.Id;
|
||||
OwnerID = ownerId;
|
||||
PingChecked = false;
|
||||
OwnerVerified = true;
|
||||
|
||||
SteamManager.AssignLobbyDataToServerInfo(lobby, this);
|
||||
}
|
||||
|
||||
public XElement ToXElement()
|
||||
{
|
||||
if (OwnerID == 0 && string.IsNullOrEmpty(Port))
|
||||
{
|
||||
return null; //can't save this one since it's not set up correctly
|
||||
}
|
||||
|
||||
XElement element = new XElement("ServerInfo");
|
||||
|
||||
element.SetAttributeValue("ServerName", ServerName);
|
||||
element.SetAttributeValue("ServerMessage", ServerMessage);
|
||||
if (OwnerID == 0)
|
||||
{
|
||||
element.SetAttributeValue("IP", IP);
|
||||
element.SetAttributeValue("Port", Port);
|
||||
element.SetAttributeValue("QueryPort", QueryPort);
|
||||
}
|
||||
else
|
||||
{
|
||||
element.SetAttributeValue("OwnerID", SteamManager.SteamIDUInt64ToString(OwnerID));
|
||||
}
|
||||
|
||||
element.SetAttributeValue("GameMode", GameMode ?? "");
|
||||
element.SetAttributeValue("GameVersion", GameVersion ?? "");
|
||||
element.SetAttributeValue("MaxPlayers", MaxPlayers);
|
||||
if (PlayStyle.HasValue) { element.SetAttributeValue("PlayStyle", PlayStyle.Value.ToString()); }
|
||||
if (UsingWhiteList.HasValue) { element.SetAttributeValue("UsingWhiteList", UsingWhiteList.Value.ToString()); }
|
||||
if (TraitorsEnabled.HasValue) { element.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.Value.ToString()); }
|
||||
if (SubSelectionMode.HasValue) { element.SetAttributeValue("SubSelectionMode", SubSelectionMode.Value.ToString()); }
|
||||
if (ModeSelectionMode.HasValue) { element.SetAttributeValue("ModeSelectionMode", ModeSelectionMode.Value.ToString()); }
|
||||
if (VoipEnabled.HasValue) { element.SetAttributeValue("VoipEnabled", VoipEnabled.Value.ToString()); }
|
||||
if (KarmaEnabled.HasValue) { element.SetAttributeValue("KarmaEnabled", KarmaEnabled.Value.ToString()); }
|
||||
if (FriendlyFireEnabled.HasValue) { element.SetAttributeValue("FriendlyFireEnabled", FriendlyFireEnabled.Value.ToString()); }
|
||||
element.SetAttributeValue("HasPassword", HasPassword.ToString());
|
||||
|
||||
return element;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
public partial class ServerLog
|
||||
{
|
||||
public GUIButton LogFrame;
|
||||
private GUIListBox listBox;
|
||||
|
||||
private string msgFilter;
|
||||
|
||||
public void CreateLogFrame()
|
||||
{
|
||||
LogFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) LogFrame = null; return true; }
|
||||
};
|
||||
new GUIButton(new RectTransform(Vector2.One, LogFrame.RectTransform), "", style: null).OnClicked += (btn, userData) =>
|
||||
{
|
||||
LogFrame = null;
|
||||
return true;
|
||||
};
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.5f), LogFrame.RectTransform, Anchor.Center) { MinSize = new Point(700, 500) });
|
||||
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
// left column ----------------
|
||||
|
||||
var tickBoxContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), paddedFrame.RectTransform, Anchor.BottomLeft));
|
||||
int y = 30;
|
||||
List<GUITickBox> tickBoxes = new List<GUITickBox>();
|
||||
foreach (MessageType msgType in Enum.GetValues(typeof(MessageType)))
|
||||
{
|
||||
var tickBox = new GUITickBox(new RectTransform(new Point(tickBoxContainer.Rect.Width, 30), tickBoxContainer.RectTransform), TextManager.Get("ServerLog." + messageTypeName[msgType]), font: GUI.SmallFont)
|
||||
{
|
||||
Selected = true,
|
||||
TextColor = messageColor[msgType],
|
||||
OnSelected = (GUITickBox tb) =>
|
||||
{
|
||||
msgTypeHidden[(int)msgType] = !tb.Selected;
|
||||
FilterMessages();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
tickBox.TextBlock.SelectedTextColor = tickBox.TextBlock.TextColor;
|
||||
tickBox.Selected = !msgTypeHidden[(int)msgType];
|
||||
tickBoxes.Add(tickBox);
|
||||
|
||||
y += 20;
|
||||
}
|
||||
|
||||
tickBoxes.Last().TextBlock.RectTransform.SizeChanged += () =>
|
||||
{
|
||||
GUITextBlock.AutoScaleAndNormalize(tickBoxes.Select(t => t.TextBlock), defaultScale: 1.0f);
|
||||
};
|
||||
|
||||
// right column ----------------
|
||||
|
||||
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1.0f), paddedFrame.RectTransform, Anchor.CenterRight), childAnchor: Anchor.TopRight)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
GUILayoutGroup filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform, Anchor.TopRight),
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), filterArea.RectTransform), TextManager.Get("ServerLog.Filter"),
|
||||
font: GUI.SubHeadingFont);
|
||||
GUITextBox searchBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.SmallFont, createClearButton: true);
|
||||
searchBox.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
msgFilter = text;
|
||||
FilterMessages();
|
||||
return true;
|
||||
};
|
||||
GUI.KeyboardDispatcher.Subscriber = searchBox;
|
||||
filterArea.RectTransform.MinSize = new Point(0, filterArea.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
|
||||
listBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), rightColumn.RectTransform));
|
||||
|
||||
GUIButton closeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), rightColumn.RectTransform), TextManager.Get("Close"))
|
||||
{
|
||||
OnClicked = (button, userData) =>
|
||||
{
|
||||
LogFrame = null;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
rightColumn.Recalculate();
|
||||
|
||||
var currLines = lines.ToList();
|
||||
foreach (LogMessage line in currLines)
|
||||
{
|
||||
AddLine(line);
|
||||
}
|
||||
FilterMessages();
|
||||
|
||||
listBox.UpdateScrollBarSize();
|
||||
|
||||
if (listBox.BarScroll == 0.0f || listBox.BarScroll == 1.0f) { listBox.BarScroll = 1.0f; }
|
||||
|
||||
msgFilter = "";
|
||||
}
|
||||
|
||||
public void AssignLogFrame(GUIListBox inListBox, GUIComponent tickBoxContainer, GUITextBox searchBox)
|
||||
{
|
||||
searchBox.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
msgFilter = text;
|
||||
FilterMessages();
|
||||
return true;
|
||||
};
|
||||
|
||||
tickBoxContainer.ClearChildren();
|
||||
|
||||
List<GUITickBox> tickBoxes = new List<GUITickBox>();
|
||||
foreach (MessageType msgType in Enum.GetValues(typeof(MessageType)))
|
||||
{
|
||||
var tickBox = new GUITickBox(new RectTransform(new Point(tickBoxContainer.Rect.Width, (int)(25 * GUI.Scale)), tickBoxContainer.RectTransform), TextManager.Get("ServerLog." + messageTypeName[msgType]), font: GUI.SmallFont)
|
||||
{
|
||||
Selected = true,
|
||||
TextColor = messageColor[msgType],
|
||||
OnSelected = (GUITickBox tb) =>
|
||||
{
|
||||
msgTypeHidden[(int)msgType] = !tb.Selected;
|
||||
FilterMessages();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
tickBox.TextBlock.SelectedTextColor = tickBox.TextBlock.TextColor;
|
||||
tickBox.Selected = !msgTypeHidden[(int)msgType];
|
||||
tickBoxes.Add(tickBox);
|
||||
}
|
||||
tickBoxes.Last().TextBlock.RectTransform.SizeChanged += () =>
|
||||
{
|
||||
GUITextBlock.AutoScaleAndNormalize(tickBoxes.Select(t => t.TextBlock), defaultScale: 1.0f);
|
||||
};
|
||||
|
||||
inListBox.ClearChildren();
|
||||
listBox = inListBox;
|
||||
|
||||
var currLines = lines.ToList();
|
||||
foreach (LogMessage line in currLines)
|
||||
{
|
||||
AddLine(line);
|
||||
}
|
||||
FilterMessages();
|
||||
|
||||
listBox.UpdateScrollBarSize();
|
||||
}
|
||||
|
||||
private void AddLine(LogMessage line)
|
||||
{
|
||||
float prevSize = listBox.BarSize;
|
||||
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform),
|
||||
line.Text, wrap: true, font: GUI.SmallFont)
|
||||
{
|
||||
TextColor = messageColor[line.Type],
|
||||
Visible = !msgTypeHidden[(int)line.Type],
|
||||
CanBeFocused = false,
|
||||
UserData = line
|
||||
};
|
||||
|
||||
if ((prevSize == 1.0f && listBox.BarScroll == 0.0f) || (prevSize < 1.0f && listBox.BarScroll == 1.0f)) listBox.BarScroll = 1.0f;
|
||||
}
|
||||
|
||||
private bool FilterMessages()
|
||||
{
|
||||
string filter = msgFilter == null ? "" : msgFilter.ToLower();
|
||||
|
||||
foreach (GUIComponent child in listBox.Content.Children)
|
||||
{
|
||||
var textBlock = child as GUITextBlock;
|
||||
if (textBlock == null) continue;
|
||||
|
||||
child.Visible = true;
|
||||
|
||||
if (msgTypeHidden[(int)((LogMessage)child.UserData).Type])
|
||||
{
|
||||
child.Visible = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
textBlock.Visible = string.IsNullOrEmpty(filter) || textBlock.Text.ToLower().Contains(filter);
|
||||
}
|
||||
listBox.UpdateScrollBarSize();
|
||||
listBox.BarScroll = 0.0f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ClearFilter(GUIComponent button, object obj)
|
||||
{
|
||||
var searchBox = button.UserData as GUITextBox;
|
||||
if (searchBox != null) searchBox.Text = "";
|
||||
|
||||
msgFilter = "";
|
||||
FilterMessages();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,972 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class ServerSettings : ISerializableEntity
|
||||
{
|
||||
partial class NetPropertyData
|
||||
{
|
||||
public GUIComponent GUIComponent;
|
||||
public object TempValue;
|
||||
|
||||
public void AssignGUIComponent(GUIComponent component)
|
||||
{
|
||||
GUIComponent = component;
|
||||
GUIComponentValue = property.GetValue(parentObject);
|
||||
TempValue = GUIComponentValue;
|
||||
}
|
||||
|
||||
public object GUIComponentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GUIComponent == null) return null;
|
||||
else if (GUIComponent is GUITickBox tickBox) return tickBox.Selected;
|
||||
else if (GUIComponent is GUITextBox textBox) return textBox.Text;
|
||||
else if (GUIComponent is GUIScrollBar scrollBar) return scrollBar.BarScrollValue;
|
||||
else if (GUIComponent is GUIRadioButtonGroup radioButtonGroup) return radioButtonGroup.Selected;
|
||||
else if (GUIComponent is GUIDropDown dropdown) return dropdown.SelectedData;
|
||||
else if (GUIComponent is GUINumberInput numInput)
|
||||
{
|
||||
if (numInput.InputType == GUINumberInput.NumberType.Int) { return numInput.IntValue; } else { return numInput.FloatValue; }
|
||||
}
|
||||
return null;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (GUIComponent == null) return;
|
||||
else if (GUIComponent is GUITickBox tickBox) tickBox.Selected = (bool)value;
|
||||
else if (GUIComponent is GUITextBox textBox) textBox.Text = (string)value;
|
||||
else if (GUIComponent is GUIScrollBar scrollBar)
|
||||
{
|
||||
if (value.GetType() == typeof(int))
|
||||
{
|
||||
scrollBar.BarScrollValue = (int)value;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollBar.BarScrollValue = (float)value;
|
||||
}
|
||||
}
|
||||
else if (GUIComponent is GUIRadioButtonGroup radioButtonGroup) radioButtonGroup.Selected = (int)value;
|
||||
else if (GUIComponent is GUIDropDown dropdown) dropdown.SelectItem(value);
|
||||
else if (GUIComponent is GUINumberInput numInput)
|
||||
{
|
||||
if (numInput.InputType == GUINumberInput.NumberType.Int)
|
||||
{
|
||||
numInput.IntValue = (int)value;
|
||||
}
|
||||
else
|
||||
{
|
||||
numInput.FloatValue = (float)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ChangedLocally
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GUIComponent == null) return false;
|
||||
return !PropEquals(TempValue, GUIComponentValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
private Dictionary<string, bool> tempMonsterEnabled;
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
var properties = TypeDescriptor.GetProperties(GetType()).Cast<PropertyDescriptor>();
|
||||
|
||||
SerializableProperties = new Dictionary<string, SerializableProperty>();
|
||||
|
||||
foreach (var property in properties)
|
||||
{
|
||||
SerializableProperty objProperty = new SerializableProperty(property);
|
||||
SerializableProperties.Add(property.Name.ToLowerInvariant(), objProperty);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientAdminRead(IReadMessage incMsg)
|
||||
{
|
||||
int count = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
UInt32 key = incMsg.ReadUInt32();
|
||||
if (netProperties.ContainsKey(key))
|
||||
{
|
||||
bool changedLocally = netProperties[key].ChangedLocally;
|
||||
netProperties[key].Read(incMsg);
|
||||
netProperties[key].TempValue = netProperties[key].Value;
|
||||
|
||||
if (netProperties[key].GUIComponent != null)
|
||||
{
|
||||
if (!changedLocally)
|
||||
{
|
||||
netProperties[key].GUIComponentValue = netProperties[key].Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 size = incMsg.ReadVariableUInt32();
|
||||
incMsg.BitPosition += (int)(8 * size);
|
||||
}
|
||||
}
|
||||
|
||||
ReadMonsterEnabled(incMsg);
|
||||
BanList.ClientAdminRead(incMsg);
|
||||
Whitelist.ClientAdminRead(incMsg);
|
||||
}
|
||||
|
||||
public void ClientRead(IReadMessage incMsg)
|
||||
{
|
||||
ServerName = incMsg.ReadString();
|
||||
ServerMessageText = incMsg.ReadString();
|
||||
MaxPlayers = incMsg.ReadByte();
|
||||
HasPassword = incMsg.ReadBoolean();
|
||||
IsPublic = incMsg.ReadBoolean();
|
||||
incMsg.ReadPadBits();
|
||||
TickRate = incMsg.ReadRangedInteger(1, 60);
|
||||
GameMain.NetworkMember.TickRate = TickRate;
|
||||
|
||||
ReadExtraCargo(incMsg);
|
||||
|
||||
Voting.ClientRead(incMsg);
|
||||
|
||||
bool isAdmin = incMsg.ReadBoolean();
|
||||
incMsg.ReadPadBits();
|
||||
if (isAdmin)
|
||||
{
|
||||
ClientAdminRead(incMsg);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientAdminWrite(NetFlags dataToSend, int? missionTypeOr = null, int? missionTypeAnd = null, float? levelDifficulty = null, bool? autoRestart = null, int traitorSetting = 0, int botCount = 0, int botSpawnMode = 0, bool? useRespawnShuttle = null)
|
||||
{
|
||||
if (!GameMain.Client.HasPermission(Networking.ClientPermissions.ManageSettings)) return;
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
|
||||
outMsg.Write((byte)ClientPacketHeader.SERVER_SETTINGS);
|
||||
|
||||
outMsg.Write((byte)dataToSend);
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.Name))
|
||||
{
|
||||
if (GameMain.NetLobbyScreen.ServerName.Text != ServerName)
|
||||
{
|
||||
ServerName = GameMain.NetLobbyScreen.ServerName.Text;
|
||||
}
|
||||
outMsg.Write(ServerName);
|
||||
}
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.Message))
|
||||
{
|
||||
if (GameMain.NetLobbyScreen.ServerMessage.Text != ServerMessageText)
|
||||
{
|
||||
ServerMessageText = GameMain.NetLobbyScreen.ServerMessage.Text;
|
||||
}
|
||||
outMsg.Write(ServerMessageText);
|
||||
}
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.Properties))
|
||||
{
|
||||
//TODO: split this up?
|
||||
WriteExtraCargo(outMsg);
|
||||
|
||||
IEnumerable<KeyValuePair<UInt32, NetPropertyData>> changedProperties = netProperties.Where(kvp => kvp.Value.ChangedLocally);
|
||||
UInt32 count = (UInt32)changedProperties.Count();
|
||||
bool changedMonsterSettings = tempMonsterEnabled != null && tempMonsterEnabled.Any(p => p.Value != MonsterEnabled[p.Key]);
|
||||
|
||||
outMsg.Write(count);
|
||||
foreach (KeyValuePair<UInt32, NetPropertyData> prop in changedProperties)
|
||||
{
|
||||
DebugConsole.NewMessage(prop.Value.Name, Color.Lime);
|
||||
outMsg.Write(prop.Key);
|
||||
prop.Value.Write(outMsg, prop.Value.GUIComponentValue);
|
||||
}
|
||||
|
||||
outMsg.Write(changedMonsterSettings); outMsg.WritePadBits();
|
||||
if (changedMonsterSettings) WriteMonsterEnabled(outMsg, tempMonsterEnabled);
|
||||
BanList.ClientAdminWrite(outMsg);
|
||||
Whitelist.ClientAdminWrite(outMsg);
|
||||
}
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.Misc))
|
||||
{
|
||||
outMsg.WriteRangedInteger(missionTypeOr ?? (int)Barotrauma.MissionType.None, 0, (int)Barotrauma.MissionType.All);
|
||||
outMsg.WriteRangedInteger(missionTypeAnd ?? (int)Barotrauma.MissionType.All, 0, (int)Barotrauma.MissionType.All);
|
||||
outMsg.Write((byte)(traitorSetting + 1));
|
||||
outMsg.Write((byte)(botCount + 1));
|
||||
outMsg.Write((byte)(botSpawnMode + 1));
|
||||
|
||||
outMsg.Write(levelDifficulty ?? -1000.0f);
|
||||
|
||||
outMsg.Write(useRespawnShuttle ?? UseRespawnShuttle);
|
||||
|
||||
outMsg.Write(autoRestart != null);
|
||||
outMsg.Write(autoRestart ?? false);
|
||||
outMsg.WritePadBits();
|
||||
}
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.LevelSeed))
|
||||
{
|
||||
outMsg.Write(GameMain.NetLobbyScreen.SeedBox.Text);
|
||||
}
|
||||
|
||||
GameMain.Client.ClientPeer.Send(outMsg, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
//GUI stuff
|
||||
private GUIFrame settingsFrame;
|
||||
private GUIFrame[] settingsTabs;
|
||||
private GUIButton[] tabButtons;
|
||||
private int settingsTabIndex;
|
||||
|
||||
private GUIDropDown karmaPresetDD;
|
||||
private GUIComponent karmaSettingsBlocker;
|
||||
|
||||
enum SettingsTab
|
||||
{
|
||||
General,
|
||||
Rounds,
|
||||
Antigriefing,
|
||||
Banlist,
|
||||
Whitelist
|
||||
}
|
||||
|
||||
private NetPropertyData GetPropertyData(string name)
|
||||
{
|
||||
return netProperties.First(p => p.Value.Name == name).Value;
|
||||
}
|
||||
|
||||
public void AssignGUIComponent(string propertyName, GUIComponent component)
|
||||
{
|
||||
GetPropertyData(propertyName).AssignGUIComponent(component);
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
if (GUI.DisableHUD) return;
|
||||
|
||||
settingsFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
private void CreateSettingsFrame()
|
||||
{
|
||||
foreach (NetPropertyData prop in netProperties.Values)
|
||||
{
|
||||
prop.TempValue = prop.Value;
|
||||
}
|
||||
|
||||
//background frame
|
||||
settingsFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null, color: Color.Black * 0.5f);
|
||||
new GUIButton(new RectTransform(Vector2.One, settingsFrame.RectTransform), "", style: null).OnClicked += (btn, userData) =>
|
||||
{
|
||||
if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) { ToggleSettingsFrame(btn, userData); }
|
||||
return true;
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(Vector2.One, settingsFrame.RectTransform), "", style: null)
|
||||
{
|
||||
OnClicked = ToggleSettingsFrame
|
||||
};
|
||||
|
||||
//center frames
|
||||
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.8f), settingsFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 430) });
|
||||
GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), innerFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), TextManager.Get("Settings"), font: GUI.LargeFont);
|
||||
|
||||
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), paddedFrame.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
|
||||
var tabContent = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.85f), paddedFrame.RectTransform), style: "InnerFrame");
|
||||
|
||||
//tabs
|
||||
var tabValues = Enum.GetValues(typeof(SettingsTab)).Cast<SettingsTab>().ToArray();
|
||||
string[] tabNames = new string[tabValues.Count()];
|
||||
for (int i = 0; i < tabNames.Length; i++)
|
||||
{
|
||||
tabNames[i] = TextManager.Get("ServerSettings" + tabValues[i] + "Tab");
|
||||
}
|
||||
settingsTabs = new GUIFrame[tabNames.Length];
|
||||
tabButtons = new GUIButton[tabNames.Length];
|
||||
for (int i = 0; i < tabNames.Length; i++)
|
||||
{
|
||||
settingsTabs[i] = new GUIFrame(new RectTransform(Vector2.One, tabContent.RectTransform, Anchor.Center), style: null);
|
||||
tabButtons[i] = new GUIButton(new RectTransform(new Vector2(0.2f, 1.2f), buttonArea.RectTransform), tabNames[i], style: "GUITabButton")
|
||||
{
|
||||
UserData = i,
|
||||
OnClicked = SelectSettingsTab
|
||||
};
|
||||
}
|
||||
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(b => b.TextBlock));
|
||||
SelectSettingsTab(tabButtons[0], 0);
|
||||
|
||||
//"Close"
|
||||
var buttonContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.05f), paddedFrame.RectTransform), style: null);
|
||||
var closeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform, Anchor.BottomRight), TextManager.Get("Close"))
|
||||
{
|
||||
OnClicked = ToggleSettingsFrame
|
||||
};
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// server settings
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
var serverTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.General].RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
|
||||
//***********************************************
|
||||
|
||||
// Sub Selection
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("ServerSettingsSubSelection"), font: GUI.SubHeadingFont);
|
||||
var selectionFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
GUIRadioButtonGroup selectionMode = new GUIRadioButtonGroup();
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var selectionTick = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), selectionFrame.RectTransform), TextManager.Get(((SelectionMode)i).ToString()), font: GUI.SmallFont, style: "GUIRadioButton");
|
||||
selectionMode.AddRadioButton(i, selectionTick);
|
||||
}
|
||||
selectionFrame.RectTransform.NonScaledSize = new Point(selectionFrame.Rect.Width, selectionFrame.Children.First().Rect.Height);
|
||||
selectionFrame.RectTransform.IsFixedSize = true;
|
||||
|
||||
GetPropertyData("SubSelectionMode").AssignGUIComponent(selectionMode);
|
||||
|
||||
// Mode Selection
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("ServerSettingsModeSelection"), font: GUI.SubHeadingFont);
|
||||
selectionFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
selectionMode = new GUIRadioButtonGroup();
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var selectionTick = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), selectionFrame.RectTransform), TextManager.Get(((SelectionMode)i).ToString()), font: GUI.SmallFont, style: "GUIRadioButton");
|
||||
selectionMode.AddRadioButton(i, selectionTick);
|
||||
}
|
||||
selectionFrame.RectTransform.NonScaledSize = new Point(selectionFrame.Rect.Width, selectionFrame.Children.First().Rect.Height);
|
||||
selectionFrame.RectTransform.IsFixedSize = true;
|
||||
GetPropertyData("ModeSelectionMode").AssignGUIComponent(selectionMode);
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform), style: "HorizontalLine");
|
||||
|
||||
//***********************************************
|
||||
|
||||
var voiceChatEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsVoiceChatEnabled"));
|
||||
GetPropertyData("VoiceChatEnabled").AssignGUIComponent(voiceChatEnabled);
|
||||
|
||||
//***********************************************
|
||||
|
||||
string autoRestartDelayLabel = TextManager.Get("ServerSettingsAutoRestartDelay") + " ";
|
||||
var startIntervalText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), autoRestartDelayLabel);
|
||||
var startIntervalSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), barSize: 0.1f, style: "GUISlider")
|
||||
{
|
||||
UserData = startIntervalText,
|
||||
Step = 0.05f,
|
||||
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock text = scrollBar.UserData as GUITextBlock;
|
||||
text.Text = autoRestartDelayLabel + ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
startIntervalSlider.Range = new Vector2(10.0f, 300.0f);
|
||||
GetPropertyData("AutoRestartInterval").AssignGUIComponent(startIntervalSlider);
|
||||
startIntervalSlider.OnMoved(startIntervalSlider, startIntervalSlider.BarScroll);
|
||||
|
||||
//***********************************************
|
||||
|
||||
var startWhenClientsReady = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsStartWhenClientsReady"));
|
||||
GetPropertyData("StartWhenClientsReady").AssignGUIComponent(startWhenClientsReady);
|
||||
|
||||
CreateLabeledSlider(serverTab, "ServerSettingsStartWhenClientsReadyRatio", out GUIScrollBar slider, out GUITextBlock sliderLabel);
|
||||
string clientsReadyRequiredLabel = sliderLabel.Text;
|
||||
slider.Step = 0.2f;
|
||||
slider.Range = new Vector2(0.5f, 1.0f);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = clientsReadyRequiredLabel.Replace("[percentage]", ((int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f)).ToString());
|
||||
return true;
|
||||
};
|
||||
GetPropertyData("StartWhenClientsReadyRatio").AssignGUIComponent(slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
//***********************************************
|
||||
|
||||
var allowSpecBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsAllowSpectating"));
|
||||
GetPropertyData("AllowSpectating").AssignGUIComponent(allowSpecBox);
|
||||
|
||||
var shareSubsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsShareSubFiles"));
|
||||
GetPropertyData("AllowFileTransfers").AssignGUIComponent(shareSubsBox);
|
||||
|
||||
var randomizeLevelBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsRandomizeSeed"));
|
||||
GetPropertyData("RandomizeSeed").AssignGUIComponent(randomizeLevelBox);
|
||||
|
||||
var saveLogsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsSaveLogs"))
|
||||
{
|
||||
OnSelected = (GUITickBox) =>
|
||||
{
|
||||
//TODO: fix?
|
||||
//showLogButton.Visible = SaveServerLogs;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
GetPropertyData("SaveServerLogs").AssignGUIComponent(saveLogsBox);
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// game settings
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
var roundsTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
// Play Style Selection
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsPlayStyle"), font: GUI.SubHeadingFont);
|
||||
var playstyleList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.16f), roundsTab.RectTransform))
|
||||
{
|
||||
AutoHideScrollBar = true,
|
||||
UseGridLayout = true
|
||||
};
|
||||
playstyleList.Padding *= 2.0f;
|
||||
|
||||
List<GUITickBox> playStyleTickBoxes = new List<GUITickBox>();
|
||||
GUIRadioButtonGroup selectionPlayStyle = new GUIRadioButtonGroup();
|
||||
foreach (PlayStyle playStyle in Enum.GetValues(typeof(PlayStyle)))
|
||||
{
|
||||
var selectionTick = new GUITickBox(new RectTransform(new Vector2(0.32f, 0.49f), playstyleList.Content.RectTransform), TextManager.Get("servertag." + playStyle), font: GUI.SmallFont, style: "GUIRadioButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("servertagdescription." + playStyle)
|
||||
};
|
||||
selectionPlayStyle.AddRadioButton((int)playStyle, selectionTick);
|
||||
playStyleTickBoxes.Add(selectionTick);
|
||||
}
|
||||
GetPropertyData("PlayStyle").AssignGUIComponent(selectionPlayStyle);
|
||||
GUITextBlock.AutoScaleAndNormalize(playStyleTickBoxes.Select(t => t.TextBlock));
|
||||
playstyleList.RectTransform.MinSize = new Point(0, (int)(playstyleList.Content.Children.First().Rect.Height * 2.0f + playstyleList.Padding.Y + playstyleList.Padding.W));
|
||||
|
||||
var endBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsEndRoundWhenDestReached"));
|
||||
GetPropertyData("EndRoundAtLevelEnd").AssignGUIComponent(endBox);
|
||||
|
||||
var endVoteBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsEndRoundVoting"));
|
||||
GetPropertyData("AllowEndVoting").AssignGUIComponent(endVoteBox);
|
||||
|
||||
CreateLabeledSlider(roundsTab, "ServerSettingsEndRoundVotesRequired", out slider, out sliderLabel);
|
||||
|
||||
string endRoundLabel = sliderLabel.Text;
|
||||
slider.Step = 0.2f;
|
||||
slider.Range = new Vector2(0.5f, 1.0f);
|
||||
GetPropertyData("EndVoteRequiredRatio").AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = endRoundLabel + " " + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
var respawnBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowRespawning"));
|
||||
GetPropertyData("AllowRespawn").AssignGUIComponent(respawnBox);
|
||||
|
||||
CreateLabeledSlider(roundsTab, "ServerSettingsRespawnInterval", out slider, out sliderLabel);
|
||||
string intervalLabel = sliderLabel.Text;
|
||||
slider.Step = 0.05f;
|
||||
slider.Range = new Vector2(10.0f, 600.0f);
|
||||
GetPropertyData("RespawnInterval").AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock text = scrollBar.UserData as GUITextBlock;
|
||||
text.Text = intervalLabel + " " + ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
|
||||
return true;
|
||||
};
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
var minRespawnText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), "")
|
||||
{
|
||||
ToolTip = TextManager.Get("ServerSettingsMinRespawnToolTip")
|
||||
};
|
||||
|
||||
string minRespawnLabel = TextManager.Get("ServerSettingsMinRespawn") + " ";
|
||||
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
|
||||
slider.ToolTip = minRespawnText.RawToolTip;
|
||||
slider.UserData = minRespawnText;
|
||||
slider.Step = 0.1f;
|
||||
slider.Range = new Vector2(0.0f, 1.0f);
|
||||
GetPropertyData("MinRespawnRatio").AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = minRespawnLabel + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
slider.OnMoved(slider, MinRespawnRatio);
|
||||
|
||||
var respawnDurationText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), "")
|
||||
{
|
||||
ToolTip = TextManager.Get("ServerSettingsRespawnDurationToolTip")
|
||||
};
|
||||
|
||||
string respawnDurationLabel = TextManager.Get("ServerSettingsRespawnDuration") + " ";
|
||||
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
|
||||
slider.ToolTip = respawnDurationText.RawToolTip;
|
||||
slider.UserData = respawnDurationText;
|
||||
slider.Step = 0.1f;
|
||||
slider.Range = new Vector2(60.0f, 660.0f);
|
||||
slider.ScrollToValue = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
return barScroll >= 1.0f ? 0.0f : barScroll * (scrollBar.Range.Y - scrollBar.Range.X) + scrollBar.Range.X;
|
||||
};
|
||||
slider.ValueToScroll = (GUIScrollBar scrollBar, float value) =>
|
||||
{
|
||||
return value <= 0.0f ? 1.0f : (value - scrollBar.Range.X) / (scrollBar.Range.Y - scrollBar.Range.X);
|
||||
};
|
||||
GetPropertyData("MaxTransportTime").AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
if (barScroll == 1.0f)
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = respawnDurationLabel + TextManager.Get("Unlimited");
|
||||
}
|
||||
else
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = respawnDurationLabel + ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
|
||||
var ragdollButtonBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsAllowRagdollButton"));
|
||||
GetPropertyData("AllowRagdollButton").AssignGUIComponent(ragdollButtonBox);
|
||||
|
||||
/*var traitorRatioBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsUseTraitorRatio"));
|
||||
|
||||
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
|
||||
var traitorRatioSlider = slider;
|
||||
traitorRatioBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll);
|
||||
return true;
|
||||
};
|
||||
|
||||
if (TraitorUseRatio)
|
||||
{
|
||||
traitorRatioSlider.Range = new Vector2(0.1f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
traitorRatioSlider.Range = new Vector2(1.0f, maxPlayers);
|
||||
}
|
||||
|
||||
string traitorRatioLabel = TextManager.Get("ServerSettingsTraitorRatio") + " ";
|
||||
string traitorCountLabel = TextManager.Get("ServerSettingsTraitorCount") + " ";
|
||||
|
||||
traitorRatioSlider.Range = new Vector2(0.1f, 1.0f);
|
||||
traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock traitorText = scrollBar.UserData as GUITextBlock;
|
||||
if (traitorRatioBox.Selected)
|
||||
{
|
||||
scrollBar.Step = 0.01f;
|
||||
scrollBar.Range = new Vector2(0.1f, 1.0f);
|
||||
traitorText.Text = traitorRatioLabel + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 1.0f) + " %";
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollBar.Step = 1f / (maxPlayers - 1);
|
||||
scrollBar.Range = new Vector2(1.0f, maxPlayers);
|
||||
traitorText.Text = traitorCountLabel + scrollBar.BarScrollValue;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
GetPropertyData("TraitorUseRatio").AssignGUIComponent(traitorRatioBox);
|
||||
GetPropertyData("TraitorRatio").AssignGUIComponent(traitorRatioSlider);
|
||||
|
||||
traitorRatioSlider.OnMoved(traitorRatioSlider, traitorRatioSlider.BarScroll);
|
||||
traitorRatioBox.OnSelected(traitorRatioBox);*/
|
||||
|
||||
var buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), roundsTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
var monsterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonHolder.RectTransform),
|
||||
TextManager.Get("ServerSettingsMonsterSpawns"), style: "GUIButtonSmall")
|
||||
{
|
||||
Enabled = !GameMain.NetworkMember.GameStarted
|
||||
};
|
||||
var monsterFrame = new GUIListBox(new RectTransform(new Vector2(0.6f, 0.7f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.BottomLeft, Pivot.BottomRight))
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
monsterButton.UserData = monsterFrame;
|
||||
monsterButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
if (GameMain.NetworkMember.GameStarted)
|
||||
{
|
||||
((GUIComponent)obj).Visible = false;
|
||||
button.Enabled = false;
|
||||
return true;
|
||||
}
|
||||
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
|
||||
return true;
|
||||
};
|
||||
|
||||
InitMonstersEnabled();
|
||||
List<string> monsterNames = MonsterEnabled.Keys.ToList();
|
||||
tempMonsterEnabled = new Dictionary<string, bool>(MonsterEnabled);
|
||||
foreach (string s in monsterNames)
|
||||
{
|
||||
string translatedLabel = TextManager.Get($"Character.{s}", true);
|
||||
var monsterEnabledBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), monsterFrame.Content.RectTransform) { MinSize = new Point(0, 25) },
|
||||
label: translatedLabel ?? s)
|
||||
{
|
||||
Selected = tempMonsterEnabled[s],
|
||||
OnSelected = (GUITickBox tb) =>
|
||||
{
|
||||
tempMonsterEnabled[s] = tb.Selected;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
var cargoButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonHolder.RectTransform),
|
||||
TextManager.Get("ServerSettingsAdditionalCargo"), style: "GUIButtonSmall")
|
||||
{
|
||||
Enabled = !GameMain.NetworkMember.GameStarted
|
||||
};
|
||||
var cargoFrame = new GUIListBox(new RectTransform(new Vector2(0.6f, 0.7f), settingsTabs[(int)SettingsTab.Rounds].RectTransform, Anchor.BottomRight, Pivot.BottomLeft))
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
cargoButton.UserData = cargoFrame;
|
||||
cargoButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
if (GameMain.NetworkMember.GameStarted)
|
||||
{
|
||||
((GUIComponent)obj).Visible = false;
|
||||
button.Enabled = false;
|
||||
return true;
|
||||
}
|
||||
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
|
||||
return true;
|
||||
};
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(buttonHolder.Children.Select(c => ((GUIButton)c).TextBlock));
|
||||
|
||||
foreach (ItemPrefab ip in ItemPrefab.Prefabs)
|
||||
{
|
||||
if (!ip.CanBeBought && !ip.Tags.Contains("smallitem")) continue;
|
||||
|
||||
var itemFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), cargoFrame.Content.RectTransform) { MinSize = new Point(0, 30) }, isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
UserData = cargoFrame,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
|
||||
if (ip.InventoryIcon != null || ip.sprite != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(itemFrame.Rect.Height), itemFrame.RectTransform),
|
||||
ip.InventoryIcon ?? ip.sprite, scaleToFit: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
img.Color = img.Sprite == ip.InventoryIcon ? ip.InventoryIconColor : ip.SpriteColor;
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.75f, 1.0f), itemFrame.RectTransform),
|
||||
ip.Name, font: GUI.SmallFont)
|
||||
{
|
||||
Wrap = true,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
ExtraCargo.TryGetValue(ip, out int cargoVal);
|
||||
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.35f, 1.0f), itemFrame.RectTransform),
|
||||
GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
MinValueInt = 0,
|
||||
MaxValueInt = 100,
|
||||
IntValue = cargoVal
|
||||
};
|
||||
amountInput.OnValueChanged += (numberInput) =>
|
||||
{
|
||||
if (ExtraCargo.ContainsKey(ip))
|
||||
{
|
||||
ExtraCargo[ip] = numberInput.IntValue;
|
||||
if (numberInput.IntValue <= 0) ExtraCargo.Remove(ip);
|
||||
}
|
||||
else
|
||||
{
|
||||
ExtraCargo.Add(ip, numberInput.IntValue);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// antigriefing
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
var antigriefingTab = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), settingsTabs[(int)SettingsTab.Antigriefing].RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
var tickBoxContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.16f), antigriefingTab.RectTransform))
|
||||
{
|
||||
AutoHideScrollBar = true,
|
||||
UseGridLayout = true
|
||||
};
|
||||
tickBoxContainer.Padding *= 2.0f;
|
||||
|
||||
var allowFriendlyFire = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowFriendlyFire"));
|
||||
GetPropertyData("AllowFriendlyFire").AssignGUIComponent(allowFriendlyFire);
|
||||
|
||||
var allowRewiring = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowRewiring"));
|
||||
GetPropertyData("AllowRewiring").AssignGUIComponent(allowRewiring);
|
||||
|
||||
var allowDisguises = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowDisguises"));
|
||||
GetPropertyData("AllowDisguises").AssignGUIComponent(allowDisguises);
|
||||
|
||||
var voteKickBox = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowVoteKick"));
|
||||
GetPropertyData("AllowVoteKick").AssignGUIComponent(voteKickBox);
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(tickBoxContainer.Content.Children.Select(c => ((GUITickBox)c).TextBlock));
|
||||
|
||||
tickBoxContainer.RectTransform.MinSize = new Point(0, (int)(tickBoxContainer.Content.Children.First().Rect.Height * 2.0f + tickBoxContainer.Padding.Y + tickBoxContainer.Padding.W));
|
||||
|
||||
CreateLabeledSlider(antigriefingTab, "ServerSettingsKickVotesRequired", out slider, out sliderLabel);
|
||||
string votesRequiredLabel = sliderLabel.Text + " ";
|
||||
slider.Step = 0.2f;
|
||||
slider.Range = new Vector2(0.5f, 1.0f);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = votesRequiredLabel + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
GetPropertyData("KickVoteRequiredRatio").AssignGUIComponent(slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
CreateLabeledSlider(antigriefingTab, "ServerSettingsAutobanTime", out slider, out sliderLabel);
|
||||
string autobanLabel = sliderLabel.Text + " ";
|
||||
slider.Step = 0.01f;
|
||||
slider.Range = new Vector2(0.0f, MaxAutoBanTime);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = autobanLabel + ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
|
||||
return true;
|
||||
};
|
||||
GetPropertyData("AutoBanTime").AssignGUIComponent(slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
var wrongPasswordBanBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform), TextManager.Get("ServerSettingsBanAfterWrongPassword"));
|
||||
GetPropertyData("BanAfterWrongPassword").AssignGUIComponent(wrongPasswordBanBox);
|
||||
var allowedPasswordRetries = CreateLabeledNumberInput(antigriefingTab, "ServerSettingsPasswordRetriesBeforeBan", 0, 10);
|
||||
GetPropertyData("MaxPasswordRetriesBeforeBan").AssignGUIComponent(allowedPasswordRetries);
|
||||
wrongPasswordBanBox.OnSelected += (tb) =>
|
||||
{
|
||||
allowedPasswordRetries.Enabled = tb.Selected;
|
||||
return true;
|
||||
};
|
||||
|
||||
// karma --------------------------------------------------------------------------
|
||||
|
||||
var karmaBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform), TextManager.Get("ServerSettingsUseKarma"));
|
||||
GetPropertyData("KarmaEnabled").AssignGUIComponent(karmaBox);
|
||||
|
||||
karmaPresetDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform));
|
||||
foreach (string karmaPreset in GameMain.NetworkMember.KarmaManager.Presets.Keys)
|
||||
{
|
||||
karmaPresetDD.AddItem(TextManager.Get("KarmaPreset." + karmaPreset), karmaPreset);
|
||||
}
|
||||
|
||||
var karmaSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), antigriefingTab.RectTransform), style: null);
|
||||
var karmaSettingsList = new GUIListBox(new RectTransform(Vector2.One, karmaSettingsContainer.RectTransform))
|
||||
{
|
||||
Spacing = (int)(8 * GUI.Scale)
|
||||
};
|
||||
karmaSettingsList.Padding *= 2.0f;
|
||||
|
||||
karmaSettingsBlocker = new GUIFrame(new RectTransform(Vector2.One, karmaSettingsContainer.RectTransform, Anchor.CenterLeft)
|
||||
{ MaxSize = new Point(karmaSettingsList.ContentBackground.Rect.Width, int.MaxValue) }, style: null)
|
||||
{
|
||||
UserData = "karmasettingsblocker",
|
||||
Color = Color.Black * 0.95f
|
||||
};
|
||||
karmaSettingsBlocker.Color *= 0.5f;
|
||||
karmaPresetDD.SelectItem(KarmaPreset);
|
||||
karmaSettingsBlocker.Visible = !karmaBox.Selected || KarmaPreset != "custom";
|
||||
GameMain.NetworkMember.KarmaManager.CreateSettingsFrame(karmaSettingsList.Content);
|
||||
karmaPresetDD.OnSelected = (selected, obj) =>
|
||||
{
|
||||
string newKarmaPreset = obj as string;
|
||||
if (newKarmaPreset == KarmaPreset) { return true; }
|
||||
|
||||
List<NetPropertyData> properties = netProperties.Values.ToList();
|
||||
List<object> prevValues = new List<object>();
|
||||
foreach (NetPropertyData prop in netProperties.Values)
|
||||
{
|
||||
prevValues.Add(prop.TempValue);
|
||||
if (prop.GUIComponent != null) { prop.Value = prop.GUIComponentValue; }
|
||||
}
|
||||
if (KarmaPreset == "custom")
|
||||
{
|
||||
GameMain.NetworkMember?.KarmaManager?.SaveCustomPreset();
|
||||
GameMain.NetworkMember?.KarmaManager?.Save();
|
||||
}
|
||||
KarmaPreset = newKarmaPreset;
|
||||
GameMain.NetworkMember.KarmaManager.SelectPreset(KarmaPreset);
|
||||
karmaSettingsList.Content.ClearChildren();
|
||||
karmaSettingsBlocker.Visible = !karmaBox.Selected || KarmaPreset != "custom";
|
||||
GameMain.NetworkMember.KarmaManager.CreateSettingsFrame(karmaSettingsList.Content);
|
||||
for (int i = 0; i < netProperties.Count; i++)
|
||||
{
|
||||
properties[i].TempValue = prevValues[i];
|
||||
}
|
||||
return true;
|
||||
};
|
||||
AssignGUIComponent("KarmaPreset", karmaPresetDD);
|
||||
karmaBox.OnSelected = (tb) =>
|
||||
{
|
||||
karmaSettingsBlocker.Visible = !tb.Selected || KarmaPreset != "custom";
|
||||
return true;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// banlist
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
BanList.CreateBanFrame(settingsTabs[(int)SettingsTab.Banlist]);
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// whitelist
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
Whitelist.CreateWhiteListFrame(settingsTabs[(int)SettingsTab.Whitelist]);
|
||||
}
|
||||
|
||||
private void CreateLabeledSlider(GUIComponent parent, string labelTag, out GUIScrollBar slider, out GUITextBlock label)
|
||||
{
|
||||
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), parent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
slider = new GUIScrollBar(new RectTransform(new Vector2(0.5f, 1.0f), container.RectTransform), barSize: 0.1f, style: "GUISlider");
|
||||
label = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), container.RectTransform),
|
||||
string.IsNullOrEmpty(labelTag) ? "" : TextManager.Get(labelTag), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont);
|
||||
|
||||
container.RectTransform.MinSize = new Point(0, slider.RectTransform.MinSize.Y);
|
||||
container.RectTransform.MaxSize = new Point(int.MaxValue, slider.RectTransform.MaxSize.Y);
|
||||
|
||||
//slider has a reference to the label to change the text when it's used
|
||||
slider.UserData = label;
|
||||
}
|
||||
|
||||
private GUINumberInput CreateLabeledNumberInput(GUIComponent parent, string labelTag, int min, int max)
|
||||
{
|
||||
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f,
|
||||
ToolTip = TextManager.Get(labelTag)
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), container.RectTransform),
|
||||
TextManager.Get(labelTag), textAlignment: Alignment.CenterLeft, font: GUI.SmallFont)
|
||||
{
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
var input = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), GUINumberInput.NumberType.Int)
|
||||
{
|
||||
MinValueInt = min,
|
||||
MaxValueInt = max
|
||||
};
|
||||
|
||||
container.RectTransform.MinSize = new Point(0, input.RectTransform.MinSize.Y);
|
||||
container.RectTransform.MaxSize = new Point(int.MaxValue, input.RectTransform.MaxSize.Y);
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
private bool SelectSettingsTab(GUIButton button, object obj)
|
||||
{
|
||||
settingsTabIndex = (int)obj;
|
||||
|
||||
for (int i = 0; i < settingsTabs.Length; i++)
|
||||
{
|
||||
settingsTabs[i].Visible = i == settingsTabIndex;
|
||||
tabButtons[i].Selected = i == settingsTabIndex;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ToggleSettingsFrame(GUIButton button, object obj)
|
||||
{
|
||||
if (settingsFrame == null)
|
||||
{
|
||||
CreateSettingsFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (KarmaPreset == "custom")
|
||||
{
|
||||
GameMain.NetworkMember?.KarmaManager?.SaveCustomPreset();
|
||||
GameMain.NetworkMember?.KarmaManager?.Save();
|
||||
}
|
||||
ClientAdminWrite(NetFlags.Properties);
|
||||
foreach (NetPropertyData prop in netProperties.Values)
|
||||
{
|
||||
prop.GUIComponent = null;
|
||||
}
|
||||
settingsFrame = null;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,260 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using OpenAL;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class VoipCapture : VoipQueue, IDisposable
|
||||
{
|
||||
public static VoipCapture Instance
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private IntPtr captureDevice;
|
||||
|
||||
private Thread captureThread;
|
||||
|
||||
private bool capturing;
|
||||
|
||||
public double LastdB
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public double LastAmplitude
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float Gain
|
||||
{
|
||||
get { return GameMain.Config?.MicrophoneVolume ?? 1.0f; }
|
||||
}
|
||||
|
||||
public DateTime LastEnqueueAudio;
|
||||
|
||||
public override byte QueueID
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameMain.Client?.ID ?? 0;
|
||||
}
|
||||
protected set
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
}
|
||||
|
||||
public static void Create(string deviceName, UInt16? storedBufferID=null)
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
throw new Exception("Tried to instance more than one VoipCapture object");
|
||||
}
|
||||
|
||||
var capture = new VoipCapture(deviceName)
|
||||
{
|
||||
LatestBufferID = storedBufferID ?? BUFFER_COUNT - 1
|
||||
};
|
||||
if (capture.captureDevice != IntPtr.Zero)
|
||||
{
|
||||
Instance = capture;
|
||||
}
|
||||
}
|
||||
|
||||
private VoipCapture(string deviceName) : base(GameMain.Client?.ID ?? 0, true, false)
|
||||
{
|
||||
VoipConfig.SetupEncoding();
|
||||
|
||||
//set up capture device
|
||||
captureDevice = Alc.CaptureOpenDevice(deviceName, VoipConfig.FREQUENCY, Al.FormatMono16, VoipConfig.BUFFER_SIZE * 5);
|
||||
|
||||
if (captureDevice == IntPtr.Zero)
|
||||
{
|
||||
DebugConsole.NewMessage("Alc.CaptureOpenDevice attempt 1 failed: error code " + Alc.GetError(IntPtr.Zero).ToString(),Color.Orange);
|
||||
//attempt using a smaller buffer size
|
||||
captureDevice = Alc.CaptureOpenDevice(deviceName, VoipConfig.FREQUENCY, Al.FormatMono16, VoipConfig.BUFFER_SIZE * 2);
|
||||
}
|
||||
|
||||
if (captureDevice == IntPtr.Zero)
|
||||
{
|
||||
DebugConsole.NewMessage("Alc.CaptureOpenDevice attempt 2 failed: error code " + Alc.GetError(IntPtr.Zero).ToString(), Color.Orange);
|
||||
//attempt using the default device
|
||||
captureDevice = Alc.CaptureOpenDevice("", VoipConfig.FREQUENCY, Al.FormatMono16, VoipConfig.BUFFER_SIZE * 2);
|
||||
}
|
||||
|
||||
if (captureDevice == IntPtr.Zero)
|
||||
{
|
||||
string errorCode = Alc.GetError(IntPtr.Zero).ToString();
|
||||
if (!GUIMessageBox.MessageBoxes.Any(mb => mb.UserData as string == "capturedevicenotfound"))
|
||||
{
|
||||
GUI.SettingsMenuOpen = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"),
|
||||
(TextManager.Get("VoipCaptureDeviceNotFound", returnNull: true) ?? "Could not start voice capture, suitable capture device not found.") + " (" + errorCode + ")")
|
||||
{
|
||||
UserData = "capturedevicenotfound"
|
||||
};
|
||||
}
|
||||
GameAnalyticsManager.AddErrorEventOnce("Alc.CaptureDeviceOpenFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"Alc.CaptureDeviceOpen(" + deviceName + ") failed. Error code: " + errorCode);
|
||||
GameMain.Config.VoiceSetting = GameSettings.VoiceMode.Disabled;
|
||||
Instance?.Dispose();
|
||||
Instance = null;
|
||||
return;
|
||||
}
|
||||
|
||||
int alError = Al.GetError();
|
||||
int alcError = Alc.GetError(captureDevice);
|
||||
if (alcError != Alc.NoError)
|
||||
{
|
||||
throw new Exception("Failed to open capture device: " + alcError.ToString() + " (ALC)");
|
||||
}
|
||||
if (alError != Al.NoError)
|
||||
{
|
||||
throw new Exception("Failed to open capture device: " + alError.ToString() + " (AL)");
|
||||
}
|
||||
|
||||
Alc.CaptureStart(captureDevice);
|
||||
alcError = Alc.GetError(captureDevice);
|
||||
if (alcError != Alc.NoError)
|
||||
{
|
||||
throw new Exception("Failed to start capturing: " + alcError.ToString());
|
||||
}
|
||||
|
||||
capturing = true;
|
||||
captureThread = new Thread(UpdateCapture)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "VoipCapture"
|
||||
};
|
||||
captureThread.Start();
|
||||
}
|
||||
|
||||
public static void ChangeCaptureDevice(string deviceName)
|
||||
{
|
||||
GameMain.Config.VoiceCaptureDevice = deviceName;
|
||||
|
||||
if (Instance != null)
|
||||
{
|
||||
UInt16 storedBufferID = Instance.LatestBufferID;
|
||||
Instance.Dispose();
|
||||
Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateCapture()
|
||||
{
|
||||
short[] uncompressedBuffer = new short[VoipConfig.BUFFER_SIZE];
|
||||
while (capturing)
|
||||
{
|
||||
int alcError;
|
||||
Alc.GetInteger(captureDevice, Alc.EnumCaptureSamples, out int sampleCount);
|
||||
|
||||
alcError = Alc.GetError(captureDevice);
|
||||
if (alcError != Alc.NoError)
|
||||
{
|
||||
throw new Exception("Failed to determine sample count: " + alcError.ToString());
|
||||
}
|
||||
|
||||
if (sampleCount < VoipConfig.BUFFER_SIZE)
|
||||
{
|
||||
int sleepMs = (VoipConfig.BUFFER_SIZE - sampleCount) * 800 / VoipConfig.FREQUENCY;
|
||||
if (sleepMs < 5) sleepMs = 5;
|
||||
Thread.Sleep(sleepMs);
|
||||
continue;
|
||||
}
|
||||
|
||||
GCHandle handle = GCHandle.Alloc(uncompressedBuffer, GCHandleType.Pinned);
|
||||
try
|
||||
{
|
||||
Alc.CaptureSamples(captureDevice, handle.AddrOfPinnedObject(), VoipConfig.BUFFER_SIZE);
|
||||
}
|
||||
finally
|
||||
{
|
||||
handle.Free();
|
||||
}
|
||||
|
||||
alcError = Alc.GetError(captureDevice);
|
||||
if (alcError != Alc.NoError)
|
||||
{
|
||||
throw new Exception("Failed to capture samples: " + alcError.ToString());
|
||||
}
|
||||
|
||||
double maxAmplitude = 0.0f;
|
||||
for (int i = 0; i < VoipConfig.BUFFER_SIZE; i++)
|
||||
{
|
||||
uncompressedBuffer[i] = (short)MathHelper.Clamp((uncompressedBuffer[i] * Gain), -short.MaxValue, short.MaxValue);
|
||||
double sampleVal = uncompressedBuffer[i] / (double)short.MaxValue;
|
||||
maxAmplitude = Math.Max(maxAmplitude, Math.Abs(sampleVal));
|
||||
}
|
||||
double dB = Math.Min(20 * Math.Log10(maxAmplitude), 0.0);
|
||||
|
||||
LastdB = dB;
|
||||
LastAmplitude = maxAmplitude;
|
||||
|
||||
bool allowEnqueue = false;
|
||||
if (GameMain.WindowActive)
|
||||
{
|
||||
if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Activity)
|
||||
{
|
||||
if (dB > GameMain.Config.NoiseGateThreshold)
|
||||
{
|
||||
allowEnqueue = true;
|
||||
}
|
||||
}
|
||||
else if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.PushToTalk)
|
||||
{
|
||||
if (PlayerInput.KeyDown(InputType.Voice) && GUI.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
allowEnqueue = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (allowEnqueue)
|
||||
{
|
||||
LastEnqueueAudio = DateTime.Now;
|
||||
//encode audio and enqueue it
|
||||
lock (buffers)
|
||||
{
|
||||
int compressedCount = VoipConfig.Encoder.Encode(uncompressedBuffer, 0, VoipConfig.BUFFER_SIZE, BufferToQueue, 0, VoipConfig.MAX_COMPRESSED_SIZE);
|
||||
EnqueueBuffer(compressedCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//enqueue silence
|
||||
lock (buffers)
|
||||
{
|
||||
EnqueueBuffer(0);
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Write(IWriteMessage msg)
|
||||
{
|
||||
lock (buffers)
|
||||
{
|
||||
base.Write(msg);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Instance = null;
|
||||
capturing = false;
|
||||
captureThread?.Join();
|
||||
captureThread = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,180 @@
|
||||
using Barotrauma.Sounds;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class VoipClient : IDisposable
|
||||
{
|
||||
private GameClient gameClient;
|
||||
private ClientPeer netClient;
|
||||
private DateTime lastSendTime;
|
||||
private List<VoipQueue> queues;
|
||||
|
||||
private UInt16 storedBufferID = 0;
|
||||
|
||||
private static Rectangle[] voiceIconSheetRects;
|
||||
|
||||
public VoipClient(GameClient gClient,ClientPeer nClient)
|
||||
{
|
||||
gameClient = gClient;
|
||||
netClient = nClient;
|
||||
|
||||
queues = new List<VoipQueue>();
|
||||
|
||||
lastSendTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public void RegisterQueue(VoipQueue queue)
|
||||
{
|
||||
if (queue == VoipCapture.Instance) return;
|
||||
if (!queues.Contains(queue)) queues.Add(queue);
|
||||
}
|
||||
|
||||
public void UnregisterQueue(VoipQueue queue)
|
||||
{
|
||||
if (queues.Contains(queue)) queues.Remove(queue);
|
||||
}
|
||||
|
||||
public void SendToServer()
|
||||
{
|
||||
if (GameMain.Config.VoiceSetting == GameSettings.VoiceMode.Disabled)
|
||||
{
|
||||
if (VoipCapture.Instance != null)
|
||||
{
|
||||
storedBufferID = VoipCapture.Instance.LatestBufferID;
|
||||
VoipCapture.Instance.Dispose();
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (VoipCapture.Instance == null) VoipCapture.Create(GameMain.Config.VoiceCaptureDevice, storedBufferID);
|
||||
if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) return;
|
||||
}
|
||||
|
||||
if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
|
||||
msg.Write((byte)ClientPacketHeader.VOICE);
|
||||
msg.Write((byte)VoipCapture.Instance.QueueID);
|
||||
VoipCapture.Instance.Write(msg);
|
||||
|
||||
netClient.Send(msg, DeliveryMethod.Unreliable);
|
||||
|
||||
lastSendTime = DateTime.Now;
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(IReadMessage msg)
|
||||
{
|
||||
byte queueId = msg.ReadByte();
|
||||
VoipQueue queue = queues.Find(q => q.QueueID == queueId);
|
||||
|
||||
if (queue == null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUI.Style.Red);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
if (queue.Read(msg))
|
||||
{
|
||||
Client client = gameClient.ConnectedClients.Find(c => c.VoipQueue == queue);
|
||||
if (client.Muted || client.MutedLocally) { return; }
|
||||
|
||||
if (client.VoipSound == null)
|
||||
{
|
||||
DebugConsole.Log("Recreating voipsound " + queueId);
|
||||
client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
|
||||
}
|
||||
|
||||
if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
|
||||
{
|
||||
var messageType = ChatMessage.CanUseRadio(client.Character, out WifiComponent radio) ? ChatMessageType.Radio : ChatMessageType.Default;
|
||||
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
|
||||
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio;
|
||||
if (client.VoipSound.UseRadioFilter)
|
||||
{
|
||||
client.VoipSound.SetRange(radio.Range * 0.8f, radio.Range);
|
||||
}
|
||||
else
|
||||
{
|
||||
client.VoipSound.SetRange(ChatMessage.SpeakRange * 0.4f, ChatMessage.SpeakRange);
|
||||
}
|
||||
if (!client.VoipSound.UseRadioFilter && Character.Controlled != null)
|
||||
{
|
||||
client.VoipSound.UseMuffleFilter = SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
|
||||
}
|
||||
}
|
||||
|
||||
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
|
||||
GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
|
||||
|
||||
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
|
||||
{
|
||||
if (client.Character != null && !client.Character.Removed)
|
||||
{
|
||||
Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
|
||||
Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;
|
||||
float attenuationDist = client.VoipSound.Near * 1.125f;
|
||||
if (Vector3.DistanceSquared(clientPos, listenerPos) < attenuationDist * attenuationDist)
|
||||
{
|
||||
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateVoiceIndicator(GUIImage soundIcon, float voipAmplitude, float deltaTime)
|
||||
{
|
||||
if (voiceIconSheetRects == null)
|
||||
{
|
||||
var soundIconStyle = GUI.Style.GetComponentStyle("GUISoundIcon");
|
||||
Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect;
|
||||
var indexPieces = soundIconStyle.Element.Attribute("sheetindices").Value.Split(';');
|
||||
voiceIconSheetRects = new Rectangle[indexPieces.Length];
|
||||
for (int i = 0; i < indexPieces.Length; i++)
|
||||
{
|
||||
Point location = sourceRect.Location + XMLExtensions.ParsePoint(indexPieces[i].Trim()) * sourceRect.Size;
|
||||
voiceIconSheetRects[i] = new Rectangle(location, sourceRect.Size);
|
||||
}
|
||||
}
|
||||
|
||||
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
|
||||
userdata.Second = Math.Max(voipAmplitude, userdata.Second - deltaTime);
|
||||
|
||||
if (userdata.Second <= 0.0f)
|
||||
{
|
||||
soundIcon.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
soundIcon.Visible = true;
|
||||
int sheetIndex = (int)Math.Floor(userdata.Second * voiceIconSheetRects.Length);
|
||||
sheetIndex = MathHelper.Clamp(sheetIndex, 0, voiceIconSheetRects.Length - 1);
|
||||
soundIcon.SourceRect = voiceIconSheetRects[sheetIndex];
|
||||
soundIcon.OverrideState = GUIComponent.ComponentState.None;
|
||||
soundIcon.HoverColor = Color.White;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
VoipCapture.Instance?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using Concentus.Enums;
|
||||
using Concentus.Structs;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
static partial class VoipConfig
|
||||
{
|
||||
public static bool Ready = false;
|
||||
|
||||
public const int FREQUENCY = 48000; //not amazing, but not bad audio quality
|
||||
public const int BUFFER_SIZE = 2880; //60ms window, the max Opus seems to support
|
||||
|
||||
public static OpusEncoder Encoder
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
public static OpusDecoder Decoder
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public static void SetupEncoding()
|
||||
{
|
||||
if (!Ready)
|
||||
{
|
||||
Encoder = new OpusEncoder(FREQUENCY, 1, OpusApplication.OPUS_APPLICATION_VOIP);
|
||||
Encoder.Bandwidth = OpusBandwidth.OPUS_BANDWIDTH_AUTO;
|
||||
Encoder.Bitrate = 8 * MAX_COMPRESSED_SIZE * FREQUENCY / BUFFER_SIZE;
|
||||
Encoder.SignalType = OpusSignal.OPUS_SIGNAL_VOICE;
|
||||
|
||||
Decoder = new OpusDecoder(FREQUENCY, 1);
|
||||
|
||||
Ready = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class Voting
|
||||
{
|
||||
public bool AllowSubVoting
|
||||
{
|
||||
get { return allowSubVoting; }
|
||||
set
|
||||
{
|
||||
if (value == allowSubVoting) return;
|
||||
allowSubVoting = value;
|
||||
GameMain.NetLobbyScreen.SubList.Enabled = value ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
|
||||
GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true).Visible = value;
|
||||
|
||||
UpdateVoteTexts(null, VoteType.Sub);
|
||||
GameMain.NetLobbyScreen.SubList.Deselect();
|
||||
}
|
||||
}
|
||||
public bool AllowModeVoting
|
||||
{
|
||||
get { return allowModeVoting; }
|
||||
set
|
||||
{
|
||||
if (value == allowModeVoting) return;
|
||||
allowModeVoting = value;
|
||||
GameMain.NetLobbyScreen.ModeList.Enabled =
|
||||
value ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
|
||||
|
||||
GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
|
||||
|
||||
// Disable modes that cannot be voted on
|
||||
foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
|
||||
{
|
||||
if (guiComponent is GUIFrame frame)
|
||||
{
|
||||
frame.CanBeFocused = !allowModeVoting || ((GameModePreset) frame.UserData).Votable;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateVoteTexts(null, VoteType.Mode);
|
||||
GameMain.NetLobbyScreen.ModeList.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVoteTexts(List<Client> clients, VoteType voteType)
|
||||
{
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
case VoteType.Mode:
|
||||
GUIListBox listBox = (voteType == VoteType.Sub) ?
|
||||
GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
|
||||
|
||||
foreach (GUIComponent comp in listBox.Content.Children)
|
||||
{
|
||||
if (comp.FindChild("votes") is GUITextBlock voteText) comp.RemoveChild(voteText);
|
||||
}
|
||||
|
||||
if (clients == null) return;
|
||||
|
||||
List<Pair<object, int>> voteList = GetVoteList(voteType, clients);
|
||||
foreach (Pair<object, int> votable in voteList)
|
||||
{
|
||||
SetVoteText(listBox, votable.First, votable.Second);
|
||||
}
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
if (clients == null) return;
|
||||
foreach (Client client in clients)
|
||||
{
|
||||
var clientReady = GameMain.NetLobbyScreen.PlayerList.Content.FindChild(client)?.FindChild("clientready");
|
||||
if (clientReady != null)
|
||||
{
|
||||
clientReady.Visible = client.GetVote<bool>(VoteType.StartRound);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetVoteText(GUIListBox listBox, object userData, int votes)
|
||||
{
|
||||
if (userData == null) return;
|
||||
foreach (GUIComponent comp in listBox.Content.Children)
|
||||
{
|
||||
if (comp.UserData != userData) continue;
|
||||
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
|
||||
if (voteText == null)
|
||||
{
|
||||
voteText = new GUITextBlock(new RectTransform(new Point(30, comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
|
||||
"", textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
UserData = "votes"
|
||||
};
|
||||
}
|
||||
|
||||
voteText.Text = votes == 0 ? "" : votes.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
{
|
||||
msg.Write((byte)voteType);
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.Sub:
|
||||
Submarine sub = data as Submarine;
|
||||
if (sub == null) return;
|
||||
|
||||
msg.Write(sub.Name);
|
||||
break;
|
||||
case VoteType.Mode:
|
||||
GameModePreset gameMode = data as GameModePreset;
|
||||
if (gameMode == null) return;
|
||||
msg.Write(gameMode.Identifier);
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!(data is bool)) return;
|
||||
msg.Write((bool)data);
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
Client votedClient = data as Client;
|
||||
if (votedClient == null) return;
|
||||
|
||||
msg.Write(votedClient.ID);
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
if (!(data is bool)) return;
|
||||
msg.Write((bool)data);
|
||||
break;
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
}
|
||||
|
||||
public void ClientRead(IReadMessage inc)
|
||||
{
|
||||
AllowSubVoting = inc.ReadBoolean();
|
||||
if (allowSubVoting)
|
||||
{
|
||||
UpdateVoteTexts(null, VoteType.Sub);
|
||||
int votableCount = inc.ReadByte();
|
||||
for (int i = 0; i < votableCount; i++)
|
||||
{
|
||||
int votes = inc.ReadByte();
|
||||
string subName = inc.ReadString();
|
||||
List<Submarine> serversubs = new List<Submarine>();
|
||||
foreach (GUIComponent item in GameMain.NetLobbyScreen?.SubList?.Content?.Children)
|
||||
{
|
||||
if (item.UserData != null && item.UserData is Submarine) serversubs.Add(item.UserData as Submarine);
|
||||
}
|
||||
Submarine sub = serversubs.FirstOrDefault(sm => sm.Name == subName);
|
||||
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
|
||||
}
|
||||
}
|
||||
AllowModeVoting = inc.ReadBoolean();
|
||||
if (allowModeVoting)
|
||||
{
|
||||
UpdateVoteTexts(null, VoteType.Mode);
|
||||
int votableCount = inc.ReadByte();
|
||||
for (int i = 0; i < votableCount; i++)
|
||||
{
|
||||
int votes = inc.ReadByte();
|
||||
string modeIdentifier = inc.ReadString();
|
||||
GameModePreset mode = GameModePreset.List.Find(m => m.Identifier == modeIdentifier);
|
||||
SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
|
||||
}
|
||||
}
|
||||
AllowEndVoting = inc.ReadBoolean();
|
||||
if (AllowEndVoting)
|
||||
{
|
||||
GameMain.NetworkMember.EndVoteCount = inc.ReadByte();
|
||||
GameMain.NetworkMember.EndVoteMax = inc.ReadByte();
|
||||
}
|
||||
AllowVoteKick = inc.ReadBoolean();
|
||||
|
||||
GameMain.NetworkMember.ConnectedClients.ForEach(c => c.SetVote(VoteType.StartRound, false));
|
||||
byte readyClientCount = inc.ReadByte();
|
||||
for (int i = 0; i < readyClientCount; i++)
|
||||
{
|
||||
byte clientID = inc.ReadByte();
|
||||
var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
|
||||
matchingClient?.SetVote(VoteType.StartRound, true);
|
||||
}
|
||||
UpdateVoteTexts(GameMain.NetworkMember.ConnectedClients, VoteType.StartRound);
|
||||
|
||||
inc.ReadPadBits();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,250 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class WhiteListedPlayer
|
||||
{
|
||||
public WhiteListedPlayer(string name, UInt16 identifier, string ip)
|
||||
{
|
||||
Name = name;
|
||||
IP = ip;
|
||||
|
||||
UniqueIdentifier = identifier;
|
||||
}
|
||||
}
|
||||
|
||||
partial class WhiteList
|
||||
{
|
||||
private GUIComponent whitelistFrame;
|
||||
|
||||
private GUITextBox nameBox;
|
||||
private GUITextBox ipBox;
|
||||
private GUIButton addNewButton;
|
||||
|
||||
public class LocalAdded
|
||||
{
|
||||
public string Name;
|
||||
public string IP;
|
||||
};
|
||||
|
||||
public bool localEnabled;
|
||||
public List<UInt16> localRemoved = new List<UInt16>();
|
||||
public List<LocalAdded> localAdded = new List<LocalAdded>();
|
||||
|
||||
public GUIComponent CreateWhiteListFrame(GUIComponent parent)
|
||||
{
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
whitelistFrame.Parent.ClearChildren();
|
||||
whitelistFrame = null;
|
||||
}
|
||||
|
||||
whitelistFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), parent.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
var enabledTick = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.1f), whitelistFrame.RectTransform), TextManager.Get("WhiteListEnabled"))
|
||||
{
|
||||
Selected = localEnabled,
|
||||
UpdateOrder = 1,
|
||||
OnSelected = (GUITickBox box) =>
|
||||
{
|
||||
nameBox.Enabled = box.Selected;
|
||||
ipBox.Enabled = box.Selected;
|
||||
addNewButton.Enabled = box.Selected;
|
||||
|
||||
localEnabled = box.Selected;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
localEnabled = Enabled;
|
||||
|
||||
var listBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), whitelistFrame.RectTransform));
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
if (localRemoved.Contains(wlp.UniqueIdentifier)) continue;
|
||||
string blockText = wlp.Name;
|
||||
if (!string.IsNullOrWhiteSpace(wlp.IP)) blockText += " (" + wlp.IP + ")";
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), listBox.Content.RectTransform),
|
||||
blockText)
|
||||
{
|
||||
UserData = wlp
|
||||
};
|
||||
|
||||
var removeButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.8f), textBlock.RectTransform, Anchor.CenterRight),
|
||||
TextManager.Get("WhiteListRemove"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = wlp,
|
||||
OnClicked = RemoveFromWhiteList
|
||||
};
|
||||
}
|
||||
|
||||
foreach (LocalAdded lad in localAdded)
|
||||
{
|
||||
string blockText = lad.Name;
|
||||
if (!string.IsNullOrWhiteSpace(lad.IP)) blockText += " (" + lad.IP + ")";
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), listBox.Content.RectTransform),
|
||||
blockText)
|
||||
{
|
||||
UserData = lad
|
||||
};
|
||||
|
||||
var removeButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.8f), textBlock.RectTransform, Anchor.CenterRight),
|
||||
TextManager.Get("WhiteListRemove"), style: "GUIButtonSmall")
|
||||
{
|
||||
UserData = lad,
|
||||
OnClicked = RemoveFromWhiteList
|
||||
};
|
||||
}
|
||||
|
||||
foreach (GUIComponent c in listBox.Content.Children)
|
||||
{
|
||||
c.RectTransform.MinSize = new Point(0, Math.Max((int)(20 * GUI.Scale), c.RectTransform.Children.Max(c2 => c2.MinSize.Y)));
|
||||
}
|
||||
|
||||
var nameArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), whitelistFrame.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), nameArea.RectTransform), TextManager.Get("WhiteListName"));
|
||||
nameBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), nameArea.RectTransform), "");
|
||||
nameBox.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
addNewButton.Enabled = !string.IsNullOrEmpty(ipBox.Text) && !string.IsNullOrEmpty(nameBox.Text);
|
||||
return true;
|
||||
};
|
||||
nameArea.RectTransform.MinSize = new Point(0, nameBox.RectTransform.MinSize.Y);
|
||||
|
||||
var ipArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), whitelistFrame.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), ipArea.RectTransform), TextManager.Get("WhiteListIP"));
|
||||
ipBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), ipArea.RectTransform), "");
|
||||
ipBox.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
addNewButton.Enabled = !string.IsNullOrEmpty(ipBox.Text) && !string.IsNullOrEmpty(nameBox.Text);
|
||||
return true;
|
||||
};
|
||||
ipBox.RectTransform.MinSize = new Point(0, ipBox.RectTransform.MinSize.Y);
|
||||
|
||||
addNewButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.1f), whitelistFrame.RectTransform), TextManager.Get("WhiteListAdd"), style: "GUIButtonSmall")
|
||||
{
|
||||
OnClicked = AddToWhiteList
|
||||
};
|
||||
GUITextBlock.AutoScaleAndNormalize(addNewButton.TextBlock);
|
||||
|
||||
nameBox.Enabled = localEnabled;
|
||||
ipBox.Enabled = localEnabled;
|
||||
addNewButton.Enabled = false;
|
||||
|
||||
return parent;
|
||||
}
|
||||
|
||||
private bool RemoveFromWhiteList(GUIButton button, object obj)
|
||||
{
|
||||
if (obj is WhiteListedPlayer)
|
||||
{
|
||||
if (!(obj is WhiteListedPlayer wlp)) return false;
|
||||
if (!localRemoved.Contains(wlp.UniqueIdentifier)) localRemoved.Add(wlp.UniqueIdentifier);
|
||||
}
|
||||
else if (obj is LocalAdded)
|
||||
{
|
||||
if (!(obj is LocalAdded lad)) return false;
|
||||
if (localAdded.Contains(lad)) localAdded.Remove(lad);
|
||||
}
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool AddToWhiteList(GUIButton button, object obj)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(nameBox.Text)) return false;
|
||||
if (whitelistedPlayers.Any(x => x.Name.ToLower() == nameBox.Text.ToLower() && x.IP == ipBox.Text)) return false;
|
||||
|
||||
if (!localAdded.Any(p => p.IP == ipBox.Text)) localAdded.Add(new LocalAdded() { Name = nameBox.Text, IP = ipBox.Text });
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClientAdminRead(IReadMessage incMsg)
|
||||
{
|
||||
bool hasPermission = incMsg.ReadBoolean();
|
||||
if (!hasPermission)
|
||||
{
|
||||
incMsg.ReadPadBits();
|
||||
return;
|
||||
}
|
||||
|
||||
bool isOwner = incMsg.ReadBoolean();
|
||||
localEnabled = incMsg.ReadBoolean();
|
||||
Enabled = localEnabled;
|
||||
incMsg.ReadPadBits();
|
||||
|
||||
whitelistedPlayers.Clear();
|
||||
UInt32 bannedPlayerCount = incMsg.ReadVariableUInt32();
|
||||
for (int i = 0; i < (int)bannedPlayerCount; i++)
|
||||
{
|
||||
string name = incMsg.ReadString();
|
||||
UInt16 uniqueIdentifier = incMsg.ReadUInt16();
|
||||
|
||||
string ip = "";
|
||||
if (isOwner)
|
||||
{
|
||||
ip = incMsg.ReadString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ip = "IP concealed by host";
|
||||
}
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(name, uniqueIdentifier, ip));
|
||||
}
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientAdminWrite(IWriteMessage outMsg)
|
||||
{
|
||||
outMsg.Write(localEnabled);
|
||||
outMsg.WritePadBits();
|
||||
|
||||
outMsg.Write((UInt16)localRemoved.Count);
|
||||
foreach (UInt16 uniqueId in localRemoved)
|
||||
{
|
||||
outMsg.Write(uniqueId);
|
||||
}
|
||||
|
||||
outMsg.Write((UInt16)localAdded.Count);
|
||||
foreach (LocalAdded lad in localAdded)
|
||||
{
|
||||
outMsg.Write(lad.Name);
|
||||
outMsg.Write(lad.IP); //TODO: ENCRYPT
|
||||
}
|
||||
|
||||
localRemoved.Clear();
|
||||
localAdded.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user