(61d00a474) v0.9.7.1

This commit is contained in:
Regalis
2020-03-04 13:04:10 +01:00
parent 3c50efa5c9
commit 3c09ebe02f
5086 changed files with 786063 additions and 295871 deletions

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@@ -0,0 +1,832 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Map
{
//how much larger the ice background is compared to the size of the map
private const float BackgroundScale = 1.5f;
class MapAnim
{
public Location StartLocation;
public Location EndLocation;
public string StartMessage;
public string EndMessage;
public float? StartZoom;
public float? EndZoom;
private float startDelay;
public float StartDelay
{
get { return startDelay; }
set
{
startDelay = value;
Timer = -startDelay;
}
}
public Vector2? StartPos;
public float Duration;
public float Timer;
public bool Finished;
}
private Queue<MapAnim> mapAnimQueue = new Queue<MapAnim>();
private Location highlightedLocation;
public Location HighlightedLocation => highlightedLocation;
private Vector2 drawOffset;
private Vector2 drawOffsetNoise;
private float subReticleAnimState;
private float targetReticleAnimState;
private Vector2 subReticlePosition;
private float zoom = 3.0f;
private Rectangle borders;
private MapTile[,] mapTiles;
private bool messageBoxOpen;
public Vector2 CenterOffset;
#if DEBUG
private GUIComponent editor;
private void CreateEditor()
{
editor = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), GUI.Canvas, Anchor.TopRight, minSize: new Point(400, 0)));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), editor.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f,
CanBeFocused = false
};
var listBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), paddedFrame.RectTransform, Anchor.Center));
new SerializableEntityEditor(listBox.Content.RectTransform, generationParams, false, true);
new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedFrame.RectTransform), "Generate")
{
OnClicked =(btn, userData) =>
{
Rand.SetSyncedSeed(ToolBox.StringToInt(this.Seed));
Generate();
return true;
}
};
}
#endif
struct MapTile
{
public readonly Sprite Sprite;
public SpriteEffects SpriteEffect;
public Vector2 Offset;
public MapTile(Sprite sprite, SpriteEffects spriteEffect)
{
Sprite = sprite;
SpriteEffect = spriteEffect;
Offset = Rand.Vector(Rand.Range(0.0f, 1.0f));
}
}
partial void InitProjectSpecific()
{
OnLocationChanged += LocationChanged;
borders = new Rectangle(
(int)Locations.Min(l => l.MapPosition.X),
(int)Locations.Min(l => l.MapPosition.Y),
(int)Locations.Max(l => l.MapPosition.X),
(int)Locations.Max(l => l.MapPosition.Y));
borders.Width = borders.Width - borders.X;
borders.Height = borders.Height - borders.Y;
mapTiles = new MapTile[
(int)Math.Ceiling(size * BackgroundScale / generationParams.TileSpriteSpacing.X),
(int)Math.Ceiling(size * BackgroundScale / generationParams.TileSpriteSpacing.Y)];
for (int x = 0; x < mapTiles.GetLength(0); x++)
{
for (int y = 0; y < mapTiles.GetLength(1); y++)
{
mapTiles[x, y] = new MapTile(
generationParams.BackgroundTileSprites[Rand.Int(generationParams.BackgroundTileSprites.Count)], Rand.Range(0.0f, 1.0f) < 0.5f ?
SpriteEffects.FlipHorizontally : SpriteEffects.None);
}
}
drawOffset = -CurrentLocation.MapPosition;
}
private static Texture2D rawNoiseTexture;
private static Sprite rawNoiseSprite;
private static Texture2D noiseTexture;
partial void GenerateNoiseMapProjSpecific()
{
if (noiseTexture == null)
{
CrossThread.RequestExecutionOnMainThread(() =>
{
noiseTexture = new Texture2D(GameMain.Instance.GraphicsDevice, generationParams.NoiseResolution, generationParams.NoiseResolution);
rawNoiseTexture = new Texture2D(GameMain.Instance.GraphicsDevice, generationParams.NoiseResolution, generationParams.NoiseResolution);
});
rawNoiseSprite = new Sprite(rawNoiseTexture, null, null);
}
Color[] crackTextureData = new Color[generationParams.NoiseResolution * generationParams.NoiseResolution];
Color[] noiseTextureData = new Color[generationParams.NoiseResolution * generationParams.NoiseResolution];
Color[] rawNoiseTextureData = new Color[generationParams.NoiseResolution * generationParams.NoiseResolution];
for (int x = 0; x < generationParams.NoiseResolution; x++)
{
for (int y = 0; y < generationParams.NoiseResolution; y++)
{
noiseTextureData[x + y * generationParams.NoiseResolution] = Color.Lerp(Color.Black, Color.Transparent, Noise[x, y]);
rawNoiseTextureData[x + y * generationParams.NoiseResolution] = Color.Lerp(Color.Black, Color.White, Rand.Range(0.0f,1.0f));
}
}
float mapRadius = size / 2;
Vector2 mapCenter = Vector2.One * mapRadius;
foreach (LocationConnection connection in connections)
{
float centerDist = Vector2.Distance(connection.CenterPos, mapCenter);
Vector2 connectionStart = connection.Locations[0].MapPosition;
Vector2 connectionEnd = connection.Locations[1].MapPosition;
float connectionLength = Vector2.Distance(connectionStart, connectionEnd);
int iterations = (int)(Math.Sqrt(connectionLength * generationParams.ConnectionIndicatorIterationMultiplier));
connection.CrackSegments = MathUtils.GenerateJaggedLine(
connectionStart, connectionEnd,
iterations, connectionLength * generationParams.ConnectionIndicatorDisplacementMultiplier);
iterations = (int)(Math.Sqrt(connectionLength * generationParams.ConnectionIterationMultiplier));
var visualCrackSegments = MathUtils.GenerateJaggedLine(
connectionStart, connectionEnd,
iterations, connectionLength * generationParams.ConnectionDisplacementMultiplier);
float totalLength = Vector2.Distance(visualCrackSegments[0][0], visualCrackSegments.Last()[1]);
for (int i = 0; i < visualCrackSegments.Count; i++)
{
Vector2 start = visualCrackSegments[i][0] * (generationParams.NoiseResolution / (float)size);
Vector2 end = visualCrackSegments[i][1] * (generationParams.NoiseResolution / (float)size);
float length = Vector2.Distance(start, end);
for (float x = 0; x < 1; x += 1.0f / length)
{
Vector2 pos = Vector2.Lerp(start, end, x);
SetNoiseColorOnArea(pos, MathHelper.Clamp((int)(totalLength / 30), 2, 5) + Rand.Range(-1,1), Color.Transparent);
}
}
}
void SetNoiseColorOnArea(Vector2 pos, int dist, Color color)
{
for (int x = -dist; x < dist; x++)
{
for (int y = -dist; y < dist; y++)
{
float d = 1.0f - new Vector2(x, y).Length() / dist;
if (d <= 0) continue;
int xIndex = (int)pos.X + x;
if (xIndex < 0 || xIndex >= generationParams.NoiseResolution) continue;
int yIndex = (int)pos.Y + y;
if (yIndex < 0 || yIndex >= generationParams.NoiseResolution) continue;
float perlin = (float)PerlinNoise.CalculatePerlin(
xIndex / (float)generationParams.NoiseResolution * 100.0f,
yIndex / (float)generationParams.NoiseResolution * 100.0f, 0);
byte a = Math.Max(crackTextureData[xIndex + yIndex * generationParams.NoiseResolution].A, (byte)((d * perlin) * 255));
crackTextureData[xIndex + yIndex * generationParams.NoiseResolution].A = a;
}
}
}
for (int i = 0; i < noiseTextureData.Length; i++)
{
float darken = noiseTextureData[i].A / 255.0f;
Color pathColor = Color.Lerp(Color.White, Color.Transparent, noiseTextureData[i].A / 255.0f);
noiseTextureData[i] =
Color.Lerp(noiseTextureData[i], pathColor, crackTextureData[i].A / 255.0f * 0.5f);
}
CrossThread.RequestExecutionOnMainThread(() =>
{
noiseTexture.SetData(noiseTextureData);
rawNoiseTexture.SetData(rawNoiseTextureData);
});
}
private void LocationChanged(Location prevLocation, Location newLocation)
{
if (prevLocation == newLocation) return;
//focus on starting location
mapAnimQueue.Enqueue(new MapAnim()
{
EndZoom = 2.0f,
EndLocation = prevLocation,
Duration = MathHelper.Clamp(Vector2.Distance(-drawOffset, prevLocation.MapPosition) / 1000.0f, 0.1f, 0.5f),
});
mapAnimQueue.Enqueue(new MapAnim()
{
EndZoom = 3.0f,
StartLocation = prevLocation,
EndLocation = newLocation,
Duration = 2.0f,
StartDelay = 0.5f
});
}
partial void ChangeLocationType(Location location, string prevName, LocationTypeChange change)
{
//focus on the location
var mapAnim = new MapAnim()
{
EndZoom = zoom * 1.5f,
EndLocation = location,
Duration = CurrentLocation == location ? 1.0f : 2.0f,
StartDelay = 1.0f
};
if (change.Messages != null && change.Messages.Count > 0)
{
mapAnim.EndMessage = change.Messages[Rand.Range(0, change.Messages.Count)]
.Replace("[previousname]", prevName)
.Replace("[name]", location.Name);
}
mapAnimQueue.Enqueue(mapAnim);
mapAnimQueue.Enqueue(new MapAnim()
{
EndZoom = zoom,
StartLocation = location,
EndLocation = CurrentLocation,
Duration = 1.0f,
StartDelay = 0.5f
});
}
partial void ClearAnimQueue()
{
mapAnimQueue.Clear();
}
public void Update(float deltaTime, GUICustomComponent mapContainer)
{
Rectangle rect = mapContainer.Rect;
subReticlePosition = Vector2.Lerp(subReticlePosition, CurrentLocation.MapPosition, deltaTime);
subReticleAnimState = 0.8f - Vector2.Distance(subReticlePosition, CurrentLocation.MapPosition) / 50.0f;
subReticleAnimState = MathHelper.Clamp(subReticleAnimState + (float)Math.Sin(Timing.TotalTime * 3.5f) * 0.2f, 0.0f, 1.0f);
targetReticleAnimState = SelectedLocation == null ?
Math.Max(targetReticleAnimState - deltaTime, 0.0f) :
Math.Min(targetReticleAnimState + deltaTime, 0.6f + (float)Math.Sin(Timing.TotalTime * 2.5f) * 0.4f);
#if DEBUG
if (GameMain.DebugDraw)
{
if (editor == null) CreateEditor();
editor.AddToGUIUpdateList(order: 1);
}
#endif
if (mapAnimQueue.Count > 0)
{
hudOpenState = Math.Max(hudOpenState - deltaTime, 0.0f);
UpdateMapAnim(mapAnimQueue.Peek(), deltaTime);
if (mapAnimQueue.Peek().Finished)
{
mapAnimQueue.Dequeue();
}
return;
}
hudOpenState = Math.Min(hudOpenState + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f);
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y) + CenterOffset;
float closestDist = 0.0f;
highlightedLocation = null;
if (GUI.MouseOn == null || GUI.MouseOn == mapContainer)
{
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
Vector2 pos = rectCenter + (location.MapPosition + drawOffset) * zoom;
if (!rect.Contains(pos)) { continue; }
float iconScale = MapGenerationParams.Instance.LocationIconSize / location.Type.Sprite.size.X;
Rectangle drawRect = location.Type.Sprite.SourceRect;
drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f);
drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f);
drawRect.X = (int)pos.X - drawRect.Width / 2;
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
if (!drawRect.Contains(PlayerInput.MousePosition)) continue;
float dist = Vector2.Distance(PlayerInput.MousePosition, pos);
if (highlightedLocation == null || dist < closestDist)
{
closestDist = dist;
highlightedLocation = location;
}
}
}
if (GUI.KeyboardDispatcher.Subscriber == null)
{
float moveSpeed = 1000.0f;
Vector2 moveAmount = Vector2.Zero;
if (PlayerInput.KeyDown(InputType.Left)) { moveAmount += Vector2.UnitX; }
if (PlayerInput.KeyDown(InputType.Right)) { moveAmount -= Vector2.UnitX; }
if (PlayerInput.KeyDown(InputType.Up)) { moveAmount += Vector2.UnitY; }
if (PlayerInput.KeyDown(InputType.Down)) { moveAmount -= Vector2.UnitY; }
drawOffset += moveAmount * moveSpeed / zoom * deltaTime;
}
if (GUI.MouseOn == mapContainer)
{
foreach (LocationConnection connection in connections)
{
if (highlightedLocation != CurrentLocation &&
connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(CurrentLocation))
{
if (PlayerInput.PrimaryMouseButtonClicked() &&
SelectedLocation != highlightedLocation && highlightedLocation != null)
{
//clients aren't allowed to select the location without a permission
if (GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
SelectedConnection = connection;
SelectedLocation = highlightedLocation;
targetReticleAnimState = 0.0f;
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
GameMain.Client?.SendCampaignState();
}
}
}
}
zoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f);
if (PlayerInput.MidButtonHeld() || (highlightedLocation == null && PlayerInput.PrimaryMouseButtonHeld()))
{
drawOffset += PlayerInput.MouseSpeed / zoom;
}
#if DEBUG
if (PlayerInput.DoubleClicked() && highlightedLocation != null)
{
var passedConnection = CurrentLocation.Connections.Find(c => c.OtherLocation(CurrentLocation) == highlightedLocation);
if (passedConnection != null)
{
passedConnection.Passed = true;
}
Location prevLocation = CurrentLocation;
CurrentLocation = highlightedLocation;
CurrentLocation.Discovered = true;
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
SelectLocation(-1);
ProgressWorld();
}
#endif
}
}
public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
{
Rectangle rect = mapContainer.Rect;
Vector2 viewSize = new Vector2(rect.Width / zoom, rect.Height / zoom);
float edgeBuffer = size * (BackgroundScale - 1.0f) / 2;
drawOffset.X = MathHelper.Clamp(drawOffset.X, -size - edgeBuffer + viewSize.X / 2.0f, edgeBuffer -viewSize.X / 2.0f);
drawOffset.Y = MathHelper.Clamp(drawOffset.Y, -size - edgeBuffer + viewSize.Y / 2.0f, edgeBuffer -viewSize.Y / 2.0f);
drawOffsetNoise = new Vector2(
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.1f % 255, Timing.TotalTime * 0.1f % 255, 0) - 0.5f,
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.2f % 255, Timing.TotalTime * 0.2f % 255, 0.5f) - 0.5f) * 10.0f;
Vector2 viewOffset = drawOffset + drawOffsetNoise;
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y) + CenterOffset;
Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
spriteBatch.End();
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
for (int x = 0; x < mapTiles.GetLength(0); x++)
{
for (int y = 0; y < mapTiles.GetLength(1); y++)
{
Vector2 mapPos = new Vector2(
x * generationParams.TileSpriteSpacing.X + ((y % 2 == 0) ? 0.0f : generationParams.TileSpriteSpacing.X * 0.5f),
y * generationParams.TileSpriteSpacing.Y);
mapPos.X -= size / 2 * (BackgroundScale - 1.0f);
mapPos.Y -= size / 2 * (BackgroundScale - 1.0f);
Vector2 scale = new Vector2(
generationParams.TileSpriteSize.X / mapTiles[x, y].Sprite.size.X,
generationParams.TileSpriteSize.Y / mapTiles[x, y].Sprite.size.Y);
mapTiles[x, y].Sprite.Draw(spriteBatch, rectCenter + (mapPos + viewOffset) * zoom, Color.White,
origin: new Vector2(256.0f, 256.0f), rotate: 0, scale: scale * zoom, spriteEffect: mapTiles[x, y].SpriteEffect);
}
}
#if DEBUG
if (generationParams.ShowNoiseMap)
{
GUI.DrawRectangle(spriteBatch, rectCenter + (borders.Location.ToVector2() + viewOffset) * zoom, borders.Size.ToVector2() * zoom, Color.White, true);
}
#endif
Vector2 topLeft = rectCenter + viewOffset * zoom;
topLeft.X = (int)topLeft.X;
topLeft.Y = (int)topLeft.Y;
Vector2 bottomRight = rectCenter + (viewOffset + new Vector2(size,size)) * zoom;
bottomRight.X = (int)bottomRight.X;
bottomRight.Y = (int)bottomRight.Y;
spriteBatch.Draw(noiseTexture,
destinationRectangle: new Rectangle((int)topLeft.X, (int)topLeft.Y, (int)(bottomRight.X- topLeft.X), (int)(bottomRight.Y - topLeft.Y)),
sourceRectangle: null,
color: Color.White);
if (topLeft.X > rect.X)
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(topLeft.X- rect.X), rect.Height), Color.Black* 0.8f, true);
if (topLeft.Y > rect.Y)
GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, rect.Y, (int)(bottomRight.X - topLeft.X), (int)(topLeft.Y - rect.Y)), Color.Black * 0.8f, true);
if (bottomRight.X < rect.Right)
GUI.DrawRectangle(spriteBatch, new Rectangle((int)bottomRight.X, rect.Y, (int)(rect.Right - bottomRight.X), rect.Height), Color.Black * 0.8f, true);
if (bottomRight.Y < rect.Bottom)
GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, (int)bottomRight.Y, (int)(bottomRight.X - topLeft.X), (int)(rect.Bottom - bottomRight.Y)), Color.Black * 0.8f, true);
var sourceRect = rect;
float rawNoiseScale = 1.0f + Noise[(int)(Timing.TotalTime * 100 % Noise.GetLength(0) - 1), (int)(Timing.TotalTime * 100 % Noise.GetLength(1) - 1)];
cameraNoiseStrength = Noise[(int)(Timing.TotalTime * 10 % Noise.GetLength(0) - 1), (int)(Timing.TotalTime * 10 % Noise.GetLength(1) - 1)];
rawNoiseSprite.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
startOffset: new Point(Rand.Range(0,rawNoiseSprite.SourceRect.Width), Rand.Range(0, rawNoiseSprite.SourceRect.Height)),
color : Color.White * cameraNoiseStrength * 0.5f,
textureScale: Vector2.One * rawNoiseScale);
rawNoiseSprite.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
startOffset: new Point(Rand.Range(0, rawNoiseSprite.SourceRect.Width), Rand.Range(0, rawNoiseSprite.SourceRect.Height)),
color: new Color(20,20,20,100),
textureScale: Vector2.One * rawNoiseScale * 2);
if (generationParams.ShowLocations)
{
foreach (LocationConnection connection in connections)
{
Color connectionColor;
if (GameMain.DebugDraw)
{
float sizeFactor = MathUtils.InverseLerp(
MapGenerationParams.Instance.SmallLevelConnectionLength,
MapGenerationParams.Instance.LargeLevelConnectionLength,
connection.Length);
connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, GUI.Style.Orange, GUI.Style.Red);
}
else
{
connectionColor = ToolBox.GradientLerp(connection.Difficulty / 100.0f,
MapGenerationParams.Instance.LowDifficultyColor,
MapGenerationParams.Instance.MediumDifficultyColor,
MapGenerationParams.Instance.HighDifficultyColor);
}
int width = (int)(3 * zoom);
if (SelectedLocation != CurrentLocation &&
(connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(CurrentLocation)))
{
connectionColor = Color.Gold;
width *= 2;
}
else if (highlightedLocation != CurrentLocation &&
(connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(CurrentLocation)))
{
connectionColor = Color.Lerp(connectionColor, Color.White, 0.5f);
width *= 2;
}
else if (!connection.Passed)
{
//crackColor *= 0.5f;
}
for (int i = 0; i < connection.CrackSegments.Count; i++)
{
var segment = connection.CrackSegments[i];
Vector2 start = rectCenter + (segment[0] + viewOffset) * zoom;
Vector2 end = rectCenter + (segment[1] + viewOffset) * zoom;
if (!rect.Contains(start) && !rect.Contains(end))
{
continue;
}
else
{
if (MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(rect.X, rect.Y + rect.Height, rect.Width, rect.Height), out Vector2 intersection))
{
if (!rect.Contains(start))
{
start = intersection;
}
else
{
end = intersection;
}
}
}
float distFromPlayer = Vector2.Distance(CurrentLocation.MapPosition, (segment[0] + segment[1]) / 2.0f);
float dist = Vector2.Distance(start, end);
float a = GameMain.DebugDraw ? 1.0f : (200.0f - distFromPlayer) / 200.0f;
spriteBatch.Draw(generationParams.ConnectionSprite.Texture,
new Rectangle((int)start.X, (int)start.Y, (int)(dist - 1 * zoom), width),
null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
new Vector2(0, 16), SpriteEffects.None, 0.01f);
}
if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
{
Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;
if (rect.Contains(center))
{
GUI.DrawString(spriteBatch, center, connection.Biome.Identifier + " (" + connection.Difficulty + ")", Color.White);
}
}
}
rect.Inflate(8, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
for (int i = 0; i < Locations.Count; i++)
{
Location location = Locations[i];
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
Rectangle drawRect = location.Type.Sprite.SourceRect;
drawRect.X = (int)pos.X - drawRect.Width / 2;
drawRect.Y = (int)pos.Y - drawRect.Width / 2;
if (!rect.Intersects(drawRect)) { continue; }
Color color = location.Type.SpriteColor;
if (location.Connections.Find(c => c.Locations.Contains(CurrentLocation)) == null)
{
color *= 0.5f;
}
float iconScale = location == CurrentLocation ? 1.2f : 1.0f;
if (location == highlightedLocation)
{
iconScale *= 1.1f;
color = Color.Lerp(color, Color.White, 0.5f);
}
float distFromPlayer = Vector2.Distance(CurrentLocation.MapPosition, location.MapPosition);
color *= MathHelper.Clamp((1000.0f - distFromPlayer) / 500.0f, 0.1f, 1.0f);
location.Type.Sprite.Draw(spriteBatch, pos, color,
scale: MapGenerationParams.Instance.LocationIconSize / location.Type.Sprite.size.X * iconScale * zoom);
MapGenerationParams.Instance.LocationIndicator.Draw(spriteBatch, pos, color,
scale: MapGenerationParams.Instance.LocationIconSize / MapGenerationParams.Instance.LocationIndicator.size.X * iconScale * zoom * 1.4f);
}
//PLACEHOLDER until the stuff at the center of the map is implemented
float centerIconSize = 50.0f;
Vector2 centerPos = rectCenter + (new Vector2(size / 2) + viewOffset) * zoom;
bool mouseOn = Vector2.Distance(PlayerInput.MousePosition, centerPos) < centerIconSize * zoom;
var centerLocationType = LocationType.List.Last();
Color centerColor = centerLocationType.SpriteColor * (mouseOn ? 1.0f : 0.6f);
centerLocationType.Sprite.Draw(spriteBatch, centerPos, centerColor,
scale: centerIconSize / centerLocationType.Sprite.size.X * zoom);
MapGenerationParams.Instance.LocationIndicator.Draw(spriteBatch, centerPos, centerColor,
scale: centerIconSize / MapGenerationParams.Instance.LocationIndicator.size.X * zoom * 1.2f);
if (mouseOn && PlayerInput.PrimaryMouseButtonClicked() && !messageBoxOpen)
{
if (TextManager.ContainsTag("centerarealockedheader") && TextManager.ContainsTag("centerarealockedtext") )
{
var messageBox = new GUIMessageBox(
TextManager.Get("centerarealockedheader"),
TextManager.Get("centerarealockedtext"));
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
else
{
//if the message cannot be shown in the selected language,
//show the campaign roadmap (which mentions the center location not being reachable)
var messageBox = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"));
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
}
}
DrawDecorativeHUD(spriteBatch, rect);
for (int i = 0; i < 2; i++)
{
Location location = (i == 0) ? highlightedLocation : CurrentLocation;
if (location == null) continue;
Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
pos.X += 25 * zoom;
pos.Y -= 5 * zoom;
Vector2 size = GUI.LargeFont.MeasureString(location.Name);
GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
spriteBatch, new Rectangle((int)pos.X - 30, (int)(pos.Y - 10), (int)size.X + 60, (int)(size.Y + 50 * GUI.Scale)), Color.Black * hudOpenState * 0.7f);
GUI.DrawString(spriteBatch, pos,
location.Name, Color.White * hudOpenState * 1.5f, font: GUI.LargeFont);
GUI.DrawString(spriteBatch, pos + Vector2.UnitY * size.Y * 0.8f,
location.Type.Name, Color.White * hudOpenState * 1.5f);
}
spriteBatch.End();
GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
private IEnumerable<object> WaitForMessageBoxClosed(GUIMessageBox box)
{
messageBoxOpen = true;
while (GUIMessageBox.MessageBoxes.Contains(box)) yield return null;
yield return new WaitForSeconds(.1f);
messageBoxOpen = false;
}
private float hudOpenState;
private float cameraNoiseStrength;
private void DrawDecorativeHUD(SpriteBatch spriteBatch, Rectangle rect)
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, blendState: BlendState.Additive, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
Vector2 rectCenter = rect.Center.ToVector2() + CenterOffset;
if (generationParams.ShowOverlay)
{
Vector2 mapCenter = rectCenter + (new Vector2(size, size) / 2 + drawOffset + drawOffsetNoise) * zoom;
Vector2 centerDiff = CurrentLocation.MapPosition - new Vector2(size) / 2;
int currentZone = (int)Math.Floor((centerDiff.Length() / (size * 0.5f) * generationParams.DifficultyZones));
for (int i = 0; i < generationParams.DifficultyZones; i++)
{
float radius = size / 2 * ((i + 1.0f) / generationParams.DifficultyZones);
float textureSize = (radius / (generationParams.MapCircle.size.X / 2) * zoom);
generationParams.MapCircle.Draw(spriteBatch,
mapCenter,
i == currentZone || i == currentZone - 1 ? Color.White * 0.5f : Color.White * 0.2f,
i * 0.4f + (float)Timing.TotalTime * 0.01f, textureSize);
}
}
float animPulsate = (float)Math.Sin(Timing.TotalTime * 2.0f) * 0.1f;
Vector2 frameSize = generationParams.DecorativeGraphSprite.FrameSize.ToVector2();
generationParams.DecorativeGraphSprite.Draw(spriteBatch, (int)((cameraNoiseStrength + animPulsate) * hudOpenState * generationParams.DecorativeGraphSprite.FrameCount),
new Vector2(rect.Right, rect.Bottom), Color.White, frameSize, 0,
Vector2.Divide(new Vector2(rect.Width / 4, rect.Height / 10), frameSize));
/*frameSize = generationParams.DecorativeMapSprite.FrameSize.ToVector2();
generationParams.DecorativeMapSprite.Draw(spriteBatch, (int)((cameraNoiseStrength + animPulsate) * hudOpenState * generationParams.DecorativeMapSprite.FrameCount),
new Vector2(rect.X, rect.Y + rect.Height * 0.17f), Color.White, new Vector2(0, frameSize.Y * 0.2f), 0,
Vector2.Divide(new Vector2(rect.Width / 3, rect.Height / 5), frameSize), spriteEffect: SpriteEffects.FlipVertically);
GUI.DrawString(spriteBatch,
new Vector2(rect.X + rect.Width / 15, rect.Y + rect.Height / 11),
"JOVIAN FLUX " + ((cameraNoiseStrength + Rand.Range(-0.02f, 0.02f)) * 500), Color.White * hudOpenState, font: GUI.SmallFont);*/
GUI.DrawString(spriteBatch,
new Vector2(rect.X + rect.Width * 0.27f, rect.Y + rect.Height * 0.93f),
"LAT " + (-drawOffset.Y / 100.0f) + " LON " + (-drawOffset.X / 100.0f), Color.White * hudOpenState, font: GUI.SmallFont);
System.Text.StringBuilder sb = new System.Text.StringBuilder("GEST F ");
for (int i = 0; i < 20; i++)
{
sb.Append(Rand.Range(0.0f, 1.0f) < cameraNoiseStrength ? ToolBox.RandomSeed(1) : "0");
}
GUI.DrawString(spriteBatch,
new Vector2(rect.X + rect.Width * 0.8f, rect.Y + rect.Height * 0.96f),
sb.ToString(), Color.White * hudOpenState, font: GUI.SmallFont);
frameSize = generationParams.DecorativeLineTop.FrameSize.ToVector2();
generationParams.DecorativeLineTop.Draw(spriteBatch, (int)(hudOpenState * generationParams.DecorativeLineTop.FrameCount),
new Vector2(rect.Right, rect.Y), Color.White, new Vector2(frameSize.X, frameSize.Y * 0.2f), 0,
Vector2.Divide(new Vector2(rect.Width * 0.72f, rect.Height / 9), frameSize));
frameSize = generationParams.DecorativeLineBottom.FrameSize.ToVector2();
generationParams.DecorativeLineBottom.Draw(spriteBatch, (int)(hudOpenState * generationParams.DecorativeLineBottom.FrameCount),
new Vector2(rect.X, rect.Bottom), Color.White, new Vector2(0, frameSize.Y * 0.6f), 0,
Vector2.Divide(new Vector2(rect.Width * 0.72f, rect.Height / 9), frameSize));
frameSize = generationParams.DecorativeLineCorner.FrameSize.ToVector2();
generationParams.DecorativeLineCorner.Draw(spriteBatch, (int)((hudOpenState + animPulsate) * generationParams.DecorativeLineCorner.FrameCount),
new Vector2(rect.Right - rect.Width / 8, rect.Bottom), Color.White, frameSize * 0.8f, 0,
Vector2.Divide(new Vector2(rect.Width / 4, rect.Height / 4), frameSize), spriteEffect: SpriteEffects.FlipVertically);
generationParams.DecorativeLineCorner.Draw(spriteBatch, (int)((hudOpenState + animPulsate) * generationParams.DecorativeLineCorner.FrameCount),
new Vector2(rect.X + rect.Width / 8, rect.Y), Color.White, frameSize * 0.1f, 0,
Vector2.Divide(new Vector2(rect.Width / 4, rect.Height / 4), frameSize), spriteEffect: SpriteEffects.FlipHorizontally);
//reticles
generationParams.ReticleLarge.Draw(spriteBatch, (int)(subReticleAnimState * generationParams.ReticleLarge.FrameCount),
rectCenter + (subReticlePosition + drawOffset - drawOffsetNoise * 2) * zoom, Color.White,
generationParams.ReticleLarge.Origin, 0, Vector2.One * (float)Math.Sqrt(zoom) * 0.4f);
generationParams.ReticleMedium.Draw(spriteBatch, (int)(subReticleAnimState * generationParams.ReticleMedium.FrameCount),
rectCenter + (subReticlePosition + drawOffset - drawOffsetNoise) * zoom, Color.White,
generationParams.ReticleMedium.Origin, 0, new Vector2(1.0f, 0.7f) * (float)Math.Sqrt(zoom) * 0.4f);
if (SelectedLocation != null)
{
generationParams.ReticleSmall.Draw(spriteBatch, (int)(targetReticleAnimState * generationParams.ReticleSmall.FrameCount),
rectCenter + (SelectedLocation.MapPosition + drawOffset + drawOffsetNoise * 2) * zoom, Color.White,
generationParams.ReticleSmall.Origin, 0, new Vector2(1.0f, 0.7f) * (float)Math.Sqrt(zoom) * 0.4f);
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
private void UpdateMapAnim(MapAnim anim, float deltaTime)
{
//pause animation while there are messageboxes on screen
if (GUIMessageBox.MessageBoxes.Count > 0) return;
if (!string.IsNullOrEmpty(anim.StartMessage))
{
new GUIMessageBox("", anim.StartMessage);
anim.StartMessage = null;
return;
}
if (anim.StartZoom == null) anim.StartZoom = zoom;
if (anim.EndZoom == null) anim.EndZoom = zoom;
anim.StartPos = (anim.StartLocation == null) ? -drawOffset : anim.StartLocation.MapPosition;
anim.Timer = Math.Min(anim.Timer + deltaTime, anim.Duration);
float t = anim.Duration <= 0.0f ? 1.0f : Math.Max(anim.Timer / anim.Duration, 0.0f);
drawOffset = -Vector2.SmoothStep(anim.StartPos.Value, anim.EndLocation.MapPosition, t);
drawOffset += new Vector2(
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.3f % 255, Timing.TotalTime * 0.4f % 255, 0) - 0.5f,
(float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.4f % 255, Timing.TotalTime * 0.3f % 255, 0.5f) - 0.5f) * 50.0f * (float)Math.Sin(t * MathHelper.Pi);
zoom = MathHelper.SmoothStep(anim.StartZoom.Value, anim.EndZoom.Value, t);
if (anim.Timer >= anim.Duration)
{
if (!string.IsNullOrEmpty(anim.EndMessage))
{
new GUIMessageBox("", anim.EndMessage);
anim.EndMessage = null;
return;
}
anim.Finished = true;
}
}
partial void RemoveProjSpecific()
{
rawNoiseSprite?.Remove();
rawNoiseSprite = null;
rawNoiseTexture?.Dispose();
rawNoiseTexture = null;
noiseTexture?.Dispose();
noiseTexture = null;
}
}
}