(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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class BackgroundCreature : ISteerable
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{
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const float MaxDepth = 100.0f;
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const float CheckWallsInterval = 5.0f;
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public bool Enabled;
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private BackgroundCreaturePrefab prefab;
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private Vector2 position;
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private Vector3 velocity;
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private float depth;
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private SteeringManager steeringManager;
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private float checkWallsTimer;
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private float wanderZPhase;
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private Vector2 obstacleDiff;
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private float obstacleDist;
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public Swarm Swarm;
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Vector2 drawPosition;
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public Vector2 TransformedPosition
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{
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get { return drawPosition; }
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}
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public Vector2 SimPosition
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{
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get { return FarseerPhysics.ConvertUnits.ToSimUnits(position); }
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}
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public Vector2 WorldPosition
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{
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get { return position; }
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}
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public Vector2 Velocity
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{
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get { return new Vector2(velocity.X, velocity.Y); }
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}
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public Vector2 Steering
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{
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get;
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set;
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}
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public BackgroundCreature(BackgroundCreaturePrefab prefab, Vector2 position)
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{
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this.prefab = prefab;
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this.position = position;
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drawPosition = position;
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steeringManager = new SteeringManager(this);
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velocity = new Vector3(
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Rand.Range(-prefab.Speed, prefab.Speed),
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Rand.Range(-prefab.Speed, prefab.Speed),
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Rand.Range(0.0f, prefab.WanderZAmount));
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checkWallsTimer = Rand.Range(0.0f, CheckWallsInterval);
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}
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public void Update(float deltaTime)
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{
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position += new Vector2(velocity.X, velocity.Y) * deltaTime;
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depth = MathHelper.Clamp(depth + velocity.Z * deltaTime, 0.0f, MaxDepth);
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checkWallsTimer -= deltaTime;
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if (checkWallsTimer <= 0.0f && Level.Loaded != null)
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{
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checkWallsTimer = CheckWallsInterval;
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obstacleDiff = Vector2.Zero;
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if (position.Y > Level.Loaded.Size.Y)
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{
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obstacleDiff = Vector2.UnitY;
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}
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else if (position.Y < 0.0f)
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{
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obstacleDiff = -Vector2.UnitY;
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}
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else if (position.X < 0.0f)
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{
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obstacleDiff = Vector2.UnitX;
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}
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else if (position.X > Level.Loaded.Size.X)
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{
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obstacleDiff = -Vector2.UnitX;
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}
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else
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{
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var cells = Level.Loaded.GetCells(position, 1);
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if (cells.Count > 0)
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{
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int cellCount = 0;
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foreach (Voronoi2.VoronoiCell cell in cells)
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{
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Vector2 diff = cell.Center - position;
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if (diff.LengthSquared() > 5000.0f * 5000.0f) continue;
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obstacleDiff += diff;
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cellCount++;
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}
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if (cellCount > 0)
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{
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obstacleDiff /= cellCount;
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obstacleDist = obstacleDiff.Length();
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obstacleDiff = Vector2.Normalize(obstacleDiff);
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}
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}
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}
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}
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if (Swarm != null)
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{
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Vector2 midPoint = Swarm.MidPoint();
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float midPointDist = Vector2.Distance(SimPosition, midPoint) * 100.0f;
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if (midPointDist > Swarm.MaxDistance)
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{
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steeringManager.SteeringSeek(midPoint, ((midPointDist / Swarm.MaxDistance) - 1.0f) * prefab.Speed);
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}
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steeringManager.SteeringManual(deltaTime, Swarm.AvgVelocity() * Swarm.Cohesion);
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}
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if (prefab.WanderAmount > 0.0f)
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{
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steeringManager.SteeringWander(prefab.Speed);
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}
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if (obstacleDiff != Vector2.Zero)
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{
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steeringManager.SteeringManual(deltaTime, -obstacleDiff * (1.0f - obstacleDist / 5000.0f) * prefab.Speed);
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}
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steeringManager.Update(prefab.Speed);
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if (prefab.WanderZAmount > 0.0f)
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{
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wanderZPhase += Rand.Range(-prefab.WanderZAmount, prefab.WanderZAmount);
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velocity.Z = (float)Math.Sin(wanderZPhase) * prefab.Speed;
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}
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velocity = Vector3.Lerp(velocity, new Vector3(Steering.X, Steering.Y, velocity.Z), deltaTime);
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}
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public void Draw(SpriteBatch spriteBatch, Camera cam)
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{
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float rotation = 0.0f;
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if (!prefab.DisableRotation)
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{
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rotation = MathUtils.VectorToAngle(new Vector2(velocity.X, -velocity.Y));
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if (velocity.X < 0.0f) rotation -= MathHelper.Pi;
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}
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drawPosition = position;
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if (depth > 0.0f)
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{
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Vector2 camOffset = drawPosition - cam.WorldViewCenter;
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drawPosition -= camOffset * (depth / MaxDepth) * 0.05f;
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}
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prefab.Sprite.Draw(spriteBatch,
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new Vector2(drawPosition.X, -drawPosition.Y),
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Color.Lerp(Color.White, Level.Loaded.BackgroundColor, (depth / MaxDepth) * 0.2f),
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rotation, (1.0f - (depth / MaxDepth) * 0.2f) * prefab.Scale,
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velocity.X > 0.0f ? SpriteEffects.None : SpriteEffects.FlipHorizontally,
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(depth / MaxDepth));
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}
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}
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class Swarm
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{
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public List<BackgroundCreature> Members;
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public readonly float MaxDistance;
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public readonly float Cohesion;
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public Vector2 MidPoint()
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{
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if (Members.Count == 0) return Vector2.Zero;
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Vector2 midPoint = Vector2.Zero;
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foreach (BackgroundCreature member in Members)
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{
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midPoint += member.SimPosition;
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}
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midPoint /= Members.Count;
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return midPoint;
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}
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public Vector2 AvgVelocity()
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{
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if (Members.Count == 0) return Vector2.Zero;
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Vector2 avgVel = Vector2.Zero;
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foreach (BackgroundCreature member in Members)
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{
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avgVel += member.Velocity;
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}
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avgVel /= Members.Count;
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return avgVel;
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}
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public Swarm(List<BackgroundCreature> members, float maxDistance, float cohesion)
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{
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Members = members;
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MaxDistance = maxDistance;
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Cohesion = cohesion;
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foreach (BackgroundCreature bgSprite in members)
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{
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bgSprite.Swarm = this;
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}
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}
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}
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}
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