(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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class BackgroundCreature : ISteerable
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{
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const float MaxDepth = 100.0f;
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const float CheckWallsInterval = 5.0f;
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public bool Enabled;
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private BackgroundCreaturePrefab prefab;
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private Vector2 position;
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private Vector3 velocity;
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private float depth;
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private SteeringManager steeringManager;
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private float checkWallsTimer;
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private float wanderZPhase;
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private Vector2 obstacleDiff;
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private float obstacleDist;
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public Swarm Swarm;
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Vector2 drawPosition;
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public Vector2 TransformedPosition
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{
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get { return drawPosition; }
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}
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public Vector2 SimPosition
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{
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get { return FarseerPhysics.ConvertUnits.ToSimUnits(position); }
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}
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public Vector2 WorldPosition
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{
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get { return position; }
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}
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public Vector2 Velocity
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{
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get { return new Vector2(velocity.X, velocity.Y); }
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}
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public Vector2 Steering
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{
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get;
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set;
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}
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public BackgroundCreature(BackgroundCreaturePrefab prefab, Vector2 position)
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{
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this.prefab = prefab;
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this.position = position;
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drawPosition = position;
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steeringManager = new SteeringManager(this);
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velocity = new Vector3(
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Rand.Range(-prefab.Speed, prefab.Speed),
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Rand.Range(-prefab.Speed, prefab.Speed),
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Rand.Range(0.0f, prefab.WanderZAmount));
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checkWallsTimer = Rand.Range(0.0f, CheckWallsInterval);
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}
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public void Update(float deltaTime)
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{
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position += new Vector2(velocity.X, velocity.Y) * deltaTime;
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depth = MathHelper.Clamp(depth + velocity.Z * deltaTime, 0.0f, MaxDepth);
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checkWallsTimer -= deltaTime;
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if (checkWallsTimer <= 0.0f && Level.Loaded != null)
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{
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checkWallsTimer = CheckWallsInterval;
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obstacleDiff = Vector2.Zero;
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if (position.Y > Level.Loaded.Size.Y)
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{
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obstacleDiff = Vector2.UnitY;
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}
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else if (position.Y < 0.0f)
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{
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obstacleDiff = -Vector2.UnitY;
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}
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else if (position.X < 0.0f)
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{
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obstacleDiff = Vector2.UnitX;
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}
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else if (position.X > Level.Loaded.Size.X)
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{
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obstacleDiff = -Vector2.UnitX;
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}
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else
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{
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var cells = Level.Loaded.GetCells(position, 1);
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if (cells.Count > 0)
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{
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int cellCount = 0;
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foreach (Voronoi2.VoronoiCell cell in cells)
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{
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Vector2 diff = cell.Center - position;
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if (diff.LengthSquared() > 5000.0f * 5000.0f) continue;
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obstacleDiff += diff;
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cellCount++;
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}
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if (cellCount > 0)
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{
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obstacleDiff /= cellCount;
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obstacleDist = obstacleDiff.Length();
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obstacleDiff = Vector2.Normalize(obstacleDiff);
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}
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}
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}
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}
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if (Swarm != null)
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{
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Vector2 midPoint = Swarm.MidPoint();
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float midPointDist = Vector2.Distance(SimPosition, midPoint) * 100.0f;
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if (midPointDist > Swarm.MaxDistance)
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{
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steeringManager.SteeringSeek(midPoint, ((midPointDist / Swarm.MaxDistance) - 1.0f) * prefab.Speed);
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}
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steeringManager.SteeringManual(deltaTime, Swarm.AvgVelocity() * Swarm.Cohesion);
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}
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if (prefab.WanderAmount > 0.0f)
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{
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steeringManager.SteeringWander(prefab.Speed);
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}
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if (obstacleDiff != Vector2.Zero)
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{
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steeringManager.SteeringManual(deltaTime, -obstacleDiff * (1.0f - obstacleDist / 5000.0f) * prefab.Speed);
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}
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steeringManager.Update(prefab.Speed);
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if (prefab.WanderZAmount > 0.0f)
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{
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wanderZPhase += Rand.Range(-prefab.WanderZAmount, prefab.WanderZAmount);
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velocity.Z = (float)Math.Sin(wanderZPhase) * prefab.Speed;
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}
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velocity = Vector3.Lerp(velocity, new Vector3(Steering.X, Steering.Y, velocity.Z), deltaTime);
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}
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public void Draw(SpriteBatch spriteBatch, Camera cam)
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{
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float rotation = 0.0f;
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if (!prefab.DisableRotation)
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{
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rotation = MathUtils.VectorToAngle(new Vector2(velocity.X, -velocity.Y));
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if (velocity.X < 0.0f) rotation -= MathHelper.Pi;
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}
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drawPosition = position;
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if (depth > 0.0f)
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{
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Vector2 camOffset = drawPosition - cam.WorldViewCenter;
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drawPosition -= camOffset * (depth / MaxDepth) * 0.05f;
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}
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prefab.Sprite.Draw(spriteBatch,
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new Vector2(drawPosition.X, -drawPosition.Y),
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Color.Lerp(Color.White, Level.Loaded.BackgroundColor, (depth / MaxDepth) * 0.2f),
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rotation, (1.0f - (depth / MaxDepth) * 0.2f) * prefab.Scale,
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velocity.X > 0.0f ? SpriteEffects.None : SpriteEffects.FlipHorizontally,
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(depth / MaxDepth));
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}
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}
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class Swarm
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{
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public List<BackgroundCreature> Members;
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public readonly float MaxDistance;
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public readonly float Cohesion;
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public Vector2 MidPoint()
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{
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if (Members.Count == 0) return Vector2.Zero;
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Vector2 midPoint = Vector2.Zero;
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foreach (BackgroundCreature member in Members)
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{
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midPoint += member.SimPosition;
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}
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midPoint /= Members.Count;
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return midPoint;
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}
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public Vector2 AvgVelocity()
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{
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if (Members.Count == 0) return Vector2.Zero;
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Vector2 avgVel = Vector2.Zero;
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foreach (BackgroundCreature member in Members)
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{
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avgVel += member.Velocity;
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}
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avgVel /= Members.Count;
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return avgVel;
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}
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public Swarm(List<BackgroundCreature> members, float maxDistance, float cohesion)
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{
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Members = members;
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MaxDistance = maxDistance;
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Cohesion = cohesion;
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foreach (BackgroundCreature bgSprite in members)
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{
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bgSprite.Swarm = this;
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}
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}
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}
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}
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+152
@@ -0,0 +1,152 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class BackgroundCreatureManager
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{
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const int MaxSprites = 100;
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const float CheckActiveInterval = 1.0f;
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private float checkActiveTimer;
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private List<BackgroundCreaturePrefab> prefabs = new List<BackgroundCreaturePrefab>();
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private List<BackgroundCreature> activeSprites = new List<BackgroundCreature>();
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public BackgroundCreatureManager(string configPath)
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{
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LoadConfig(new ContentFile(configPath, ContentType.BackgroundCreaturePrefabs));
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}
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public BackgroundCreatureManager(IEnumerable<ContentFile> files)
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{
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foreach(var file in files)
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{
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LoadConfig(file);
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}
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}
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private void LoadConfig(ContentFile config)
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{
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try
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{
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XDocument doc = XMLExtensions.TryLoadXml(config.Path);
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if (doc == null) { return; }
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var mainElement = doc.Root;
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if (mainElement.IsOverride())
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{
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mainElement = doc.Root.FirstElement();
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prefabs.Clear();
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DebugConsole.NewMessage($"Overriding all background creatures with '{config.Path}'", Color.Yellow);
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}
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else if (prefabs.Any())
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{
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DebugConsole.NewMessage($"Loading additional background creatures from file '{config.Path}'");
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}
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foreach (XElement element in mainElement.Elements())
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{
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prefabs.Add(new BackgroundCreaturePrefab(element));
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};
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError(String.Format("Failed to load BackgroundCreatures from {0}", config.Path), e);
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}
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}
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public void SpawnSprites(int count, Vector2? position = null)
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{
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activeSprites.Clear();
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if (prefabs.Count == 0) return;
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count = Math.Min(count, MaxSprites);
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for (int i = 0; i < count; i++ )
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{
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Vector2 pos = Vector2.Zero;
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if (position == null)
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{
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var wayPoints = WayPoint.WayPointList.FindAll(wp => wp.Submarine==null);
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if (wayPoints.Any())
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{
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WayPoint wp = wayPoints[Rand.Int(wayPoints.Count, Rand.RandSync.ClientOnly)];
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pos = new Vector2(wp.Rect.X, wp.Rect.Y);
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pos += Rand.Vector(200.0f, Rand.RandSync.ClientOnly);
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}
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else
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{
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pos = Rand.Vector(2000.0f, Rand.RandSync.ClientOnly);
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}
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}
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else
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{
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pos = (Vector2)position;
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}
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var prefab = prefabs[Rand.Int(prefabs.Count, Rand.RandSync.ClientOnly)];
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int amount = Rand.Range(prefab.SwarmMin, prefab.SwarmMax, Rand.RandSync.ClientOnly);
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List<BackgroundCreature> swarmMembers = new List<BackgroundCreature>();
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for (int n = 0; n < amount; n++)
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{
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var newSprite = new BackgroundCreature(prefab, pos);
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activeSprites.Add(newSprite);
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swarmMembers.Add(newSprite);
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}
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if (amount > 0)
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{
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new Swarm(swarmMembers, prefab.SwarmRadius, prefab.SwarmCohesion);
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}
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}
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}
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public void ClearSprites()
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{
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activeSprites.Clear();
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}
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public void Update(float deltaTime, Camera cam)
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{
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if (checkActiveTimer < 0.0f)
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{
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foreach (BackgroundCreature sprite in activeSprites)
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{
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sprite.Enabled = Math.Abs(sprite.TransformedPosition.X - cam.WorldViewCenter.X) < cam.WorldView.Width &&
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Math.Abs(sprite.TransformedPosition.Y - cam.WorldViewCenter.Y) < cam.WorldView.Height;
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}
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checkActiveTimer = CheckActiveInterval;
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}
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else
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{
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checkActiveTimer -= deltaTime;
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}
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foreach (BackgroundCreature sprite in activeSprites)
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{
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if (!sprite.Enabled) continue;
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sprite.Update(deltaTime);
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}
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}
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public void Draw(SpriteBatch spriteBatch, Camera cam)
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{
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foreach (BackgroundCreature sprite in activeSprites)
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{
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if (!sprite.Enabled) continue;
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sprite.Draw(spriteBatch, cam);
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}
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}
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}
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}
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+50
@@ -0,0 +1,50 @@
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class BackgroundCreaturePrefab
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{
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public readonly Sprite Sprite;
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public readonly float Speed;
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public readonly float WanderAmount;
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public readonly float WanderZAmount;
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public readonly int SwarmMin, SwarmMax;
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public readonly float SwarmRadius, SwarmCohesion;
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public readonly bool DisableRotation;
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public readonly float Scale;
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public BackgroundCreaturePrefab(XElement element)
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{
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Speed = element.GetAttributeFloat("speed", 1.0f);
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WanderAmount = element.GetAttributeFloat("wanderamount", 0.0f);
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WanderZAmount = element.GetAttributeFloat("wanderzamount", 0.0f);
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SwarmMin = element.GetAttributeInt("swarmmin", 1);
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SwarmMax = element.GetAttributeInt("swarmmax", 1);
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SwarmRadius = element.GetAttributeFloat("swarmradius", 200.0f);
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SwarmCohesion = element.GetAttributeFloat("swarmcohesion", 0.2f);
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DisableRotation = element.GetAttributeBool("disablerotation", false);
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Scale = element.GetAttributeFloat("scale", 1.0f);
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foreach (XElement subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("sprite", System.StringComparison.OrdinalIgnoreCase)) { continue; }
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Sprite = new Sprite(subElement, lazyLoad: true);
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break;
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}
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}
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}
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}
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Reference in New Issue
Block a user