(61d00a474) v0.9.7.1
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class StatusHUD : ItemComponent
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{
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private static readonly string[] BleedingTexts =
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{
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TextManager.Get("MinorBleeding"),
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TextManager.Get("Bleeding"),
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TextManager.Get("HeavyBleeding"),
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TextManager.Get("CatastrophicBleeding")
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};
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private static readonly string[] HealthTexts =
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{
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TextManager.Get("NoInjuries"),
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TextManager.Get("MinorInjuries"),
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TextManager.Get("Injuries"),
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TextManager.Get("MajorInjuries"),
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TextManager.Get("CriticalInjuries")
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};
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private static readonly string[] OxygenTexts =
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{
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TextManager.Get("OxygenNormal"),
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TextManager.Get("OxygenReduced"),
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TextManager.Get("OxygenLow"),
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TextManager.Get("NotBreathing")
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};
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[Serialize(500.0f, false, description: "How close to a target the user must be to see their health data (in pixels).")]
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public float Range
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{
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get;
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private set;
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}
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[Serialize(50.0f, false, description: "The range within which the health info texts fades out.")]
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public float FadeOutRange
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{
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get;
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private set;
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}
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private readonly List<Character> visibleCharacters = new List<Character>();
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private const float UpdateInterval = 0.5f;
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private float updateTimer;
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private Character equipper;
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public IEnumerable<Character> VisibleCharacters
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{
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get
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{
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if (equipper == null || equipper.Removed) { return Enumerable.Empty<Character>(); }
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return visibleCharacters;
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}
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}
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public override void Update(float deltaTime, Camera cam)
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{
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base.Update(deltaTime, cam);
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if (equipper == null || equipper.Removed)
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{
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IsActive = false;
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return;
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}
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if (updateTimer > 0.0f)
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{
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updateTimer -= deltaTime;
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return;
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}
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visibleCharacters.Clear();
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foreach (Character c in Character.CharacterList)
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{
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if (c == equipper || !c.Enabled || c.Removed) { continue; }
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float dist = Vector2.DistanceSquared(equipper.WorldPosition, c.WorldPosition);
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if (dist < Range * Range)
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{
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Vector2 diff = c.WorldPosition - equipper.WorldPosition;
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if (Submarine.CheckVisibility(equipper.SimPosition, equipper.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
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{
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visibleCharacters.Add(c);
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}
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}
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}
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updateTimer = UpdateInterval;
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}
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public override void Equip(Character character)
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{
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updateTimer = 0.0f;
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equipper = character;
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IsActive = true;
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}
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public override void Unequip(Character character)
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{
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equipper = null;
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IsActive = false;
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (character == null) { return; }
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GUI.UIGlow.Draw(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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Color.LightGreen * 0.5f);
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Character closestCharacter = null;
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float closestDist = float.PositiveInfinity;
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foreach (Character c in visibleCharacters)
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{
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if (c == character || !c.Enabled || c.Removed) { continue; }
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float dist = Vector2.DistanceSquared(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), c.WorldPosition);
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if (dist < closestDist)
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{
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closestCharacter = c;
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closestDist = dist;
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}
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}
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if (closestCharacter != null)
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{
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float dist = Vector2.Distance(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), closestCharacter.WorldPosition);
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DrawCharacterInfo(spriteBatch, closestCharacter, 1.0f - MathHelper.Max((dist - (Range - FadeOutRange)) / FadeOutRange, 0.0f));
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}
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}
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private void DrawCharacterInfo(SpriteBatch spriteBatch, Character target, float alpha = 1.0f)
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{
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Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.DrawPosition);
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hudPos += Vector2.UnitX * 50.0f;
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List<string> texts = new List<string>();
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List<Color> textColors = new List<Color>();
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if (target.Info != null)
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{
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texts.Add(target.Name);
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textColors.Add(GUI.Style.TextColor);
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}
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if (target.IsDead)
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{
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texts.Add(TextManager.Get("Deceased"));
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textColors.Add(GUI.Style.Red);
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texts.Add(
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target.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
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TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + target.CauseOfDeath.Type.ToString())));
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textColors.Add(GUI.Style.Red);
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}
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else
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{
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if (target.IsUnconscious)
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{
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texts.Add(TextManager.Get("Unconscious"));
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textColors.Add(GUI.Style.Orange);
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}
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if (target.Stun > 0.01f)
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{
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texts.Add(TextManager.Get("Stunned"));
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textColors.Add(GUI.Style.Orange);
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}
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int oxygenTextIndex = MathHelper.Clamp((int)Math.Floor((1.0f - (target.Oxygen / 100.0f)) * OxygenTexts.Length), 0, OxygenTexts.Length - 1);
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texts.Add(OxygenTexts[oxygenTextIndex]);
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textColors.Add(Color.Lerp(GUI.Style.Red, GUI.Style.Green, target.Oxygen / 100.0f));
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if (target.Bleeding > 0.0f)
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{
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int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 100.0f) * BleedingTexts.Length, 0, BleedingTexts.Length - 1);
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texts.Add(BleedingTexts[bleedingTextIndex]);
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textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, target.Bleeding / 100.0f));
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}
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var allAfflictions = target.CharacterHealth.GetAllAfflictions();
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Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
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foreach (Affliction affliction in allAfflictions)
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{
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if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) continue;
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if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
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{
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combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
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}
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else
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{
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combinedAfflictionStrengths[affliction.Prefab] = affliction.Strength;
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}
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}
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foreach (AfflictionPrefab affliction in combinedAfflictionStrengths.Keys)
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{
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texts.Add(TextManager.AddPunctuation(':', affliction.Name, ((int)combinedAfflictionStrengths[affliction]).ToString() + " %"));
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textColors.Add(Color.Lerp(GUI.Style.Orange, GUI.Style.Red, combinedAfflictionStrengths[affliction] / affliction.MaxStrength));
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}
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}
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GUI.DrawString(spriteBatch, hudPos, texts[0], textColors[0] * alpha, Color.Black * 0.7f * alpha, 2, GUI.SubHeadingFont);
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hudPos.X += 5.0f;
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hudPos.Y += 24.0f;
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hudPos.X = (int)hudPos.X;
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hudPos.Y = (int)hudPos.Y;
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for (int i = 1; i < texts.Count; i++)
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{
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GUI.DrawString(spriteBatch, hudPos, texts[i], textColors[i] * alpha, Color.Black * 0.7f * alpha, 2, GUI.SmallFont);
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hudPos.Y += 18.0f;
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}
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}
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}
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}
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