(61d00a474) v0.9.7.1
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using Barotrauma.Networking;
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using Barotrauma.Sounds;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
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{
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//how long the rewiring sound plays after doing changes to the wiring
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const float RewireSoundDuration = 5.0f;
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public static Wire HighlightedWire;
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private SoundChannel rewireSoundChannel;
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private float rewireSoundTimer;
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public float Scale
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{
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get { return GuiFrame.Rect.Width / 400.0f; }
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}
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partial void InitProjSpecific(XElement element)
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{
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if (GuiFrame == null) { return; }
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new GUICustomComponent(new RectTransform(Vector2.One, GuiFrame.RectTransform), DrawConnections, null)
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{
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UserData = this
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};
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}
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public void TriggerRewiringSound()
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{
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rewireSoundTimer = RewireSoundDuration;
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}
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partial void UpdateProjSpecific(float deltaTime)
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{
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foreach (Wire wire in DisconnectedWires)
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{
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if (Rand.Range(0.0f, 500.0f) < 1.0f)
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{
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SoundPlayer.PlaySound("zap", item.WorldPosition, hullGuess: item.CurrentHull);
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Vector2 baseVel = new Vector2(0.0f, -100.0f);
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for (int i = 0; i < 5; i++)
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{
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var particle = GameMain.ParticleManager.CreateParticle("spark", item.WorldPosition,
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baseVel + Rand.Vector(100.0f), 0.0f, item.CurrentHull);
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if (particle != null) { particle.Size *= Rand.Range(0.5f, 1.0f); }
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}
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}
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}
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rewireSoundTimer -= deltaTime;
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if (user != null && user.SelectedConstruction == item && rewireSoundTimer > 0.0f)
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{
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if (rewireSoundChannel == null || !rewireSoundChannel.IsPlaying)
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{
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rewireSoundChannel = SoundPlayer.PlaySound("rewire", item.WorldPosition, hullGuess: item.CurrentHull);
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}
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}
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else
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{
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rewireSoundChannel?.FadeOutAndDispose();
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rewireSoundChannel = null;
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rewireSoundTimer = 0.0f;
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}
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}
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public override void Move(Vector2 amount)
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{
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if (item.Submarine == null || item.Submarine.Loading || Screen.Selected != GameMain.SubEditorScreen) { return; }
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MoveConnectedWires(amount);
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}
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public override bool ShouldDrawHUD(Character character)
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{
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return character == Character.Controlled && character == user && character.SelectedConstruction == item;
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame?.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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if (character != Character.Controlled || character != user || character.SelectedConstruction != item) { return; }
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if (HighlightedWire != null)
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{
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HighlightedWire.Item.IsHighlighted = true;
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if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) HighlightedWire.Connections[0].Item.IsHighlighted = true;
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if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) HighlightedWire.Connections[1].Item.IsHighlighted = true;
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}
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}
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private void DrawConnections(SpriteBatch spriteBatch, GUICustomComponent container)
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{
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if (user != Character.Controlled || user == null) { return; }
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HighlightedWire = null;
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Connection.DrawConnections(spriteBatch, this, user);
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foreach (UISprite sprite in GUI.Style.GetComponentStyle("ConnectionPanelFront").Sprites[GUIComponent.ComponentState.None])
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{
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sprite.Draw(spriteBatch, GuiFrame.Rect, Color.White, SpriteEffects.None);
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}
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}
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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if (GameMain.Client.MidRoundSyncing)
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{
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//delay reading the state until midround syncing is done
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//because some of the wires connected to the panel may not exist yet
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long msgStartPos = msg.BitPosition;
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msg.ReadUInt16(); //user ID
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foreach (Connection connection in Connections)
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{
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for (int i = 0; i < Connection.MaxLinked; i++)
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{
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msg.ReadUInt16();
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}
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}
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ushort disconnectedWireCount = msg.ReadUInt16();
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for (int i = 0; i < disconnectedWireCount; i++)
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{
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msg.ReadUInt16();
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}
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int msgLength = (int)(msg.BitPosition - msgStartPos);
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msg.BitPosition = (int)msgStartPos;
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StartDelayedCorrection(type, msg.ExtractBits(msgLength), sendingTime, waitForMidRoundSync: true);
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}
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else
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{
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//don't trigger rewiring sounds if the rewiring is being done by the local user (in that case we'll trigger it locally)
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if (Character.Controlled == null || user != Character.Controlled) { TriggerRewiringSound(); }
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ApplyRemoteState(msg);
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}
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}
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private void ApplyRemoteState(IReadMessage msg)
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{
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List<Wire> prevWires = Connections.SelectMany(c => c.Wires.Where(w => w != null)).ToList();
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List<Wire> newWires = new List<Wire>();
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ushort userID = msg.ReadUInt16();
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if (userID == 0)
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{
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user = null;
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}
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else
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{
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user = Entity.FindEntityByID(userID) as Character;
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base.IsActive = true;
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}
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foreach (Connection connection in Connections)
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{
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connection.ClearConnections();
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}
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foreach (Connection connection in Connections)
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{
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for (int i = 0; i < Connection.MaxLinked; i++)
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{
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ushort wireId = msg.ReadUInt16();
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if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
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Wire wireComponent = wireItem.GetComponent<Wire>();
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if (wireComponent == null) { continue; }
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newWires.Add(wireComponent);
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connection.SetWire(i, wireComponent);
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wireComponent.Connect(connection, false);
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}
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}
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List<Wire> previousDisconnectedWires = new List<Wire>(DisconnectedWires);
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DisconnectedWires.Clear();
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ushort disconnectedWireCount = msg.ReadUInt16();
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for (int i = 0; i < disconnectedWireCount; i++)
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{
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ushort wireId = msg.ReadUInt16();
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if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
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Wire wireComponent = wireItem.GetComponent<Wire>();
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if (wireComponent == null) { continue; }
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DisconnectedWires.Add(wireComponent);
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base.IsActive = true;
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}
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foreach (Wire wire in prevWires)
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{
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bool connected = wire.Connections[0] != null || wire.Connections[1] != null;
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if (!connected)
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{
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foreach (Item item in Item.ItemList)
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{
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var connectionPanel = item.GetComponent<ConnectionPanel>();
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if (connectionPanel != null && connectionPanel.DisconnectedWires.Contains(wire))
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{
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connected = true;
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break;
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}
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}
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}
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if (wire.Item.ParentInventory == null && !connected)
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{
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wire.Item.Drop(null);
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}
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}
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foreach (Wire disconnectedWire in previousDisconnectedWires)
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{
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if (disconnectedWire.Connections[0] == null &&
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disconnectedWire.Connections[1] == null &&
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!DisconnectedWires.Contains(disconnectedWire))
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{
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disconnectedWire.Item.Drop(dropper: null);
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}
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}
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}
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}
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}
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