(61d00a474) v0.9.7.1
This commit is contained in:
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata;
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namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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private GUIListBox itemList;
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private GUIFrame selectedItemFrame;
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private GUIFrame selectedItemReqsFrame;
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public GUIButton ActivateButton
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{
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get { return activateButton; }
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}
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private GUIButton activateButton;
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private GUITextBox itemFilterBox;
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private GUIComponent outputSlot;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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public FabricationRecipe SelectedItem
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{
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get { return selectedItem; }
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}
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private FabricationRecipe selectedItem;
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private GUIComponent inSufficientPowerWarning;
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private FabricationRecipe pendingFabricatedItem;
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private Pair<Rectangle, string> tooltip;
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partial void InitProjSpecific()
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{
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CreateGUI();
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GameMain.Instance.OnResolutionChanged += RecreateGUI;
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}
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private void RecreateGUI()
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{
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GuiFrame.ClearChildren();
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CreateGUI();
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OnItemLoadedProjSpecific();
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}
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private void CreateGUI()
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter);
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// === LABEL === //
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.05f), paddedFrame.RectTransform), item.Name, font: GUI.SubHeadingFont)
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{
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TextAlignment = Alignment.Center,
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AutoScaleVertical = true
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};
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var mainFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), paddedFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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RelativeSpacing = 0.02f
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};
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// === TOP AREA ===
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var topFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.65f), mainFrame.RectTransform), style: "InnerFrameDark");
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// === ITEM LIST ===
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var itemListFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), topFrame.RectTransform), childAnchor: Anchor.Center);
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var paddedItemFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), itemListFrame.RectTransform))
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{
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Stretch = true,
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RelativeSpacing = 0.03f
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};
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var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), paddedItemFrame.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.03f,
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UserData = "filterarea"
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};
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.SubHeadingFont)
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true
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};
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itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), createClearButton: true);
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itemFilterBox.OnTextChanged += (textBox, text) =>
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{
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FilterEntities(text);
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return true;
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};
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filterArea.RectTransform.MaxSize = new Point(int.MaxValue, itemFilterBox.Rect.Height);
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itemList = new GUIListBox(new RectTransform(new Vector2(1f, 0.9f), paddedItemFrame.RectTransform), style: null)
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{
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OnSelected = (component, userdata) =>
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{
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selectedItem = userdata as FabricationRecipe;
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if (selectedItem != null) SelectItem(Character.Controlled, selectedItem);
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return true;
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}
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};
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// === SEPARATOR === //
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new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), topFrame.RectTransform, Anchor.Center), style: "VerticalLine");
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// === OUTPUT AREA === //
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var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), topFrame.RectTransform, Anchor.TopRight), childAnchor: Anchor.Center);
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var paddedOutputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), outputArea.RectTransform));
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var outputTopArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5F), paddedOutputArea.RectTransform, Anchor.Center), isHorizontal: true);
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// === OUTPUT SLOT === //
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outputSlot = new GUIFrame(new RectTransform(new Vector2(0.4f, 1f), outputTopArea.RectTransform), style: null);
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1.2f), outputSlot.RectTransform, Anchor.BottomCenter), style: null);
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new GUICustomComponent(new RectTransform(Vector2.One, outputInventoryHolder.RectTransform), DrawOutputOverLay) { CanBeFocused = false };
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// === DESCRIPTION === //
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selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.6f, 1f), outputTopArea.RectTransform), style: null);
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// === REQUIREMENTS === //
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selectedItemReqsFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedOutputArea.RectTransform), style: null);
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// === BOTTOM AREA === //
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var bottomFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.3f), mainFrame.RectTransform), style: null);
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// === SEPARATOR === //
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var separatorArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.15f), bottomFrame.RectTransform, Anchor.TopCenter), childAnchor: Anchor.CenterLeft, isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.03f
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};
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var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, separatorArea.RectTransform), TextManager.Get("uilabel.input"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
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inputLabel.RectTransform.Resize(new Point((int) inputLabel.Font.MeasureString(inputLabel.Text).X, inputLabel.RectTransform.Rect.Height));
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new GUIFrame(new RectTransform(Vector2.One, separatorArea.RectTransform), style: "HorizontalLine");
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// === INPUT AREA === //
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var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 1f), bottomFrame.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft);
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// === INPUT SLOTS === //
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
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new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay) { CanBeFocused = false };
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// === ACTIVATE BUTTON === //
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var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterRight);
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activateButton = new GUIButton(new RectTransform(new Vector2(1f, 0.6f), buttonFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "DeviceButton")
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{
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OnClicked = StartButtonClicked,
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UserData = selectedItem,
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Enabled = false
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};
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// === POWER WARNING === //
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
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TextManager.Get("FabricatorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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Visible = false,
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CanBeFocused = false
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};
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CreateRecipes();
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}
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partial void CreateRecipes()
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{
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itemList.Content.RectTransform.ClearChildren();
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foreach (FabricationRecipe fi in fabricationRecipes)
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{
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var frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, (int)(40 * GUI.yScale)), itemList.Content.RectTransform), style: null)
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{
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UserData = fi,
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HoverColor = Color.Gold * 0.2f,
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SelectedColor = Color.Gold * 0.5f,
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ToolTip = fi.TargetItem.Description
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};
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var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
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childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
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var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
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if (itemIcon != null)
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{
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new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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ToolTip = fi.TargetItem.Description
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};
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}
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), fi.DisplayName)
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true,
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ToolTip = fi.TargetItem.Description
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};
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}
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}
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partial void OnItemLoadedProjSpecific()
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{
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inputContainer.AllowUIOverlap = true;
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inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
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outputContainer.AllowUIOverlap = true;
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outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
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}
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partial void SelectProjSpecific(Character character)
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{
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// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
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// Only do this if there's only one linked component. If you link more containers then may
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// GUI.PreventElementOverlap have mercy on your HUD layout
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if (item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
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{
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foreach (MapEntity linkedTo in item.linkedTo)
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{
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if (!(linkedTo is Item linkedItem)) continue;
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if (!linkedItem.Components.Any()) continue;
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var itemContainer = linkedItem.Components.First();
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if (itemContainer == null) { continue; }
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if (!itemContainer.Item.DisplaySideBySideWhenLinked) continue;
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// how much spacing do we want between the components
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var padding = (int) (8 * GUI.Scale);
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// Move the linked container to the right and move the fabricator to the left
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
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}
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}
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var nonItems = itemList.Content.Children.Where(c => !(c.UserData is FabricationRecipe)).ToList();
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nonItems.ForEach(i => itemList.Content.RemoveChild(i));
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itemList.Content.RectTransform.SortChildren((c1, c2) =>
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{
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var item1 = c1.GUIComponent.UserData as FabricationRecipe;
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var item2 = c2.GUIComponent.UserData as FabricationRecipe;
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bool hasSkills1 = DegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
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bool hasSkills2 = DegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
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if (hasSkills1 != hasSkills2)
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{
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return hasSkills1 ? -1 : 1;
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}
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return string.Compare(item1.DisplayName, item2.DisplayName);
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});
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var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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};
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sufficientSkillsText.RectTransform.SetAsFirstChild();
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var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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};
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var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && DegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
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if (firstinSufficient != null)
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{
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insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
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}
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}
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private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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{
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int slotIndex = 0;
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var missingItems = new List<FabricationRecipe.RequiredItem>();
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foreach (FabricationRecipe.RequiredItem requiredItem in targetItem.RequiredItems)
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{
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for (int i = 0; i < requiredItem.Amount; i++)
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{
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missingItems.Add(requiredItem);
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}
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}
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foreach (Item item in inputContainer.Inventory.Items)
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{
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if (item == null) { continue; }
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missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefab == item.prefab));
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}
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var availableIngredients = GetAvailableIngredients();
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foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
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{
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while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.Items[slotIndex] != null)
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{
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slotIndex++;
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}
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//highlight suitable ingredients in linked inventories
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foreach (Item item in availableIngredients)
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{
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if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
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{
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int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
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//slots are null if the inventory has never been displayed
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//(linked item, but the UI is not set to be displayed at the same time)
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if (item.ParentInventory.slots != null)
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{
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if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
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if (slotIndex < inputContainer.Capacity)
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{
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inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
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}
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}
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}
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}
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}
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if (slotIndex >= inputContainer.Capacity) { break; }
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var itemIcon = requiredItem.ItemPrefab.InventoryIcon ?? requiredItem.ItemPrefab.sprite;
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Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
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if (slotRect.Contains(PlayerInput.MousePosition))
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{
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string toolTipText = requiredItem.ItemPrefab.Name;
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if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
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{
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toolTipText += '\n' + requiredItem.ItemPrefab.Description;
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}
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tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
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}
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slotIndex++;
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}
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}
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}
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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if (outputContainer.Inventory.Items.First() != null) { return; }
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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{
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var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
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Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
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if (fabricatedItem != null)
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{
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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slotRect.X, slotRect.Y + (int)(slotRect.Height * (1.0f - progressState)),
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slotRect.Width, (int)(slotRect.Height * progressState)),
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GUI.Style.Green * 0.5f, isFilled: true);
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}
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: targetItem.TargetItem.InventoryIconColor * 0.4f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
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}
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if (tooltip != null)
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{
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
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tooltip = null;
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}
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}
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private bool FilterEntities(string filter)
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{
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if (string.IsNullOrWhiteSpace(filter))
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{
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itemList.Content.Children.ForEach(c => c.Visible = true);
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return true;
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}
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filter = filter.ToLower();
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foreach (GUIComponent child in itemList.Content.Children)
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{
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.ToLower().Contains(filter);
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}
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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return true;
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}
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public bool ClearFilter()
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{
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FilterEntities("");
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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itemFilterBox.Text = "";
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return true;
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}
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private bool SelectItem(Character user, FabricationRecipe selectedItem)
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{
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selectedItemFrame.ClearChildren();
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selectedItemReqsFrame.ClearChildren();
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f };
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var paddedReqFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), selectedItemReqsFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f };
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/*var itemIcon = selectedItem.TargetItem.InventoryIcon ?? selectedItem.TargetItem.sprite;
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if (itemIcon != null)
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{
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), paddedFrame.RectTransform),
|
||||
itemIcon, scaleToFit: true)
|
||||
{
|
||||
Color = selectedItem.TargetItem.InventoryIconColor
|
||||
};
|
||||
}*/
|
||||
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
|
||||
{
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
|
||||
nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, nameBlock.Padding.Z, nameBlock.Padding.W);
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(selectedItem.TargetItem.Description))
|
||||
{
|
||||
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
selectedItem.TargetItem.Description,
|
||||
font: GUI.SmallFont, wrap: true);
|
||||
description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W);
|
||||
|
||||
while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height)
|
||||
{
|
||||
var lines = description.WrappedText.Split('\n');
|
||||
var newString = string.Join('\n', lines.Take(lines.Length - 1));
|
||||
description.Text = newString.Substring(0, newString.Length - 4) + "...";
|
||||
description.CalculateHeightFromText();
|
||||
description.ToolTip = selectedItem.TargetItem.Description;
|
||||
}
|
||||
}
|
||||
|
||||
List<Skill> inadequateSkills = new List<Skill>();
|
||||
if (user != null)
|
||||
{
|
||||
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
|
||||
}
|
||||
|
||||
if (selectedItem.RequiredSkills.Any())
|
||||
{
|
||||
string text = "";
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform),
|
||||
TextManager.Get("FabricatorRequiredSkills"), textColor: inadequateSkills.Any() ? GUI.Style.Red : GUI.Style.Green, font: GUI.SubHeadingFont)
|
||||
{
|
||||
AutoScaleHorizontal = true,
|
||||
};
|
||||
foreach (Skill skill in selectedItem.RequiredSkills)
|
||||
{
|
||||
text += TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + skill.Level;
|
||||
if (skill != selectedItem.RequiredSkills.Last()) { text += "\n"; }
|
||||
}
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), text, font: GUI.SmallFont);
|
||||
}
|
||||
|
||||
float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
|
||||
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
|
||||
|
||||
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform),
|
||||
TextManager.Get("FabricatorRequiredTime") , textColor: ToolBox.GradientLerp(degreeOfSuccess, GUI.Style.Red, Color.Yellow, GUI.Style.Green), font: GUI.SubHeadingFont)
|
||||
{
|
||||
AutoScaleHorizontal = true,
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), ToolBox.SecondsToReadableTime(requiredTime),
|
||||
font: GUI.SmallFont);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void HighlightRecipe(string identifier, Color color)
|
||||
{
|
||||
foreach (GUIComponent child in itemList.Content.Children)
|
||||
{
|
||||
FabricationRecipe recipe = child.UserData as FabricationRecipe;
|
||||
if (recipe?.DisplayName == null) { continue; }
|
||||
if (recipe.TargetItem.Identifier == identifier)
|
||||
{
|
||||
if (child.FlashTimer > 0.0f) return;
|
||||
child.Flash(color, 1.5f, false);
|
||||
|
||||
for (int i = 0; i < child.CountChildren; i++)
|
||||
{
|
||||
var grandChild = child.GetChild(i);
|
||||
if (grandChild is GUITextBlock) continue;
|
||||
grandChild.Flash(color, 1.5f, false);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool StartButtonClicked(GUIButton button, object obj)
|
||||
{
|
||||
if (selectedItem == null) { return false; }
|
||||
if (!outputContainer.Inventory.IsEmpty())
|
||||
{
|
||||
outputSlot.Flash(GUI.Style.Red);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
pendingFabricatedItem = fabricatedItem != null ? null : selectedItem;
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fabricatedItem == null)
|
||||
{
|
||||
StartFabricating(selectedItem, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
CancelFabricating(Character.Controlled);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
activateButton.Enabled = false;
|
||||
inSufficientPowerWarning.Visible = currPowerConsumption > 0 && !hasPower;
|
||||
|
||||
var availableIngredients = GetAvailableIngredients();
|
||||
if (character != null)
|
||||
{
|
||||
foreach (GUIComponent child in itemList.Content.Children)
|
||||
{
|
||||
var itemPrefab = child.UserData as FabricationRecipe;
|
||||
if (itemPrefab == null) continue;
|
||||
|
||||
bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients);
|
||||
if (itemPrefab == selectedItem)
|
||||
{
|
||||
activateButton.Enabled = canBeFabricated;
|
||||
}
|
||||
|
||||
var childContainer = child.GetChild<GUILayoutGroup>();
|
||||
|
||||
childContainer.GetChild<GUITextBlock>().TextColor = Color.White * (canBeFabricated ? 1.0f : 0.5f);
|
||||
childContainer.GetChild<GUIImage>().Color = itemPrefab.TargetItem.InventoryIconColor * (canBeFabricated ? 1.0f : 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
|
||||
{
|
||||
int itemIndex = pendingFabricatedItem == null ? -1 : fabricationRecipes.IndexOf(pendingFabricatedItem);
|
||||
msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
|
||||
UInt16 userID = msg.ReadUInt16();
|
||||
Character user = Entity.FindEntityByID(userID) as Character;
|
||||
|
||||
if (itemIndex == -1 || user == null)
|
||||
{
|
||||
CancelFabricating();
|
||||
}
|
||||
else
|
||||
{
|
||||
//if already fabricating the selected item, return
|
||||
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) { return; }
|
||||
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) { return; }
|
||||
|
||||
SelectItem(user, fabricationRecipes[itemIndex]);
|
||||
StartFabricating(fabricationRecipes[itemIndex], user);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
GameMain.Instance.OnResolutionChanged -= RecreateGUI;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user