(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework;
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using System.Linq;
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namespace Barotrauma
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{
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class RoundSummary
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{
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private Location startLocation, endLocation;
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private GameSession gameSession;
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private Mission selectedMission;
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public RoundSummary(GameSession gameSession)
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{
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this.gameSession = gameSession;
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startLocation = gameSession.StartLocation;
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endLocation = gameSession.EndLocation;
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selectedMission = gameSession.Mission;
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}
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public GUIFrame CreateSummaryFrame(string endMessage)
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{
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bool singleplayer = GameMain.NetworkMember == null;
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bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsUnconscious);
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bool progress = Submarine.MainSub.AtEndPosition;
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if (!singleplayer)
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{
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SoundPlayer.OverrideMusicType = gameOver ? "crewdead" : "endround";
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SoundPlayer.OverrideMusicDuration = 18.0f;
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}
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GUIFrame frame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
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{
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UserData = "roundsummary"
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};
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int width = 760, height = 500;
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GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center))
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{
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Stretch = true,
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RelativeSpacing = 0.03f
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};
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GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform))
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{
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Spacing = (int)(5 * GUI.Scale)
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), infoTextBox.Content.RectTransform), style: null);
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string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
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new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
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var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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summaryText, wrap: true);
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GUIComponent endText = null;
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if (!string.IsNullOrWhiteSpace(endMessage))
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{
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endText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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TextManager.GetServerMessage(endMessage), wrap: true);
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}
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//don't show the mission info if the mission was not completed and there's no localized "mission failed" text available
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if (GameMain.GameSession.Mission != null)
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{
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string message = GameMain.GameSession.Mission.Completed ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage;
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if (!string.IsNullOrEmpty(message))
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{
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//spacing
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var spacingTransform = new RectTransform(new Vector2(1.0f, 0.1f), infoTextBox.Content.RectTransform);
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new GUIFrame(spacingTransform, style: null);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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TextManager.AddPunctuation(':', TextManager.Get("Mission"), GameMain.GameSession.Mission.Name),
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font: GUI.LargeFont);
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var missionInfo = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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message, wrap: true);
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if (GameMain.GameSession.Mission.Completed && singleplayer)
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{
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var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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TextManager.GetWithVariable("MissionReward", "[reward]", GameMain.GameSession.Mission.Reward.ToString()));
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}
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}
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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TextManager.Get("RoundSummaryCrewStatus"), font: GUI.LargeFont);
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GUIListBox characterListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), paddedFrame.RectTransform, minSize: new Point(0, 75)), isHorizontal: true);
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foreach (CharacterInfo characterInfo in gameSession.CrewManager.GetCharacterInfos())
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{
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if (GameMain.GameSession.Mission is CombatMission &&
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characterInfo.TeamID != GameMain.GameSession.WinningTeam)
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{
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continue;
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}
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var characterFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), characterListBox.Content.RectTransform, minSize: new Point(170, 0)))
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{
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CanBeFocused = false,
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Stretch = true
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};
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characterInfo.CreateCharacterFrame(characterFrame,
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characterInfo.Job != null ? (characterInfo.Name + '\n' + "(" + characterInfo.Job.Name + ")") : characterInfo.Name, null);
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string statusText = TextManager.Get("StatusOK");
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Color statusColor = Color.DarkGreen;
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Character character = characterInfo.Character;
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if (character == null || character.IsDead)
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{
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if (characterInfo.CauseOfDeath == null)
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{
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statusText = TextManager.Get("CauseOfDeathDescription.Unknown");
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}
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else if (characterInfo.CauseOfDeath.Type == CauseOfDeathType.Affliction && characterInfo.CauseOfDeath.Affliction == null)
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{
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string errorMsg = "Character \"" + character.Name + "\" had an invalid cause of death (the type of the cause of death was Affliction, but affliction was not specified).";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("RoundSummary:InvalidCauseOfDeath", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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statusText = TextManager.Get("CauseOfDeathDescription.Unknown");
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}
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else
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{
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statusText = characterInfo.CauseOfDeath.Type == CauseOfDeathType.Affliction ?
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characterInfo.CauseOfDeath.Affliction.CauseOfDeathDescription :
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TextManager.Get("CauseOfDeathDescription." + characterInfo.CauseOfDeath.Type.ToString());
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}
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statusColor = Color.DarkRed;
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}
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else
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{
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if (character.IsUnconscious)
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{
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statusText = TextManager.Get("Unconscious");
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statusColor = Color.DarkOrange;
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}
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else if (character.Vitality / character.MaxVitality < 0.8f)
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{
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statusText = TextManager.Get("Injured");
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statusColor = Color.DarkOrange;
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}
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}
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var textHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), characterFrame.RectTransform, Anchor.BottomCenter), style: "InnerGlow", color: statusColor);
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new GUITextBlock(new RectTransform(Vector2.One, textHolder.RectTransform, Anchor.Center),
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statusText, Color.White,
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textAlignment: Alignment.Center,
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wrap: true, font: GUI.SmallFont, style: null);
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}
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new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), isHorizontal: true, childAnchor: Anchor.BottomRight)
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{
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RelativeSpacing = 0.05f,
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UserData = "buttonarea"
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};
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paddedFrame.Recalculate();
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foreach (GUIComponent child in infoTextBox.Content.Children)
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{
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child.CanBeFocused = false;
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if (child is GUITextBlock textBlock)
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{
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textBlock.CalculateHeightFromText();
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}
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}
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return frame;
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}
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}
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}
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