(61d00a474) v0.9.7.1
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class Graph
|
||||
{
|
||||
private float[] values;
|
||||
|
||||
public Graph(int arraySize = 100)
|
||||
{
|
||||
values = new float[arraySize];
|
||||
}
|
||||
|
||||
public float LargestValue()
|
||||
{
|
||||
float maxValue = 0.0f;
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
if (values[i] > maxValue) maxValue = values[i];
|
||||
}
|
||||
return maxValue;
|
||||
}
|
||||
|
||||
public float Average()
|
||||
{
|
||||
return values.Length == 0 ? 0.0f : values.Average();
|
||||
}
|
||||
|
||||
public void Update(float newValue)
|
||||
{
|
||||
for (int i = values.Length - 1; i > 0; i--)
|
||||
{
|
||||
values[i] = values[i - 1];
|
||||
}
|
||||
values[0] = newValue;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color)
|
||||
{
|
||||
float graphMaxVal = 1.0f;
|
||||
if (maxVal == null)
|
||||
{
|
||||
graphMaxVal = LargestValue();
|
||||
}
|
||||
else if (maxVal > 0.0f)
|
||||
{
|
||||
graphMaxVal = (float)maxVal;
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.White);
|
||||
|
||||
if (values.Length == 0) return;
|
||||
|
||||
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
|
||||
float yScale = (float)rect.Height / graphMaxVal;
|
||||
|
||||
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
|
||||
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
|
||||
for (int i = 1; i < values.Length - 1; i++)
|
||||
{
|
||||
currX -= lineWidth;
|
||||
Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale);
|
||||
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
|
||||
prevPoint = newPoint;
|
||||
}
|
||||
|
||||
Vector2 lastPoint = new Vector2(rect.X,
|
||||
rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user