(61d00a474) v0.9.7.1
This commit is contained in:
@@ -0,0 +1,535 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUITextBlock : GUIComponent
|
||||
{
|
||||
protected string text;
|
||||
|
||||
protected Alignment textAlignment;
|
||||
|
||||
private float textScale = 1;
|
||||
|
||||
protected Vector2 textPos;
|
||||
protected Vector2 origin;
|
||||
|
||||
protected Color textColor, disabledTextColor, selectedTextColor;
|
||||
|
||||
private string wrappedText;
|
||||
private string censoredText;
|
||||
|
||||
public delegate string TextGetterHandler();
|
||||
public TextGetterHandler TextGetter;
|
||||
|
||||
public bool Wrap;
|
||||
private bool playerInput;
|
||||
|
||||
public bool RoundToNearestPixel = true;
|
||||
|
||||
private bool overflowClipActive;
|
||||
public bool OverflowClip;
|
||||
|
||||
public bool OverflowClipActive
|
||||
{
|
||||
get { return overflowClipActive; }
|
||||
}
|
||||
|
||||
private float textDepth;
|
||||
|
||||
private ScalableFont originalFont;
|
||||
|
||||
public Vector2 TextOffset { get; set; }
|
||||
|
||||
private Vector4 padding;
|
||||
public Vector4 Padding
|
||||
{
|
||||
get { return padding; }
|
||||
set
|
||||
{
|
||||
padding = value;
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Font;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (base.Font == value) { return; }
|
||||
base.Font = originalFont = value;
|
||||
if (text != null && GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font])
|
||||
{
|
||||
Text = text.ToUpper();
|
||||
}
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return text; }
|
||||
set
|
||||
{
|
||||
string newText = forceUpperCase || (GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font]) || (style != null && style.ForceUpperCase) ?
|
||||
value?.ToUpper() :
|
||||
value;
|
||||
|
||||
if (Text == newText) { return; }
|
||||
|
||||
//reset scale, it gets recalculated in SetTextPos
|
||||
if (autoScaleHorizontal || autoScaleVertical) { textScale = 1.0f; }
|
||||
|
||||
text = newText;
|
||||
wrappedText = newText;
|
||||
if (TextManager.IsCJK(text))
|
||||
{
|
||||
//switch to fallback CJK font
|
||||
if (!Font.IsCJK) { base.Font = GUI.CJKFont; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Font == GUI.CJKFont) { base.Font = originalFont; }
|
||||
}
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public string WrappedText
|
||||
{
|
||||
get { return wrappedText; }
|
||||
}
|
||||
|
||||
public float TextDepth
|
||||
{
|
||||
get { return textDepth; }
|
||||
set { textDepth = MathHelper.Clamp(value, 0.0f, 1.0f); }
|
||||
}
|
||||
|
||||
public Vector2 TextPos
|
||||
{
|
||||
get { return textPos; }
|
||||
set { textPos = value; }
|
||||
}
|
||||
|
||||
public float TextScale
|
||||
{
|
||||
get { return textScale; }
|
||||
set
|
||||
{
|
||||
if (value != textScale)
|
||||
{
|
||||
textScale = value;
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool autoScaleHorizontal, autoScaleVertical;
|
||||
|
||||
/// <summary>
|
||||
/// When enabled, the text is automatically scaled down to fit the textblock horizontally.
|
||||
/// </summary>
|
||||
public bool AutoScaleHorizontal
|
||||
{
|
||||
get { return autoScaleHorizontal; }
|
||||
set
|
||||
{
|
||||
if (autoScaleHorizontal == value) { return; }
|
||||
autoScaleHorizontal = value;
|
||||
if (autoScaleHorizontal)
|
||||
{
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When enabled, the text is automatically scaled down to fit the textblock vertically.
|
||||
/// </summary>
|
||||
public bool AutoScaleVertical
|
||||
{
|
||||
get { return autoScaleVertical; }
|
||||
set
|
||||
{
|
||||
if (autoScaleVertical == value) { return; }
|
||||
autoScaleVertical = value;
|
||||
if (autoScaleVertical)
|
||||
{
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool forceUpperCase;
|
||||
public bool ForceUpperCase
|
||||
{
|
||||
get { return forceUpperCase; }
|
||||
set
|
||||
{
|
||||
if (forceUpperCase == value) { return; }
|
||||
|
||||
forceUpperCase = value;
|
||||
if (forceUpperCase ||
|
||||
(style != null && style.ForceUpperCase) ||
|
||||
(GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font]))
|
||||
{
|
||||
Text = text?.ToUpper();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 Origin
|
||||
{
|
||||
get { return origin; }
|
||||
}
|
||||
|
||||
public Vector2 TextSize
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return textColor; }
|
||||
set { textColor = value; }
|
||||
}
|
||||
|
||||
private Color? hoverTextColor;
|
||||
public Color HoverTextColor
|
||||
{
|
||||
get { return hoverTextColor ?? textColor; }
|
||||
set { hoverTextColor = value; }
|
||||
}
|
||||
|
||||
public Color SelectedTextColor
|
||||
{
|
||||
get { return selectedTextColor; }
|
||||
set { selectedTextColor = value; }
|
||||
}
|
||||
|
||||
public Alignment TextAlignment
|
||||
{
|
||||
get { return textAlignment; }
|
||||
set
|
||||
{
|
||||
if (textAlignment == value) return;
|
||||
textAlignment = value;
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Censor
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string CensoredText
|
||||
{
|
||||
get { return censoredText; }
|
||||
}
|
||||
|
||||
private List<ColorData> colorData = null;
|
||||
private bool hasColorHighlight = false;
|
||||
|
||||
/// <summary>
|
||||
/// This is the new constructor.
|
||||
/// If the rectT height is set 0, the height is calculated from the text.
|
||||
/// </summary>
|
||||
public GUITextBlock(RectTransform rectT, string text, Color? textColor = null, ScalableFont font = null,
|
||||
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
|
||||
: base(style, rectT)
|
||||
{
|
||||
if (color.HasValue)
|
||||
{
|
||||
this.color = color.Value;
|
||||
}
|
||||
if (textColor.HasValue)
|
||||
{
|
||||
OverrideTextColor(textColor.Value);
|
||||
}
|
||||
|
||||
//if the text is in chinese/korean/japanese and we're not using a CJK-compatible font,
|
||||
//use the default CJK font as a fallback
|
||||
var selectedFont = originalFont = font ?? GUI.Font;
|
||||
if (TextManager.IsCJK(text) && !selectedFont.IsCJK)
|
||||
{
|
||||
selectedFont = GUI.CJKFont;
|
||||
}
|
||||
this.Font = selectedFont;
|
||||
this.textAlignment = textAlignment;
|
||||
this.Wrap = wrap;
|
||||
this.Text = text ?? "";
|
||||
this.playerInput = playerInput;
|
||||
if (rectT.Rect.Height == 0 && !string.IsNullOrEmpty(text))
|
||||
{
|
||||
CalculateHeightFromText();
|
||||
}
|
||||
SetTextPos();
|
||||
|
||||
RectTransform.ScaleChanged += SetTextPos;
|
||||
RectTransform.SizeChanged += SetTextPos;
|
||||
|
||||
Enabled = true;
|
||||
Censor = false;
|
||||
}
|
||||
public GUITextBlock(RectTransform rectT, List<ColorData> colorData, string text, Color? textColor = null, ScalableFont font = null, Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
|
||||
: this(rectT, text, textColor, font, textAlignment, wrap, style, color, playerInput)
|
||||
{
|
||||
this.colorData = colorData;
|
||||
hasColorHighlight = colorData != null;
|
||||
}
|
||||
|
||||
public void CalculateHeightFromText(int padding = 0)
|
||||
{
|
||||
if (wrappedText == null) { return; }
|
||||
RectTransform.Resize(new Point(RectTransform.Rect.Width, (int)Font.MeasureString(wrappedText).Y + padding));
|
||||
}
|
||||
|
||||
public override void ApplyStyle(GUIComponentStyle componentStyle)
|
||||
{
|
||||
if (componentStyle == null) { return; }
|
||||
base.ApplyStyle(componentStyle);
|
||||
padding = componentStyle.Padding;
|
||||
|
||||
textColor = componentStyle.TextColor;
|
||||
hoverTextColor = componentStyle.HoverTextColor;
|
||||
disabledTextColor = componentStyle.DisabledTextColor;
|
||||
selectedTextColor = componentStyle.SelectedTextColor;
|
||||
|
||||
switch (componentStyle.Font)
|
||||
{
|
||||
case "font":
|
||||
Font = componentStyle.Style.Font;
|
||||
break;
|
||||
case "smallfont":
|
||||
Font = componentStyle.Style.SmallFont;
|
||||
break;
|
||||
case "largefont":
|
||||
Font = componentStyle.Style.LargeFont;
|
||||
break;
|
||||
case "objectivetitle":
|
||||
case "subheading":
|
||||
Font = componentStyle.Style.SubHeadingFont;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTextPos()
|
||||
{
|
||||
if (text == null) { return; }
|
||||
|
||||
censoredText = string.IsNullOrEmpty(text) ? "" : new string('\u2022', text.Length);
|
||||
|
||||
var rect = Rect;
|
||||
|
||||
overflowClipActive = false;
|
||||
wrappedText = text;
|
||||
|
||||
TextSize = MeasureText(text);
|
||||
|
||||
if (Wrap && rect.Width > 0)
|
||||
{
|
||||
wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale, playerInput);
|
||||
TextSize = MeasureText(wrappedText);
|
||||
}
|
||||
else if (OverflowClip)
|
||||
{
|
||||
overflowClipActive = TextSize.X > rect.Width - padding.X - padding.Z;
|
||||
}
|
||||
|
||||
Vector2 minSize = new Vector2(
|
||||
Math.Max(rect.Width - padding.X - padding.Z, 5.0f),
|
||||
Math.Max(rect.Height - padding.Y - padding.W, 5.0f));
|
||||
if (!autoScaleHorizontal) { minSize.X = float.MaxValue; }
|
||||
if (!Wrap && !autoScaleVertical) { minSize.Y = float.MaxValue; }
|
||||
|
||||
if ((autoScaleHorizontal || autoScaleVertical) && textScale > 0.1f &&
|
||||
(TextSize.X * textScale > minSize.X || TextSize.Y * textScale > minSize.Y))
|
||||
{
|
||||
TextScale = Math.Max(0.1f, Math.Min(minSize.X / TextSize.X, minSize.Y / TextSize.Y)) - 0.01f;
|
||||
return;
|
||||
}
|
||||
|
||||
textPos = new Vector2(padding.X + (rect.Width - padding.Z - padding.X) / 2.0f, padding.Y + (rect.Height - padding.Y - padding.W) / 2.0f);
|
||||
origin = TextSize * 0.5f;
|
||||
|
||||
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
|
||||
{
|
||||
textPos.X = padding.X;
|
||||
origin.X = 0;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
|
||||
{
|
||||
textPos.X = rect.Width - padding.Z;
|
||||
origin.X = TextSize.X;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Top))
|
||||
{
|
||||
textPos.Y = padding.Y;
|
||||
origin.Y = 0;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Bottom))
|
||||
{
|
||||
textPos.Y = rect.Height - padding.W;
|
||||
origin.Y = TextSize.Y;
|
||||
}
|
||||
|
||||
origin.X = (int)(origin.X);
|
||||
origin.Y = (int)(origin.Y);
|
||||
|
||||
textPos.X = (int)textPos.X;
|
||||
textPos.Y = (int)textPos.Y;
|
||||
}
|
||||
|
||||
private Vector2 MeasureText(string text)
|
||||
{
|
||||
if (Font == null) return Vector2.Zero;
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return Font.MeasureString(" ");
|
||||
}
|
||||
|
||||
Vector2 size = Vector2.Zero;
|
||||
while (size == Vector2.Zero)
|
||||
{
|
||||
try { size = Font.MeasureString(string.IsNullOrEmpty(text) ? " " : text); }
|
||||
catch { text = text.Substring(0, text.Length - 1); }
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
protected override void SetAlpha(float a)
|
||||
{
|
||||
base.SetAlpha(a);
|
||||
textColor = new Color(textColor.R, textColor.G, textColor.B, a);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the color for all the states.
|
||||
/// </summary>
|
||||
public void OverrideTextColor(Color color)
|
||||
{
|
||||
textColor = color;
|
||||
hoverTextColor = color;
|
||||
selectedTextColor = color;
|
||||
disabledTextColor = color;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
Color currColor = GetColor(State);
|
||||
|
||||
var rect = Rect;
|
||||
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
if (TextGetter != null) { Text = TextGetter(); }
|
||||
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
if (overflowClipActive)
|
||||
{
|
||||
spriteBatch.End();
|
||||
Rectangle scissorRect = new Rectangle(rect.X + (int)padding.X, rect.Y, rect.Width - (int)padding.X - (int)padding.Z, rect.Height);
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = scissorRect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
|
||||
if (RoundToNearestPixel)
|
||||
{
|
||||
pos.X = (int)pos.X;
|
||||
pos.Y = (int)pos.Y;
|
||||
}
|
||||
|
||||
Color currentTextColor = State == ComponentState.Hover || State == ComponentState.HoverSelected ? HoverTextColor : TextColor;
|
||||
if (!enabled)
|
||||
{
|
||||
currentTextColor = disabledTextColor;
|
||||
}
|
||||
else if (State == ComponentState.Selected)
|
||||
{
|
||||
currentTextColor = selectedTextColor;
|
||||
}
|
||||
|
||||
if (!hasColorHighlight)
|
||||
{
|
||||
Font.DrawString(spriteBatch,
|
||||
Censor ? censoredText : (Wrap ? wrappedText : text),
|
||||
pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f),
|
||||
0.0f, origin, TextScale,
|
||||
SpriteEffects.None, textDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
Font.DrawStringWithColors(spriteBatch, Censor ? censoredText : (Wrap ? wrappedText : text), pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, colorData);
|
||||
}
|
||||
}
|
||||
|
||||
if (overflowClipActive)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
|
||||
/// </summary>
|
||||
public static void AutoScaleAndNormalize(params GUITextBlock[] textBlocks)
|
||||
{
|
||||
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
|
||||
/// </summary>
|
||||
public static void AutoScaleAndNormalize(bool scaleHorizontal = true, bool scaleVertical = false, params GUITextBlock[] textBlocks)
|
||||
{
|
||||
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>(), scaleHorizontal, scaleVertical);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
|
||||
/// </summary>
|
||||
public static void AutoScaleAndNormalize(IEnumerable<GUITextBlock> textBlocks, bool scaleHorizontal = true, bool scaleVertical = false, float? defaultScale = null)
|
||||
{
|
||||
if (!textBlocks.Any()) { return; }
|
||||
float minScale = Math.Max(textBlocks.First().TextScale, 1.0f);
|
||||
foreach (GUITextBlock textBlock in textBlocks)
|
||||
{
|
||||
if (defaultScale.HasValue) { textBlock.TextScale = defaultScale.Value; }
|
||||
textBlock.AutoScaleHorizontal = scaleHorizontal;
|
||||
textBlock.AutoScaleVertical = scaleVertical;
|
||||
minScale = Math.Min(textBlock.TextScale, minScale);
|
||||
}
|
||||
|
||||
foreach (GUITextBlock textBlock in textBlocks)
|
||||
{
|
||||
textBlock.AutoScaleHorizontal = false;
|
||||
textBlock.AutoScaleVertical = false;
|
||||
textBlock.TextScale = minScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user