(61d00a474) v0.9.7.1
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace Barotrauma
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{
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public class GUIScrollBar : GUIComponent
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{
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public static GUIScrollBar DraggingBar
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{
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get; private set;
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}
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private bool isHorizontal;
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public GUIFrame Frame { get; private set; }
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public GUIButton Bar { get; private set; }
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private float barSize;
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private float barScroll;
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private float step;
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private Vector2? dragStartPos;
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public delegate bool OnMovedHandler(GUIScrollBar scrollBar, float barScroll);
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public OnMovedHandler OnMoved;
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public OnMovedHandler OnReleased;
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public bool IsBooleanSwitch;
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public override string ToolTip
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{
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get { return base.ToolTip; }
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set
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{
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base.ToolTip = value;
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Frame.ToolTip = value;
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Bar.ToolTip = value;
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}
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}
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private float minValue;
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public float MinValue
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{
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get { return minValue; }
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set
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{
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minValue = MathHelper.Clamp(value, 0.0f, 1.0f);
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BarScroll = Math.Max(minValue, barScroll);
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}
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}
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private float maxValue = 1.0f;
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public float MaxValue
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{
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get { return maxValue; }
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set
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{
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maxValue = MathHelper.Clamp(value, 0.0f, 1.0f);
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BarScroll = Math.Min(maxValue, barScroll);
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}
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}
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public bool IsHorizontal
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{
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get { return isHorizontal; }
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/*set
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{
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if (isHorizontal == value) return;
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isHorizontal = value;
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UpdateRect();
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}*/
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}
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public override bool Enabled
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{
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get { return enabled; }
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set
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{
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enabled = value;
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Bar.Enabled = value;
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Children.ForEach(c => c.Enabled = value);
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if (!enabled)
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{
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Bar.Selected = false;
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}
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}
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}
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public Vector4 Padding
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{
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get
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{
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if (Frame?.Style == null) return Vector4.Zero;
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return Frame.Style.Padding;
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}
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}
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private Vector2 range;
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public Vector2 Range
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{
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get
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{
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return range;
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}
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set
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{
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float oldBarScrollValue = BarScrollValue;
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range = value;
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BarScrollValue = oldBarScrollValue;
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}
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}
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public delegate float ScrollConversion(GUIScrollBar scrollBar, float f);
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public ScrollConversion ScrollToValue = null;
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public ScrollConversion ValueToScroll = null;
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public float BarScrollValue
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{
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get
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{
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if (ScrollToValue == null) return (BarScroll * (Range.Y - Range.X)) + Range.X;
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return ScrollToValue(this, BarScroll);
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}
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set
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{
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if (ValueToScroll == null) BarScroll = (value - Range.X) / (Range.Y - Range.X);
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else BarScroll = ValueToScroll(this, value);
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}
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}
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public float BarScroll
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{
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get { return step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step); }
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set
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{
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if (float.IsNaN(value))
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{
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return;
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}
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barScroll = MathHelper.Clamp(value, minValue, maxValue);
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int newX = Bar.RectTransform.AbsoluteOffset.X;
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int newY = Bar.RectTransform.AbsoluteOffset.Y;
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float newScroll = step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step);
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if (isHorizontal)
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{
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newX = (int)(Padding.X + newScroll * (Frame.Rect.Width - Bar.Rect.Width - Padding.X - Padding.Z));
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newX = MathHelper.Clamp(newX, (int)Padding.X, Frame.Rect.Width - Bar.Rect.Width - (int)Padding.Z);
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}
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else
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{
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newY = (int)(Padding.Y + newScroll * (Frame.Rect.Height - Bar.Rect.Height - Padding.Y - Padding.W));
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newY = MathHelper.Clamp(newY, (int)Padding.Y, Frame.Rect.Height - Bar.Rect.Height - (int)Padding.W);
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}
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Bar.RectTransform.AbsoluteOffset = new Point(newX, newY);
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}
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}
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public float Step
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{
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get
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{
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return step;
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}
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set
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{
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step = MathHelper.Clamp(value, 0.0f, 1.0f);
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}
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}
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public float StepValue
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{
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get
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{
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return step * (Range.Y - Range.X);
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}
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set
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{
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Step = value / (Range.Y - Range.X);
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}
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}
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public float BarSize
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{
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get { return barSize; }
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set
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{
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barSize = Math.Min(Math.Max(value, 0.0f), 1.0f);
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UpdateRect();
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}
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}
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public GUIScrollBar(RectTransform rectT, float barSize = 1, Color? color = null, string style = "", bool? isHorizontal = null) : base(style, rectT)
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{
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CanBeFocused = true;
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this.isHorizontal = isHorizontal ?? (Rect.Width > Rect.Height);
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Frame = new GUIFrame(new RectTransform(Vector2.One, rectT));
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GUI.Style.Apply(Frame, IsHorizontal ? "GUIFrameHorizontal" : "GUIFrameVertical", this);
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this.barSize = barSize;
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Bar = new GUIButton(new RectTransform(Vector2.One, rectT, IsHorizontal ? Anchor.CenterLeft : Anchor.TopCenter), color: color, style: null);
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switch (style)
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{
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case "":
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HoverCursor = CursorState.Default;
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Bar.HoverCursor = CursorState.Default;
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break;
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case "GUISlider":
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HoverCursor = CursorState.Default;
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Bar.HoverCursor = CursorState.Hand;
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break;
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default:
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HoverCursor = CursorState.Hand;
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Bar.HoverCursor = CursorState.Hand;
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break;
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}
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GUI.Style.Apply(Bar, IsHorizontal ? "GUIButtonHorizontal" : "GUIButtonVertical", this);
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Bar.OnPressed = SelectBar;
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enabled = true;
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UpdateRect();
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BarScroll = 0.0f;
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rectT.SizeChanged += UpdateRect;
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rectT.ScaleChanged += UpdateRect;
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Bar.RectTransform.SizeChanged += () => { BarScroll = barScroll; };
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}
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private void UpdateRect()
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{
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Vector4 padding = Frame.Style.Padding;
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var newSize = new Point((int)(Rect.Size.X - padding.X - padding.Z), (int)(Rect.Size.Y - padding.Y - padding.W));
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newSize = IsHorizontal ? newSize.Multiply(new Vector2(BarSize, 1)) : newSize.Multiply(new Vector2(1, BarSize));
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Bar.RectTransform.Resize(newSize);
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BarScroll = barScroll;
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}
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protected override void Update(float deltaTime)
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{
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if (!Visible) { return; }
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if (!enabled) { return; }
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Frame.State = GUI.MouseOn == Frame ? ComponentState.Hover : ComponentState.None;
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if (Frame.State == ComponentState.Hover && PlayerInput.PrimaryMouseButtonHeld())
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{
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Frame.State = ComponentState.Pressed;
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}
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if (IsBooleanSwitch &&
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(!PlayerInput.PrimaryMouseButtonHeld() || (GUI.MouseOn != this && !IsParentOf(GUI.MouseOn))))
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{
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int dir = Math.Sign(barScroll - (minValue + maxValue) / 2.0f);
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if (dir == 0) dir = 1;
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if ((barScroll <= maxValue && dir > 0) ||
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(barScroll > minValue && dir < 0))
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{
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BarScroll += dir * 0.1f;
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}
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}
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if (DraggingBar == this)
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{
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GUI.ForceMouseOn(this);
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if (dragStartPos == null) { dragStartPos = PlayerInput.MousePosition; }
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if (!PlayerInput.PrimaryMouseButtonHeld())
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{
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if (IsBooleanSwitch && GUI.MouseOn == Bar && Vector2.Distance(dragStartPos.Value, PlayerInput.MousePosition) < 5)
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{
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BarScroll = BarScroll > 0.5f ? 0.0f : 1.0f;
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OnMoved?.Invoke(this, BarScroll);
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}
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OnReleased?.Invoke(this, BarScroll);
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DraggingBar = null;
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dragStartPos = null;
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}
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if ((isHorizontal && PlayerInput.MousePosition.X > Rect.X && PlayerInput.MousePosition.X < Rect.Right) ||
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(!isHorizontal && PlayerInput.MousePosition.Y > Rect.Y && PlayerInput.MousePosition.Y < Rect.Bottom))
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{
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MoveButton(PlayerInput.MouseSpeed);
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}
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}
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else if (GUI.MouseOn == Frame)
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{
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if (PlayerInput.PrimaryMouseButtonClicked())
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{
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DraggingBar?.OnReleased?.Invoke(DraggingBar, DraggingBar.BarScroll);
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if (IsBooleanSwitch)
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{
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MoveButton(new Vector2(
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Math.Sign(PlayerInput.MousePosition.X - Bar.Rect.Center.X) * Rect.Width,
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Math.Sign(PlayerInput.MousePosition.Y - Bar.Rect.Center.Y) * Rect.Height));
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}
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else
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{
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MoveButton(new Vector2(
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Math.Sign(PlayerInput.MousePosition.X - Bar.Rect.Center.X) * Bar.Rect.Width,
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Math.Sign(PlayerInput.MousePosition.Y - Bar.Rect.Center.Y) * Bar.Rect.Height));
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}
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}
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}
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}
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private bool SelectBar()
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{
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if (!enabled || !PlayerInput.PrimaryMouseButtonDown()) { return false; }
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if (barSize >= 1.0f) { return false; }
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DraggingBar = this;
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return true;
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}
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public void MoveButton(Vector2 moveAmount)
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{
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float newScroll = barScroll;
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if (isHorizontal)
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{
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moveAmount.Y = 0.0f;
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newScroll += moveAmount.X / (Frame.Rect.Width - Bar.Rect.Width - Padding.X - Padding.Z);
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}
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else
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{
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moveAmount.X = 0.0f;
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newScroll += moveAmount.Y / (Frame.Rect.Height - Bar.Rect.Height - Padding.Y - Padding.W);
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}
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BarScroll = newScroll;
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if (moveAmount != Vector2.Zero && OnMoved != null) { OnMoved(this, BarScroll); }
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}
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}
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}
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