(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum TransitionMode
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{
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Linear,
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Smooth,
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Smoother,
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EaseIn,
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EaseOut,
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Exponential
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}
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public enum SpriteFallBackState
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{
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None,
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Hover,
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Pressed,
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Selected,
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HoverSelected,
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Toggle
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}
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public class GUIComponentStyle
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{
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public readonly Vector4 Padding;
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public readonly Color Color;
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public readonly Color HoverColor;
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public readonly Color SelectedColor;
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public readonly Color PressedColor;
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public readonly Color DisabledColor;
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public readonly Color TextColor;
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public readonly Color HoverTextColor;
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public readonly Color SelectedTextColor;
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public readonly Color DisabledTextColor;
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public readonly float SpriteCrossFadeTime;
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public readonly float ColorCrossFadeTime;
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public readonly TransitionMode TransitionMode;
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public readonly string Font;
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public readonly bool ForceUpperCase;
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public readonly Color OutlineColor;
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public readonly XElement Element;
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public readonly Dictionary<GUIComponent.ComponentState, List<UISprite>> Sprites;
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public SpriteFallBackState FallBackState;
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public Dictionary<string, GUIComponentStyle> ChildStyles;
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public readonly GUIStyle Style;
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public readonly string Name;
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public int? Width { get; private set; }
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public int? Height { get; private set; }
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public GUIComponentStyle(XElement element, GUIStyle style)
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{
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Name = element.Name.LocalName;
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Style = style;
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Element = element;
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Sprites = new Dictionary<GUIComponent.ComponentState, List<UISprite>>();
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foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
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{
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Sprites[state] = new List<UISprite>();
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}
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ChildStyles = new Dictionary<string, GUIComponentStyle>();
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Padding = element.GetAttributeVector4("padding", Vector4.Zero);
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Color = element.GetAttributeColor("color", Color.Transparent);
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HoverColor = element.GetAttributeColor("hovercolor", Color);
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SelectedColor = element.GetAttributeColor("selectedcolor", Color);
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DisabledColor = element.GetAttributeColor("disabledcolor", Color);
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PressedColor = element.GetAttributeColor("pressedcolor", Color);
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OutlineColor = element.GetAttributeColor("outlinecolor", Color.Transparent);
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TextColor = element.GetAttributeColor("textcolor", Color.Black);
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HoverTextColor = element.GetAttributeColor("hovertextcolor", TextColor);
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DisabledTextColor = element.GetAttributeColor("disabledtextcolor", TextColor);
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SelectedTextColor = element.GetAttributeColor("selectedtextcolor", TextColor);
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SpriteCrossFadeTime = element.GetAttributeFloat("spritefadetime", SpriteCrossFadeTime);
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ColorCrossFadeTime = element.GetAttributeFloat("colorfadetime", ColorCrossFadeTime);
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if (Enum.TryParse(element.GetAttributeString("colortransition", string.Empty), ignoreCase: true, out TransitionMode transition))
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{
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TransitionMode = transition;
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}
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if (Enum.TryParse(element.GetAttributeString("fallbackstate", GUIComponent.ComponentState.None.ToString()), ignoreCase: true, out SpriteFallBackState s))
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{
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FallBackState = s;
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}
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Font = element.GetAttributeString("font", "");
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ForceUpperCase = element.GetAttributeBool("forceuppercase", false);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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UISprite newSprite = new UISprite(subElement);
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GUIComponent.ComponentState spriteState = GUIComponent.ComponentState.None;
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if (subElement.Attribute("state") != null)
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{
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string stateStr = subElement.GetAttributeString("state", "None");
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Enum.TryParse(stateStr, out spriteState);
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Sprites[spriteState].Add(newSprite);
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//use the same sprite for Hover and HoverSelected if latter is not specified
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if (spriteState == GUIComponent.ComponentState.HoverSelected && !Sprites.ContainsKey(GUIComponent.ComponentState.HoverSelected))
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{
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Sprites[GUIComponent.ComponentState.HoverSelected].Add(newSprite);
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}
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}
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else
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{
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foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
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{
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Sprites[state].Add(newSprite);
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}
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}
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break;
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case "size":
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break;
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default:
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string styleName = subElement.Name.ToString().ToLowerInvariant();
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if (ChildStyles.ContainsKey(styleName))
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{
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DebugConsole.ThrowError("UI style \"" + element.Name.ToString() + "\" contains multiple child styles with the same name (\"" + styleName + "\")!");
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ChildStyles[styleName] = new GUIComponentStyle(subElement, style);
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}
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else
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{
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ChildStyles.Add(styleName, new GUIComponentStyle(subElement, style));
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}
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break;
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}
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}
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GetSize(element);
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}
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public void GetSize(XElement element)
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{
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Point size = new Point(0, 0);
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foreach (XElement subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
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Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
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if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
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{
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size = new Point(
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subElement.GetAttributeInt("width", 0),
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subElement.GetAttributeInt("height", 0));
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break;
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}
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}
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if (size.X > 0) { Width = size.X; }
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if (size.Y > 0) { Height = size.Y; }
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}
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}
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}
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