(61d00a474) v0.9.7.1
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class Mission
|
||||
{
|
||||
partial void ShowMessageProjSpecific(int missionState)
|
||||
{
|
||||
int messageIndex = missionState - 1;
|
||||
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
|
||||
if (messageIndex < 0) { return; }
|
||||
|
||||
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
|
||||
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
|
||||
|
||||
new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon)
|
||||
{
|
||||
IconColor = Prefab.IconColor
|
||||
};
|
||||
}
|
||||
|
||||
public void ClientRead(IReadMessage msg)
|
||||
{
|
||||
State = msg.ReadInt16();
|
||||
}
|
||||
|
||||
public abstract void ClientReadInitial(IReadMessage msg);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user