(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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partial class AIController : ISteerable
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{
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public virtual void DebugDraw(SpriteBatch spriteBatch) { }
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}
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}
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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partial class AITarget
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{
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public static bool ShowAITargets;
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public void Draw(SpriteBatch spriteBatch)
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{
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if (!ShowAITargets) { return; }
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var pos = new Vector2(WorldPosition.X, -WorldPosition.Y);
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if (soundRange > 0.0f)
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{
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Color color;
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if (Entity is Character)
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{
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color = Color.Yellow;
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}
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else if (Entity is Item)
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{
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color = Color.Orange;
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}
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else
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{
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color = Color.OrangeRed;
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}
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ShapeExtensions.DrawCircle(spriteBatch, pos, SoundRange, 100, color, thickness: 1 / Screen.Selected.Cam.Zoom);
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ShapeExtensions.DrawCircle(spriteBatch, pos, 3, 8, color, thickness: 2 / Screen.Selected.Cam.Zoom);
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GUI.DrawLine(spriteBatch, pos, pos + Vector2.UnitY * SoundRange, color, width: (int)(1 / Screen.Selected.Cam.Zoom) + 1);
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}
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if (sightRange > 0.0f)
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{
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Color color;
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if (Entity is Character)
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{
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color = Color.CornflowerBlue;
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}
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else if (Entity is Item)
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{
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color = Color.CadetBlue;
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}
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else
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{
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//color = Color.WhiteSmoke;
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// disable the indicators for structures, because they clutter the debug view
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return;
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}
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ShapeExtensions.DrawCircle(spriteBatch, pos, SightRange, 100, color, thickness: 1 / Screen.Selected.Cam.Zoom);
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ShapeExtensions.DrawCircle(spriteBatch, pos, 6, 8, color, thickness: 2 / Screen.Selected.Cam.Zoom);
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GUI.DrawLine(spriteBatch, pos, pos + Vector2.UnitY * SightRange, color, width: (int)(1 / Screen.Selected.Cam.Zoom) + 1);
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}
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}
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}
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}
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@@ -0,0 +1,132 @@
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using FarseerPhysics;
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using FarseerPhysics.Dynamics.Joints;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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partial class EnemyAIController : AIController
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{
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public override void DebugDraw(SpriteBatch spriteBatch)
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{
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if (Character.IsDead) return;
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Vector2 pos = Character.WorldPosition;
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pos.Y = -pos.Y;
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if (State == AIState.Idle && PreviousState == AIState.Attack)
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{
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var target = _selectedAiTarget ?? _lastAiTarget;
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if (target != null && target.Entity != null)
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{
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var memory = GetTargetMemory(target);
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Vector2 targetPos = memory.Location;
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, Color.White * 0.5f, 0, 4);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{target.Entity.ToString()} ({memory.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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else if (SelectedAiTarget?.Entity != null)
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{
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Vector2 targetPos = SelectedAiTarget.WorldPosition;
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if (State == AIState.Attack)
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{
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targetPos = attackWorldPos;
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}
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, GUI.Style.Red * 0.5f, 0, 4);
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if (wallTarget != null)
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{
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Vector2 wallTargetPos = wallTarget.Position;
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if (wallTarget.Structure.Submarine != null) { wallTargetPos += wallTarget.Structure.Submarine.Position; }
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wallTargetPos.Y = -wallTargetPos.Y;
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GUI.DrawRectangle(spriteBatch, wallTargetPos - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Orange, false);
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GUI.DrawLine(spriteBatch, pos, wallTargetPos, Color.Orange * 0.5f, 0, 5);
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}
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 60.0f, $"{SelectedAiTarget.Entity.ToString()} ({GetTargetMemory(SelectedAiTarget).Priority.FormatZeroDecimal()})", GUI.Style.Red, Color.Black);
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 40.0f, $"({targetValue.FormatZeroDecimal()})", GUI.Style.Red, Color.Black);
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}
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/*GUI.Font.DrawString(spriteBatch, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, GUI.Style.Red);
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GUI.Font.DrawString(spriteBatch, "updatetargets: " + MathUtils.Round(updateTargetsTimer, 0.1f), pos - Vector2.UnitY * 100.0f, GUI.Style.Red);
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GUI.Font.DrawString(spriteBatch, "cooldown: " + MathUtils.Round(coolDownTimer, 0.1f), pos - Vector2.UnitY * 120.0f, GUI.Style.Red);*/
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Color stateColor = Color.White;
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switch (State)
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{
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case AIState.Attack:
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stateColor = IsCoolDownRunning ? Color.Orange : GUI.Style.Red;
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break;
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case AIState.Escape:
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stateColor = Color.LightBlue;
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break;
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case AIState.Flee:
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stateColor = Color.White;
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break;
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case AIState.Eat:
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stateColor = Color.Brown;
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break;
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}
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GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 80.0f, State.ToString(), stateColor, Color.Black);
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if (LatchOntoAI != null)
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{
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foreach (Joint attachJoint in LatchOntoAI.AttachJoints)
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{
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GUI.DrawLine(spriteBatch,
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ConvertUnits.ToDisplayUnits(new Vector2(attachJoint.WorldAnchorA.X, -attachJoint.WorldAnchorA.Y)),
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ConvertUnits.ToDisplayUnits(new Vector2(attachJoint.WorldAnchorB.X, -attachJoint.WorldAnchorB.Y)), GUI.Style.Green, 0, 4);
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}
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if (LatchOntoAI.WallAttachPos.HasValue)
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{
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//GUI.DrawLine(spriteBatch, pos,
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// ConvertUnits.ToDisplayUnits(new Vector2(LatchOntoAI.WallAttachPos.Value.X, -LatchOntoAI.WallAttachPos.Value.Y)), GUI.Style.Green, 0, 3);
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}
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}
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if (steeringManager is IndoorsSteeringManager pathSteering)
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{
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var path = pathSteering.CurrentPath;
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if (path != null)
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{
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if (path.CurrentNode != null)
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{
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GUI.DrawLine(spriteBatch, pos,
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new Vector2(path.CurrentNode.DrawPosition.X, -path.CurrentNode.DrawPosition.Y),
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Color.DarkViolet, 0, 3);
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GUI.DrawString(spriteBatch, pos - new Vector2(0, 100), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
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}
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for (int i = 1; i < path.Nodes.Count; i++)
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{
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var previousNode = path.Nodes[i - 1];
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var currentNode = path.Nodes[i];
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GUI.DrawLine(spriteBatch,
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new Vector2(currentNode.DrawPosition.X, -currentNode.DrawPosition.Y),
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new Vector2(previousNode.DrawPosition.X, -previousNode.DrawPosition.Y),
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GUI.Style.Red * 0.5f, 0, 3);
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GUI.SmallFont.DrawString(spriteBatch,
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currentNode.ID.ToString(),
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new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
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GUI.Style.Red);
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}
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}
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}
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else
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{
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if (steeringManager.AvoidDir.LengthSquared() > 0.0001f)
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{
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Vector2 hitPos = ConvertUnits.ToDisplayUnits(steeringManager.AvoidRayCastHitPosition);
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hitPos.Y = -hitPos.Y;
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GUI.DrawLine(spriteBatch, hitPos, hitPos + new Vector2(steeringManager.AvoidDir.X, -steeringManager.AvoidDir.Y) * 100, GUI.Style.Red, width: 5);
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//GUI.DrawLine(spriteBatch, pos, ConvertUnits.ToDisplayUnits(steeringManager.AvoidLookAheadPos.X, -steeringManager.AvoidLookAheadPos.Y), Color.Orange, width: 4);
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}
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}
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Character.AnimController.TargetMovement.X, -Character.AnimController.TargetMovement.Y)), Color.SteelBlue, width: 2);
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 3);
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}
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}
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}
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@@ -0,0 +1,102 @@
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using Microsoft.Xna.Framework;
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using FarseerPhysics;
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using System.Linq;
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namespace Barotrauma
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{
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partial class HumanAIController : AIController
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{
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partial void InitProjSpecific()
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{
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/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
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{
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CurrentOrder = Order.GetPrefab("dismissed");
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objectiveManager.SetOrder(CurrentOrder, "", null);
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
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}*/
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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Vector2 pos = Character.WorldPosition;
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pos.Y = -pos.Y;
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Vector2 textOffset = new Vector2(-40, -160);
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if (SelectedAiTarget?.Entity != null)
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{
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//GUI.DrawLine(spriteBatch, pos, new Vector2(SelectedAiTarget.WorldPosition.X, -SelectedAiTarget.WorldPosition.Y), GUI.Style.Red);
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//GUI.DrawString(spriteBatch, pos + textOffset, $"AI TARGET: {SelectedAiTarget.Entity.ToString()}", Color.White, Color.Black);
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}
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GUI.DrawString(spriteBatch, pos + textOffset, Character.Name, Color.White, Color.Black);
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if (ObjectiveManager != null)
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{
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var currentOrder = ObjectiveManager.CurrentOrder;
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if (currentOrder != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"ORDER: {currentOrder.DebugTag} ({currentOrder.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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else if (ObjectiveManager.WaitTimer > 0)
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{
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GUI.DrawString(spriteBatch, pos + new Vector2(0, 20), $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
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}
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var currentObjective = ObjectiveManager.CurrentObjective;
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if (currentObjective != null)
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{
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if (currentOrder == null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var subObjective = currentObjective.CurrentSubObjective;
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if (subObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var activeObjective = ObjectiveManager.GetActiveObjective();
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if (activeObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 60), $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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}
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if (steeringManager is IndoorsSteeringManager pathSteering)
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{
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var path = pathSteering.CurrentPath;
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if (path != null)
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{
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for (int i = 1; i < path.Nodes.Count; i++)
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{
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var previousNode = path.Nodes[i - 1];
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var currentNode = path.Nodes[i];
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GUI.DrawLine(spriteBatch,
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new Vector2(currentNode.DrawPosition.X, -currentNode.DrawPosition.Y),
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new Vector2(previousNode.DrawPosition.X, -previousNode.DrawPosition.Y),
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Color.Blue * 0.5f, 0, 3);
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GUI.SmallFont.DrawString(spriteBatch,
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currentNode.ID.ToString(),
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new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
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Color.Blue);
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}
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if (path.CurrentNode != null)
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{
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GUI.DrawLine(spriteBatch, pos,
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new Vector2(path.CurrentNode.DrawPosition.X, -path.CurrentNode.DrawPosition.Y),
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Color.BlueViolet, 0, 3);
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 80), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
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}
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}
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}
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Character.AnimController.TargetMovement.X, -Character.AnimController.TargetMovement.Y)), Color.SteelBlue, width: 2);
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 3);
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//if (Character.IsKeyDown(InputType.Aim))
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//{
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// GUI.DrawLine(spriteBatch, pos, new Vector2(Character.CursorWorldPosition.X, -Character.CursorWorldPosition.Y), Color.Yellow, width: 4);
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//}
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}
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}
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}
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