Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
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@@ -82,7 +82,7 @@ namespace Barotrauma.Lights
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#if WINDOWS
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LosEffect = content.Load<Effect>("losshader");
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#else
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losEffect = content.Load<Effect>("losshader_opengl");
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LosEffect = content.Load<Effect>("losshader_opengl");
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#endif
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if (lightEffect == null)
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