Made ambient lighting much darker and added a subtle glow around the player
This commit is contained in:
@@ -607,7 +607,6 @@ namespace Barotrauma.Lights
|
||||
float scale = range / (currentTexture.Width / 2.0f);
|
||||
|
||||
spriteBatch.Draw(currentTexture, drawPos, null, color * (color.A / 255.0f), 0, center, scale, SpriteEffects.None, 1);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user