(e311dc982) Continue working on Charybdis. Add some deformations. Tweak the joints. Redefine the limb types. Tune the animations.

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:56:14 +02:00
parent 86d1102f56
commit 3b786d7ded
2 changed files with 195 additions and 0 deletions
@@ -57,6 +57,18 @@ namespace Barotrauma
RelativeSpacing = 0.02f
};
var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform))
{
Stretch = true,
RelativeSpacing = 0.02f
};
var rightColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform))
{
RelativeSpacing = 0.02f