d9e5368...df7366c

commit df7366c3d0db4c5cee4d0db33a0eb2ab5c7e28e9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 13:22:17 2019 +0200

    Save all of the inventory slot indices an item is in, instead of just the first one. Otherwise inventories can get messed up because of equipped items: for example, a revolver may be equipped in a hand slot and the 3rd Any-slot, but just putting it in the and slot during loading will cause it to be placed into the hand slot and the first free Any-slot, potentially preventing whatever was actually in the first Any-slot to be placed in the inventory. Closes #1301

commit 4eeeb3531fe88aeb0dddca2b407ec6f260ea1e8e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 12:55:27 2019 +0200

    Fixed sub/mode voting not being enabled when changing the setting after the server has been started.

commit 7f2118b950748d30cc21869cfff9d69fd5c77b81
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Mar 19 12:41:09 2019 +0200

    Doors and hatches can now be repaired also with wrenches. Changing the required equipment for anything but door components doesn't have any effect anymore. TODO: remove/disable editing the field when it cannot be edited.
This commit is contained in:
Joonas Rikkonen
2019-03-19 13:23:11 +02:00
parent 7feceab01c
commit 3b402cf335
6 changed files with 118 additions and 34 deletions
@@ -629,7 +629,7 @@ namespace Barotrauma.Items.Components
if (!properties.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out SerializableProperty property)) continue;
property.TrySetValue(this, attribute.Value);
}
#if CLIENT
#if CLIENT
string msg = TextManager.Get(Msg, true);
if (msg != null)
{
@@ -640,36 +640,38 @@ namespace Barotrauma.Items.Components
Msg = msg;
}
#endif
var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
bool overrideRequiredItems = false;
foreach (XElement subElement in componentElement.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "requireditem":
if (!overrideRequiredItems) requiredItems.Clear();
overrideRequiredItems = true;
// Only door override required items
//var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
//bool overrideRequiredItems = false;
RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
if (newRequiredItem == null) continue;
//foreach (XElement subElement in componentElement.Elements())
//{
// switch (subElement.Name.ToString().ToLowerInvariant())
// {
// case "requireditem":
// if (!overrideRequiredItems) requiredItems.Clear();
// overrideRequiredItems = true;
var prevRequiredItem = prevRequiredItems.ContainsKey(newRequiredItem.Type) ?
prevRequiredItems[newRequiredItem.Type].Find(ri => ri.JoinedIdentifiers == newRequiredItem.JoinedIdentifiers) : null;
if (prevRequiredItem != null)
{
newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
newRequiredItem.Msg = prevRequiredItem.Msg;
}
// RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
// if (newRequiredItem == null) continue;
if (!requiredItems.ContainsKey(newRequiredItem.Type))
{
requiredItems[newRequiredItem.Type] = new List<RelatedItem>();
}
requiredItems[newRequiredItem.Type].Add(newRequiredItem);
break;
}
}
// var prevRequiredItem = prevRequiredItems.ContainsKey(newRequiredItem.Type) ?
// prevRequiredItems[newRequiredItem.Type].Find(ri => ri.JoinedIdentifiers == newRequiredItem.JoinedIdentifiers) : null;
// if (prevRequiredItem != null)
// {
// newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
// newRequiredItem.Msg = prevRequiredItem.Msg;
// }
// if (!requiredItems.ContainsKey(newRequiredItem.Type))
// {
// requiredItems[newRequiredItem.Type] = new List<RelatedItem>();
// }
// requiredItems[newRequiredItem.Type].Add(newRequiredItem);
// break;
// }
//}
}
/// <summary>