A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)

This commit is contained in:
Regalis
2016-09-04 19:18:44 +03:00
parent 2c51ba50a8
commit 3b394976e4
7 changed files with 70 additions and 6 deletions
+9
View File
@@ -40,6 +40,15 @@
spawntype="mainpath"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Charybdis/charybdis.xml"
spawndeep="true"
commonness="3"
difficulty="5"
minamount="1" maxamount="1"
spawntype="deep"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Endworm/endworm.xml"
spawndeep="true"