A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
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@@ -40,6 +40,15 @@
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spawntype="mainpath"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Charybdis/charybdis.xml"
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spawndeep="true"
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commonness="3"
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difficulty="5"
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minamount="1" maxamount="1"
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spawntype="deep"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Endworm/endworm.xml"
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spawndeep="true"
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