A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)

This commit is contained in:
Regalis
2016-09-04 19:18:44 +03:00
parent 2c51ba50a8
commit 3b394976e4
7 changed files with 70 additions and 6 deletions
@@ -7,7 +7,7 @@
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
<ragdoll headposition="50" headangle="-70"
waveamplitude="50.0" wavelength="2500"
waveamplitude="5.0" wavelength="5000"
swimspeed="2.0" walkspeed="2.0"
stepsize ="15.0,20.0"
legtorque="10"