A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
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@@ -7,7 +7,7 @@
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<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
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<ragdoll headposition="50" headangle="-70"
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waveamplitude="50.0" wavelength="2500"
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waveamplitude="5.0" wavelength="5000"
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swimspeed="2.0" walkspeed="2.0"
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stepsize ="15.0,20.0"
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legtorque="10"
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