A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)

This commit is contained in:
Regalis
2016-09-04 19:18:44 +03:00
parent 2c51ba50a8
commit 3b394976e4
7 changed files with 70 additions and 6 deletions
+10
View File
@@ -348,6 +348,13 @@
<Content Include="Content\BackgroundSprites\vegetation2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Charybdis\charybdis.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Charybdis\charybdis.xml">
<SubType>Designer</SubType>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Coelanth\coelanth.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -1035,6 +1042,9 @@
<None Include="Content\blurshader.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Characters\Charybdis\charybdisattack.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Characters\Crawler\attack1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>