Conflicts:
	Subsurface_Solution.v12.suo
This commit is contained in:
Regalis
2015-07-06 22:48:47 +03:00
13 changed files with 309 additions and 144 deletions
+4 -2
View File
@@ -13,7 +13,7 @@ namespace Subsurface
public int HeadSpriteId; public int HeadSpriteId;
//public int ID; public Job Job;
public Gender Gender; public Gender Gender;
@@ -24,7 +24,7 @@ namespace Subsurface
// return gender.ToString(); // return gender.ToString();
//} //}
public CharacterInfo(string file, string name = "", Gender gender = Gender.None) public CharacterInfo(string file, string name = "", Gender gender = Gender.None, Job job = null)
{ {
this.File = file; this.File = file;
@@ -62,6 +62,8 @@ namespace Subsurface
HeadSpriteId = Rand.Range((int)headSpriteRange.X, (int)headSpriteRange.Y + 1); HeadSpriteId = Rand.Range((int)headSpriteRange.X, (int)headSpriteRange.Y + 1);
} }
this.Job = (job == null) ? Job.Random() : job;
if (!string.IsNullOrEmpty(name)) if (!string.IsNullOrEmpty(name))
{ {
this.Name = name; this.Name = name;
@@ -114,6 +114,8 @@ namespace Subsurface
float angle = MathUtils.GetShortestAngle(tail.body.Rotation, movementAngle + waveRotation); float angle = MathUtils.GetShortestAngle(tail.body.Rotation, movementAngle + waveRotation);
tail.body.ApplyTorque(angle * tail.Mass);
//limbs[tailIndex].body.ApplyTorque((Math.Sign(angle) + Math.Max(Math.Min(angle * 10.0f, 10.0f), -10.0f)) * limbs[tailIndex].body.Mass); //limbs[tailIndex].body.ApplyTorque((Math.Sign(angle) + Math.Max(Math.Min(angle * 10.0f, 10.0f), -10.0f)) * limbs[tailIndex].body.Mass);
//limbs[tailIndex].body.ApplyTorque(-limbs[tailIndex].body.AngularVelocity * 0.5f * limbs[tailIndex].body.Mass); //limbs[tailIndex].body.ApplyTorque(-limbs[tailIndex].body.AngularVelocity * 0.5f * limbs[tailIndex].body.Mass);
} }
+26 -30
View File
@@ -1,56 +1,52 @@
using System.Collections.Generic; using Microsoft.Xna.Framework;
using System.Xml.Linq; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Subsurface namespace Subsurface
{ {
class Job class Job
{ {
public static List<Job> jobList;
string name; private JobPrefab prefab;
string description;
//names of the items the character spawns with private Dictionary<string, float> skills;
public List<string> itemNames;
public string Name public string Name
{ {
get { return name; } get { return prefab.Name; }
} }
public Job(XElement element) public string Description
{ {
name = element.Name.ToString(); get { return prefab.Description; }
}
description = ToolBox.GetAttributeString(element, "description", ""); public Job(JobPrefab jobPrefab)
itemNames = new List<string>();
foreach (XElement subElement in element.Elements())
{ {
switch (subElement.Name.ToString()) prefab = jobPrefab;
skills = new Dictionary<string, float>();
foreach (KeyValuePair<string, Vector2> skill in prefab.skills)
{ {
case "item": skills.Add(skill.Key, Rand.Range(skill.Value.X, skill.Value.Y, false));
string itemName = ToolBox.GetAttributeString(subElement, "name", "");
if (!string.IsNullOrEmpty(itemName)) itemNames.Add(itemName);
break;
}
} }
} }
public static Job Random()
public static void LoadAll(string filePath)
{ {
jobList = new List<Job>(); JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count-1, false)];
XDocument doc = ToolBox.TryLoadXml(filePath); return new Job(prefab);
if (doc == null) return; }
foreach (XElement element in doc.Root.Elements()) public float GetSkill(string skillName)
{ {
Job job = new Job(element); float skillLevel = 0.0f;
jobList.Add(job); skills.TryGetValue(skillName.ToLower(), out skillLevel);
}
return skillLevel;
} }
} }
} }
+105
View File
@@ -0,0 +1,105 @@
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
namespace Subsurface
{
class JobPrefab
{
public static List<JobPrefab> List;
string name;
string description;
//names of the items the character spawns with
public List<string> itemNames;
public Dictionary<string, Vector2> skills;
public string Name
{
get { return name; }
}
public string Description
{
get { return description; }
}
//public float GetSkill(string skillName)
//{
// float skillLevel = 0.0f;
// if (skills.TryGetValue(skillName.ToLower(), out skillLevel))
// {
// return skillLevel;
// }
// else
// {
// DebugConsole.ThrowError("Skill ''"+skillName+" not found!");
// return skillLevel;
// }
//}
public JobPrefab(XElement element)
{
name = element.Name.ToString();
description = ToolBox.GetAttributeString(element, "description", "");
itemNames = new List<string>();
skills = new Dictionary<string, Vector2>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString())
{
case "item":
string itemName = ToolBox.GetAttributeString(subElement, "name", "");
if (!string.IsNullOrEmpty(itemName)) itemNames.Add(itemName);
break;
case "skills":
LoadSkills(subElement);
break;
}
}
}
private void LoadSkills(XElement element)
{
foreach (XElement subElement in element.Elements())
{
string skillName = subElement.Name.ToString().ToLower();
if (skills.ContainsKey(skillName)) continue;
var levelAttribute = subElement.Attribute("level").ToString();
if (levelAttribute.Contains("'"))
{
skills.Add(skillName, ToolBox.ParseToVector2(levelAttribute, false));
}
else
{
float skillLevel = float.Parse(levelAttribute, CultureInfo.InvariantCulture);
skills.Add(skillName, new Vector2(skillLevel, skillLevel));
}
}
}
public static void LoadAll(string filePath)
{
List = new List<JobPrefab>();
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
foreach (XElement element in doc.Root.Elements())
{
JobPrefab job = new JobPrefab(element);
List.Add(job);
}
}
}
}
+1 -1
View File
@@ -145,7 +145,7 @@ namespace Subsurface
MapEntityPrefab.Init(); MapEntityPrefab.Init();
Job.LoadAll("Content/Characters/Jobs.xml"); JobPrefab.LoadAll("Content/Characters/Jobs.xml");
StructurePrefab.LoadAll("Content/Map/StructurePrefabs.xml"); StructurePrefab.LoadAll("Content/Map/StructurePrefabs.xml");
ItemPrefab.LoadAll(); ItemPrefab.LoadAll();
+23 -22
View File
@@ -2,6 +2,7 @@
using FarseerPhysics.Common; using FarseerPhysics.Common;
using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories; using FarseerPhysics.Factories;
using Lidgren.Network;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using System; using System;
@@ -24,13 +25,13 @@ namespace Subsurface
private int siteInterval; private int siteInterval;
const int gridCellWidth = 2000; const int GridCellWidth = 2000;
List<VoronoiCell>[,] cellGrid; private List<VoronoiCell>[,] cellGrid;
//List<Body> bodies; //List<Body> bodies;
List<VoronoiCell> cells; private List<VoronoiCell> cells;
BasicEffect basicEffect; private BasicEffect basicEffect;
private VertexPositionColor[] vertices; private VertexPositionColor[] vertices;
private VertexBuffer vertexBuffer; private VertexBuffer vertexBuffer;
@@ -38,7 +39,7 @@ namespace Subsurface
private Vector2 startPosition; private Vector2 startPosition;
private Vector2 endPosition; private Vector2 endPosition;
Rectangle borders; private Rectangle borders;
public Vector2 StartPosition public Vector2 StartPosition
{ {
@@ -107,10 +108,10 @@ namespace Subsurface
Debug.WriteLine("MakeVoronoiGraph: " + sw2.ElapsedMilliseconds + " ms"); Debug.WriteLine("MakeVoronoiGraph: " + sw2.ElapsedMilliseconds + " ms");
sw2.Restart(); sw2.Restart();
cellGrid = new List<VoronoiCell>[borders.Width / gridCellWidth, borders.Height / gridCellWidth]; cellGrid = new List<VoronoiCell>[borders.Width / GridCellWidth, borders.Height / GridCellWidth];
for (int x = 0; x < borders.Width / gridCellWidth; x++) for (int x = 0; x < borders.Width / GridCellWidth; x++)
{ {
for (int y = 0; y < borders.Height / gridCellWidth; y++) for (int y = 0; y < borders.Height / GridCellWidth; y++)
{ {
cellGrid[x, y] = new List<VoronoiCell>(); cellGrid[x, y] = new List<VoronoiCell>();
} }
@@ -125,13 +126,13 @@ namespace Subsurface
Site site = (i == 0) ? ge.site1 : ge.site2; Site site = (i == 0) ? ge.site1 : ge.site2;
VoronoiCell cell = cellGrid[ VoronoiCell cell = cellGrid[
(int)Math.Floor(site.coord.x / gridCellWidth), (int)Math.Floor(site.coord.x / GridCellWidth),
(int)Math.Floor(site.coord.y / gridCellWidth)].Find(c => c.site == site); (int)Math.Floor(site.coord.y / GridCellWidth)].Find(c => c.site == site);
if (cell == null) if (cell == null)
{ {
cell = new VoronoiCell(site); cell = new VoronoiCell(site);
cellGrid[(int)Math.Floor(cell.Center.X / gridCellWidth), (int)Math.Floor(cell.Center.Y / gridCellWidth)].Add(cell); cellGrid[(int)Math.Floor(cell.Center.X / GridCellWidth), (int)Math.Floor(cell.Center.Y / GridCellWidth)].Add(cell);
cells.Add(cell); cells.Add(cell);
} }
@@ -203,7 +204,7 @@ namespace Subsurface
foreach (VoronoiCell cell in cells) foreach (VoronoiCell cell in cells)
{ {
cellGrid[(int)Math.Floor(cell.Center.X / gridCellWidth), (int)Math.Floor(cell.Center.Y / gridCellWidth)].Add(cell); cellGrid[(int)Math.Floor(cell.Center.X / GridCellWidth), (int)Math.Floor(cell.Center.Y / GridCellWidth)].Add(cell);
} }
GeneratePolygons(cells, pathCells); GeneratePolygons(cells, pathCells);
@@ -399,8 +400,8 @@ namespace Subsurface
float closestDist = 0.0f; float closestDist = 0.0f;
VoronoiCell closestCell = null; VoronoiCell closestCell = null;
int gridPosX = (int)Math.Floor(position.X / gridCellWidth); int gridPosX = (int)Math.Floor(position.X / GridCellWidth);
int gridPosY = (int)Math.Floor(position.Y / gridCellWidth); int gridPosY = (int)Math.Floor(position.Y / GridCellWidth);
int searchOffset = 1; int searchOffset = 1;
@@ -492,10 +493,9 @@ namespace Subsurface
//todo: make sure the first point is the one where the edge should start from //todo: make sure the first point is the one where the edge should start from
bodyPoints.Sort(new CompareCCW(cell.Center)); bodyPoints.Sort(new CompareCCW(cell.Center));
if (bodyPoints.Count == tempVertices.Count) //if (bodyPoints.Count == tempVertices.Count)
{ //{
//}
}
for (int i = 0; i < bodyPoints.Count; i++) for (int i = 0; i < bodyPoints.Count; i++)
{ {
@@ -636,8 +636,8 @@ namespace Subsurface
public void SetObserverPosition(Vector2 position) public void SetObserverPosition(Vector2 position)
{ {
observerPosition = position - this.Position; observerPosition = position - this.Position;
int gridPosX = (int)Math.Floor(observerPosition.X / gridCellWidth); int gridPosX = (int)Math.Floor(observerPosition.X / GridCellWidth);
int gridPosY = (int)Math.Floor(observerPosition.Y / gridCellWidth); int gridPosY = (int)Math.Floor(observerPosition.Y / GridCellWidth);
int searchOffset = 2; int searchOffset = 2;
int startX = Math.Max(gridPosX - searchOffset, 0); int startX = Math.Max(gridPosX - searchOffset, 0);
@@ -726,8 +726,8 @@ namespace Subsurface
public List<Vector2[]> GetCellEdges(Vector2 refPos, int searchDepth = 2, bool onlySolid = true) public List<Vector2[]> GetCellEdges(Vector2 refPos, int searchDepth = 2, bool onlySolid = true)
{ {
int gridPosX = (int)Math.Floor(refPos.X / gridCellWidth); int gridPosX = (int)Math.Floor(refPos.X / GridCellWidth);
int gridPosY = (int)Math.Floor(refPos.Y / gridCellWidth); int gridPosY = (int)Math.Floor(refPos.Y / GridCellWidth);
int startX = Math.Max(gridPosX - searchDepth, 0); int startX = Math.Max(gridPosX - searchDepth, 0);
int endX = Math.Min(gridPosX + searchDepth, cellGrid.GetLength(0) - 1); int endX = Math.Min(gridPosX + searchDepth, cellGrid.GetLength(0) - 1);
@@ -800,6 +800,7 @@ namespace Subsurface
vertexBuffer.Dispose(); vertexBuffer.Dispose();
vertexBuffer = null; vertexBuffer = null;
} }
} }
} }
+61 -15
View File
@@ -5,6 +5,7 @@ using FarseerPhysics.Common.Decomposition;
using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts; using FarseerPhysics.Dynamics.Contacts;
using FarseerPhysics.Factories; using FarseerPhysics.Factories;
using Lidgren.Network;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using System; using System;
@@ -22,14 +23,14 @@ namespace Subsurface
None = 0, Left = 1, Right = 2 None = 0, Left = 1, Right = 2
} }
class Submarine class Submarine : Entity
{ {
public static List<Submarine> SavedSubmarines = new List<Submarine>(); public static List<Submarine> SavedSubmarines = new List<Submarine>();
private static Submarine loaded;
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f); public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
private static Submarine loaded;
private static Vector2 lastPickedPosition; private static Vector2 lastPickedPosition;
private static float lastPickedFraction; private static float lastPickedFraction;
@@ -38,6 +39,9 @@ namespace Subsurface
Vector2 speed; Vector2 speed;
Vector2 targetPosition;
Vector2 targetSpeed;
private Rectangle borders; private Rectangle borders;
private Body hullBody; private Body hullBody;
@@ -45,6 +49,10 @@ namespace Subsurface
private string filePath; private string filePath;
private string name; private string name;
private double lastNetworkUpdate;
//properties ---------------------------------------------------- //properties ----------------------------------------------------
public string Name public string Name
@@ -99,6 +107,11 @@ namespace Subsurface
get { return new Vector2(borders.X+borders.Width/2, borders.Y - borders.Height/2); } get { return new Vector2(borders.X+borders.Width/2, borders.Y - borders.Height/2); }
} }
public Vector2 Position
{
get { return (Level.Loaded==null) ? Vector2.Zero : -Level.Loaded.Position; }
}
public string FilePath public string FilePath
{ {
get { return filePath; } get { return filePath; }
@@ -392,16 +405,27 @@ namespace Subsurface
public void Update(float deltaTime) public void Update(float deltaTime)
{ {
Translate(ConvertUnits.ToDisplayUnits(hullBody.Position) * collisionRigidness + speed * deltaTime); Vector2 translateAmount = speed * deltaTime;
translateAmount += ConvertUnits.ToDisplayUnits(hullBody.Position) * collisionRigidness;
if (targetPosition != Vector2.Zero && Vector2.Distance(targetPosition, Position) > 5.0f)
{
translateAmount += (targetPosition - Position)*0.1f;
}
else
{
targetPosition = Vector2.Zero;
}
CalculateBuoyancy(); Translate(translateAmount);
ApplyForce(CalculateBuoyancy());
float dragCoefficient = 0.00001f; float dragCoefficient = 0.00001f;
float speedLength = speed.Length(); float speedLength = speed.Length();
float drag = speedLength * speedLength * dragCoefficient * mass; float drag = speedLength * speedLength * dragCoefficient * mass;
System.Diagnostics.Debug.WriteLine("speed: "+speed);
if (speed != Vector2.Zero) if (speed != Vector2.Zero)
{ {
ApplyForce(-Vector2.Normalize(speed) * drag); ApplyForce(-Vector2.Normalize(speed) * drag);
@@ -439,7 +463,7 @@ namespace Subsurface
} }
private void CalculateBuoyancy() private Vector2 CalculateBuoyancy()
{ {
float waterVolume = 0.0f; float waterVolume = 0.0f;
float volume = 0.0f; float volume = 0.0f;
@@ -456,7 +480,7 @@ namespace Subsurface
float buoyancy = neutralPercentage-waterPercentage; float buoyancy = neutralPercentage-waterPercentage;
buoyancy *= mass * 10.0f; buoyancy *= mass * 10.0f;
ApplyForce(new Vector2(0.0f, buoyancy)); return new Vector2(0.0f, buoyancy);
} }
public void SetPosition(Vector2 position) public void SetPosition(Vector2 position)
@@ -510,6 +534,34 @@ namespace Subsurface
collidingCell = null; collidingCell = null;
} }
public override void FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
{
message.Write(NetTime.Now);
message.Write(Position.X);
message.Write(Position.Y);
}
public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
{
double sendingTime = message.ReadDouble();
if (sendingTime <= lastNetworkUpdate) return;
Vector2 newPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
if (newPosition == Position) return;
if ((newPosition - Position).Length() > 500.0f)
{
System.Diagnostics.Debug.WriteLine("Submarine has moved over 500 pixels since last update");
return;
}
targetPosition = Position;
lastNetworkUpdate = sendingTime;
}
//saving/loading ---------------------------------------------------- //saving/loading ----------------------------------------------------
@@ -553,7 +605,7 @@ namespace Subsurface
if (loaded==null) if (loaded==null)
{ {
loaded = new Submarine(savePath); loaded = new Submarine(savePath);
return; // return;
} }
loaded.SaveAs(savePath); loaded.SaveAs(savePath);
@@ -768,7 +820,6 @@ namespace Subsurface
sub.Load(); sub.Load();
return sub; return sub;
} }
public static void Unload() public static void Unload()
@@ -793,9 +844,4 @@ namespace Subsurface
} }
//class HullBody
//{
// public Body body;
// //public Texture2D shapeTexture;
//}
} }
+2 -2
View File
@@ -187,7 +187,7 @@ namespace Subsurface
{ {
GUITextBlock textBlock = new GUITextBlock( GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25), new Rectangle(0, 0, 0, 25),
c.Name, GUI.style, c.Name + " ("+c.Job.Name+")", GUI.style,
Alignment.Left, Alignment.Left,
Alignment.Left, Alignment.Left,
characterList); characterList);
@@ -205,7 +205,7 @@ namespace Subsurface
GUITextBlock textBlock = new GUITextBlock( GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25), new Rectangle(0, 0, 0, 25),
c.Name, c.Name + " (" + c.Job.Name + ")",
Color.Transparent, Color.Black, Color.Transparent, Color.Black,
Alignment.Left, null, frame); Alignment.Left, null, frame);
+18 -6
View File
@@ -10,15 +10,15 @@ namespace Subsurface
{ {
enum Tabs { Main = 0, NewGame = 1, LoadGame = 2, JoinServer = 3 } enum Tabs { Main = 0, NewGame = 1, LoadGame = 2, JoinServer = 3 }
GUIFrame[] menuTabs; private GUIFrame[] menuTabs;
GUIListBox mapList; private GUIListBox mapList;
GUIListBox saveList; private GUIListBox saveList;
GUITextBox nameBox; private GUITextBox nameBox;
GUITextBox ipBox; private GUITextBox ipBox;
Game1 game; private Game1 game;
int selectedTab; int selectedTab;
@@ -87,6 +87,18 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Load Game", Color.Transparent, Color.Black, Alignment.CenterX, null, menuTabs[(int)Tabs.LoadGame]); new GUITextBlock(new Rectangle(0, 0, 0, 30), "Load Game", Color.Transparent, Color.Black, Alignment.CenterX, null, menuTabs[(int)Tabs.LoadGame]);
if (!Directory.Exists(SaveUtil.SaveFolder))
{
DebugConsole.ThrowError("Save folder ''"+SaveUtil.SaveFolder+" not found! Attempting to create a new folder");
try
{
Directory.CreateDirectory(SaveUtil.SaveFolder);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to create the folder ''"+SaveUtil.SaveFolder+"''!", e);
}
}
string[] saveFiles = Directory.GetFiles(SaveUtil.SaveFolder, "*.save"); string[] saveFiles = Directory.GetFiles(SaveUtil.SaveFolder, "*.save");
+1 -1
View File
@@ -227,7 +227,7 @@ namespace Subsurface
GUIListBox jobList = new GUIListBox(new Rectangle(0,180,200,0), GUI.style, playerFrame); GUIListBox jobList = new GUIListBox(new Rectangle(0,180,200,0), GUI.style, playerFrame);
foreach (Job job in Job.jobList) foreach (JobPrefab job in JobPrefab.List)
{ {
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, GUI.style, jobList); GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, GUI.style, jobList);
GUIButton upButton = new GUIButton(new Rectangle(jobText.Rect.Width - 40, 0, 20, 20), "u", GUI.style, jobText); GUIButton upButton = new GUIButton(new Rectangle(jobText.Rect.Width - 40, 0, 20, 20), "u", GUI.style, jobText);
+5 -4
View File
@@ -61,6 +61,7 @@
<Compile Include="Characters\DelayedEffect.cs" /> <Compile Include="Characters\DelayedEffect.cs" />
<Compile Include="Characters\Job.cs" /> <Compile Include="Characters\Job.cs" />
<Compile Include="Characters\Jobs\Job.cs" /> <Compile Include="Characters\Jobs\Job.cs" />
<Compile Include="Characters\Jobs\JobPrefab.cs" />
<Compile Include="Characters\AI\SteeringManager.cs" /> <Compile Include="Characters\AI\SteeringManager.cs" />
<Compile Include="Characters\AI\SteeringPath.cs" /> <Compile Include="Characters\AI\SteeringPath.cs" />
<Compile Include="Rand.cs" /> <Compile Include="Rand.cs" />
@@ -197,6 +198,10 @@
<Compile Include="Map\Hull.cs" /> <Compile Include="Map\Hull.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="FarseerPhysics MonoGame, Version=3.5.0.30657, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Windows\Debug\FarseerPhysics MonoGame.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=3.3.0.2069, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Lidgren.Network, Version=3.3.0.2069, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>.\Lidgren.Network.dll</HintPath> <HintPath>.\Lidgren.Network.dll</HintPath>
@@ -715,10 +720,6 @@
<Folder Include="Data\Saves\" /> <Folder Include="Data\Saves\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\Lataukset\Selain-lataukset\Farseer Physics Engine 3.5\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project>
<Name>Farseer Physics MonoGame</Name>
</ProjectReference>
<ProjectReference Include="..\Subsurface_content\Subsurface_content\Subsurface_content.csproj"> <ProjectReference Include="..\Subsurface_content\Subsurface_content\Subsurface_content.csproj">
<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project> <Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
<Name>Subsurface_content</Name> <Name>Subsurface_content</Name>
+1 -1
View File
@@ -9,6 +9,6 @@
<ErrorReportUrlHistory /> <ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture> <FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles> <VerifyUploadedFiles>false</VerifyUploadedFiles>
<ProjectView>ProjectFiles</ProjectView> <ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup> </PropertyGroup>
</Project> </Project>
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