- changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen to larger rooms
- bugfixes in HumanoidAnimController.Flip() - item/itemcomponent statuseffects are stored in a dictionary with the actiontype as a key, so the item doesn't have to iterate over all the components and all their statuseffects - gap bubble particle tweaking
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
pickdistance="150"
|
||||
price="50"
|
||||
canuseonself="true"
|
||||
description="A syringe filled with a potent general-purpose medical compound.">
|
||||
description="Injection is often a much more effective method of administering drugs than taking them orally.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user