Railguns cannot be fired without aiming. Closes #364
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@@ -40,7 +40,7 @@
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
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<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true">
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<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true" requireaimtouse="true">
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<limbposition limb="Head" position="-5,-62"/>
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<limbposition limb="Head" position="-5,-62"/>
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<limbposition limb="Torso" position="-5,-108"/>
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<limbposition limb="Torso" position="-5,-108"/>
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<limbposition limb="LeftHand" position="43,-85"/>
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<limbposition limb="LeftHand" position="43,-85"/>
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@@ -39,6 +39,12 @@ namespace Barotrauma.Items.Components
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set { userPos = value; }
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set { userPos = value; }
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}
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}
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[Serialize(false, true)]
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public bool RequireAimToUse
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{
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get; set;
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}
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public Controller(Item item, XElement element)
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public Controller(Item item, XElement element)
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: base(item, element)
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: base(item, element)
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{
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{
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@@ -160,6 +166,8 @@ namespace Barotrauma.Items.Components
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return false;
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return false;
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}
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}
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if (RequireAimToUse && !activator.IsKeyDown(InputType.Aim)) return false;
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item.SendSignal(0, "1", "trigger_out", character);
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item.SendSignal(0, "1", "trigger_out", character);
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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