Railguns cannot be fired without aiming. Closes #364

This commit is contained in:
Joonas Rikkonen
2018-04-09 15:22:42 +03:00
parent fe064b2170
commit 3abbfcbc23
2 changed files with 9 additions and 1 deletions
@@ -40,7 +40,7 @@
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/> <Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true"> <Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true" requireaimtouse="true">
<limbposition limb="Head" position="-5,-62"/> <limbposition limb="Head" position="-5,-62"/>
<limbposition limb="Torso" position="-5,-108"/> <limbposition limb="Torso" position="-5,-108"/>
<limbposition limb="LeftHand" position="43,-85"/> <limbposition limb="LeftHand" position="43,-85"/>
@@ -39,6 +39,12 @@ namespace Barotrauma.Items.Components
set { userPos = value; } set { userPos = value; }
} }
[Serialize(false, true)]
public bool RequireAimToUse
{
get; set;
}
public Controller(Item item, XElement element) public Controller(Item item, XElement element)
: base(item, element) : base(item, element)
{ {
@@ -160,6 +166,8 @@ namespace Barotrauma.Items.Components
return false; return false;
} }
if (RequireAimToUse && !activator.IsKeyDown(InputType.Aim)) return false;
item.SendSignal(0, "1", "trigger_out", character); item.SendSignal(0, "1", "trigger_out", character);
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator); ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);