Minor optimizations + Potential bugfixes

This commit is contained in:
juanjp600
2017-10-11 22:52:13 -03:00
parent f46dc5da28
commit 3a67418985
4 changed files with 26 additions and 5 deletions
@@ -5,7 +5,7 @@
/intermediateDir:obj/$(Platform)
/platform:Windows
/config:
/profile:Reach
/profile:HiDef
/compress:False
#-------------------------------- References --------------------------------#
@@ -27,7 +27,7 @@ float2 xBumpPos;
float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
{
float4 bumpColor = tex2D(WaterBumpSampler, texCoord+xWavePos+xBumpPos);
bumpColor = (bumpColor + tex2D(WaterBumpSampler, texCoord-xWavePos*2.0f+xBumpPos))/2.0f;
bumpColor = (bumpColor + tex2D(WaterBumpSampler, texCoord-xWavePos*2.0f+xBumpPos))*0.5f;
float2 samplePos = texCoord;
@@ -40,7 +40,7 @@ float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoor
sample += tex2D( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y-xBlurDistance));
sample += tex2D( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y+xBlurDistance));
sample = sample / 4;
sample = sample * 0.25;
return sample;
}