Release v0.15.13.0

This commit is contained in:
Joonas Rikkonen
2021-11-02 13:19:48 +02:00
parent a52a23f8c2
commit 3a35dbfe6c
77 changed files with 509 additions and 224 deletions
@@ -510,14 +510,14 @@ namespace Barotrauma.MapCreatures.Behavior
List<BallastFloraBranch> list = branches[hull];
if (!list.Any(HasAcidEmitter))
{
BallastFloraBranch randomBranh = branches[hull].GetRandom();
randomBranh.SpawningItem = true;
BallastFloraBranch randomBranch = branches[hull].GetRandom();
randomBranch.SpawningItem = true;
ItemPrefab prefab = ItemPrefab.Find(null, AttackItemPrefab);
Entity.Spawner?.AddToSpawnQueue(prefab, Parent.Position + Offset + randomBranh.Position, Parent.Submarine, null, item =>
Entity.Spawner?.AddToSpawnQueue(prefab, Parent.Position + Offset + randomBranch.Position, Parent.Submarine, onSpawned: item =>
{
randomBranh.AttackItem = item;
randomBranh.SpawningItem = false;
randomBranch.AttackItem = item;
randomBranch.SpawningItem = false;
});
}
@@ -213,9 +213,8 @@ namespace Barotrauma
};
PhysicsBody.FarseerBody.OnCollision += PhysicsBody_OnCollision;
PhysicsBody.FarseerBody.OnSeparation += PhysicsBody_OnSeparation;
PhysicsBody.FarseerBody.SetIsSensor(true);
PhysicsBody.FarseerBody.SetIsSensor(element.GetAttributeBool("sensor", true));
PhysicsBody.FarseerBody.BodyType = BodyType.Static;
PhysicsBody.FarseerBody.BodyType = BodyType.Kinematic;
ColliderRadius = ConvertUnits.ToDisplayUnits(Math.Max(Math.Max(PhysicsBody.radius, PhysicsBody.width / 2.0f), PhysicsBody.height / 2.0f));
@@ -532,10 +531,9 @@ namespace Barotrauma
}
}
if (triggerOnce)
if (triggerOnce && triggeredOnce)
{
if (triggeredOnce) { return; }
if (triggerers.Count > 0) { triggeredOnce = true; }
return;
}
foreach (Entity triggerer in triggerers)
@@ -577,6 +575,12 @@ namespace Barotrauma
GameMain.GameScreen.Cam.Shake = Math.Max(GameMain.GameScreen.Cam.Shake, cameraShake);
}
}
if (triggerOnce && triggerers.Count > 0)
{
PhysicsBody.Enabled = false;
triggeredOnce = true;
}
}
public static void RemoveDistantTriggerers(PhysicsBody physicsBody, HashSet<Entity> triggerers, Vector2 calculateDistanceTo)