Release v0.15.13.0
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@@ -80,6 +80,8 @@ namespace Barotrauma.Items.Components
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if ((picker.PickingItem == null || picker.PickingItem == item) && PickingTime <= float.MaxValue)
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{
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#if SERVER
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// Set active picker before creating the server event to make sure it's set correctly
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activePicker = picker;
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item.CreateServerEvent(this);
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#endif
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pickingCoroutine = CoroutineManager.StartCoroutine(WaitForPick(picker, abilityPickingTime.Value));
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