Release v0.15.13.0
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@@ -45,6 +45,20 @@ namespace Barotrauma
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{
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wifiComponent.TeamID = TeamTag;
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}
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var idCard = item.GetComponent<Items.Components.IdCard>();
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if (idCard != null)
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{
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idCard.TeamID = TeamTag;
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idCard.SubmarineSpecificID = 0;
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}
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}
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WayPoint subWaypoint =
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WayPoint.WayPointList.Find(wp => wp.Submarine == Submarine.MainSub && wp.SpawnType == SpawnType.Human && wp.AssignedJob == npc.Info.Job?.Prefab) ??
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WayPoint.WayPointList.Find(wp => wp.Submarine == Submarine.MainSub && wp.SpawnType == SpawnType.Human);
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if (subWaypoint != null)
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{
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npc.GiveIdCardTags(subWaypoint, createNetworkEvent: true);
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}
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AddToCrew, TeamTag, npc.Inventory.AllItems.Select(it => it.ID).ToArray() });
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