Release v0.15.13.0
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@@ -45,6 +45,20 @@ namespace Barotrauma
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{
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wifiComponent.TeamID = TeamTag;
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}
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var idCard = item.GetComponent<Items.Components.IdCard>();
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if (idCard != null)
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{
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idCard.TeamID = TeamTag;
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idCard.SubmarineSpecificID = 0;
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}
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}
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WayPoint subWaypoint =
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WayPoint.WayPointList.Find(wp => wp.Submarine == Submarine.MainSub && wp.SpawnType == SpawnType.Human && wp.AssignedJob == npc.Info.Job?.Prefab) ??
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WayPoint.WayPointList.Find(wp => wp.Submarine == Submarine.MainSub && wp.SpawnType == SpawnType.Human);
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if (subWaypoint != null)
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{
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npc.GiveIdCardTags(subWaypoint, createNetworkEvent: true);
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}
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AddToCrew, TeamTag, npc.Inventory.AllItems.Select(it => it.ID).ToArray() });
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@@ -112,13 +112,13 @@ namespace Barotrauma
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}
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return prefab;
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}
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this.Prefabs = prefabIdentifiers
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.Select(tryFindPrefab)
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.Where(p => p != null)
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.ToImmutableArray();
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this.Commonness = commonness ?? this.Prefabs.Select(p => p.Commonness).Max();
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this.Probability = probability ?? this.Prefabs.Select(p => p.Probability).Max();
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this.Commonness = commonness ?? this.Prefabs.Select(p => p.Commonness).MaxOrNull() ?? 0.0f;
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this.Probability = probability ?? this.Prefabs.Select(p => p.Probability).MaxOrNull() ?? 0.0f;
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}
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public SubEventPrefab(EventPrefab prefab, float commonness, float probability)
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@@ -390,7 +390,7 @@ namespace Barotrauma
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private bool DeadOrCaptured(Character character)
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{
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return character != null && !character.Removed && (character.IsDead || (character.LockHands && character.Submarine == Submarine.MainSub));
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return character == null || character.Removed || character.IsDead || (character.LockHands && character.Submarine == Submarine.MainSub);
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}
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public override void End()
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