Release v0.15.13.0
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@@ -466,6 +466,9 @@ namespace Barotrauma
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[Serialize(false, true), Editable]
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public bool StunImmunity { get; set; }
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[Serialize(false, true, description: "Can afflictions affect the face/body tint of the character."), Editable]
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public bool ApplyAfflictionColors { get; private set; }
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// TODO: limbhealths, sprite?
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public HealthParams(XElement element, CharacterParams character) : base(element, character) { }
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