Release v0.15.13.0
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@@ -291,7 +291,7 @@ namespace Barotrauma
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husk.SetStun(5);
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yield return new WaitForSeconds(5, false);
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#if CLIENT
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husk.PlaySound(CharacterSound.SoundType.Idle);
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husk?.PlaySound(CharacterSound.SoundType.Idle);
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#endif
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yield return CoroutineStatus.Success;
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}
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@@ -844,6 +844,8 @@ namespace Barotrauma
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FaceTint = DefaultFaceTint;
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BodyTint = Color.TransparentBlack;
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if (!(Character?.Params?.Health.ApplyAfflictionColors ?? false)) { return; }
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for (int i = 0; i < limbHealths.Count; i++)
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{
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for (int j = limbHealths[i].Afflictions.Count - 1; j >= 0; j--)
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