Release v0.15.13.0
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@@ -960,7 +960,7 @@ namespace Barotrauma
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targetMusic[i] = null;
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break;
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}
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musicChannel[i] = currentMusic[i].Play(0.0f, i == noiseLoopIndex ? "" : "music");
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musicChannel[i] = currentMusic[i].Play(0.0f, i == noiseLoopIndex ? "default" : "music");
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if (targetMusic[i].ContinueFromPreviousTime)
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{
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musicChannel[i].StreamSeekPos = targetMusic[i].PreviousTime;
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@@ -974,7 +974,7 @@ namespace Barotrauma
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if (musicChannel[i] == null || !musicChannel[i].IsPlaying)
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{
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musicChannel[i]?.Dispose();
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musicChannel[i] = currentMusic[i].Play(0.0f, i == noiseLoopIndex ? "" : "music");
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musicChannel[i] = currentMusic[i].Play(0.0f, i == noiseLoopIndex ? "default" : "music");
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musicChannel[i].Looping = true;
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}
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float targetGain = targetMusic[i].Volume;
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