Release v0.15.13.0
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@@ -529,7 +529,7 @@ namespace Barotrauma.Lights
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graphics.Clear(Color.Black);
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Vector2 diff = lookAtPosition - ViewTarget.WorldPosition;
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diff.Y = -diff.Y;
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if (diff.LengthSquared() > 30.0f) { losOffset = diff; }
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if (diff.LengthSquared() > 20.0f * 20.0f) { losOffset = diff; }
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float rotation = MathUtils.VectorToAngle(losOffset);
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Vector2 scale = new Vector2(
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