Release v0.15.13.0
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@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
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internal readonly struct MiniMapSprite
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{
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public readonly Sprite Sprite;
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public readonly Sprite? Sprite;
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public readonly Color Color;
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public MiniMapSprite(JobPrefab prefab)
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@@ -1302,6 +1302,8 @@ namespace Barotrauma.Items.Components
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int i = 0;
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foreach (MiniMapSprite info in cardsToDraw)
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{
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if (info.Sprite is null) { continue; }
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float spriteSize = info.Sprite.size.X * (parentWidth / info.Sprite.size.X) + padding;
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if (totalWidth + spriteSize > frame.Rect.Width) { break; }
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@@ -1318,7 +1320,8 @@ namespace Barotrauma.Items.Components
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foreach (MiniMapSprite info in cardsToDraw)
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{
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Sprite sprite = info.Sprite;
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Sprite? sprite = info.Sprite;
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if (sprite is null) { continue; }
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float scale = parentWidth / sprite.size.X;
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float spriteSize = sprite.size.X * scale;
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float posX = adjustedCenterX + offset;
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