Release v0.15.13.0

This commit is contained in:
Joonas Rikkonen
2021-11-02 13:19:48 +02:00
parent a52a23f8c2
commit 3a35dbfe6c
77 changed files with 509 additions and 224 deletions
@@ -300,6 +300,8 @@ namespace Barotrauma.Items.Components
{
requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform));
}
HideEmptyItemListCategories();
}
private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
@@ -479,6 +481,13 @@ namespace Barotrauma.Items.Components
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
}
HideEmptyItemListCategories();
return true;
}
private void HideEmptyItemListCategories()
{
//go through the elements backwards, and disable the labels ("insufficient skills to fabricate", "recipe required...") if there's no items below them
bool recipeVisible = false;
foreach (GUIComponent child in itemList.Content.Children.Reverse())
@@ -490,14 +499,12 @@ namespace Barotrauma.Items.Components
}
else
{
recipeVisible = child.Visible;
recipeVisible |= child.Visible;
}
}
itemList.UpdateScrollBarSize();
itemList.BarScroll = 0.0f;
return true;
}
public bool ClearFilter()
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
internal readonly struct MiniMapSprite
{
public readonly Sprite Sprite;
public readonly Sprite? Sprite;
public readonly Color Color;
public MiniMapSprite(JobPrefab prefab)
@@ -1302,6 +1302,8 @@ namespace Barotrauma.Items.Components
int i = 0;
foreach (MiniMapSprite info in cardsToDraw)
{
if (info.Sprite is null) { continue; }
float spriteSize = info.Sprite.size.X * (parentWidth / info.Sprite.size.X) + padding;
if (totalWidth + spriteSize > frame.Rect.Width) { break; }
@@ -1318,7 +1320,8 @@ namespace Barotrauma.Items.Components
foreach (MiniMapSprite info in cardsToDraw)
{
Sprite sprite = info.Sprite;
Sprite? sprite = info.Sprite;
if (sprite is null) { continue; }
float scale = parentWidth / sprite.size.X;
float spriteSize = sprite.size.X * scale;
float posX = adjustedCenterX + offset;
@@ -88,7 +88,7 @@ namespace Barotrauma.Items.Components
Vector2 startPos = GetSourcePos();
startPos.Y = -startPos.Y;
if (source is Item sourceItem)
if (source is Item sourceItem && !sourceItem.Removed)
{
var turret = sourceItem.GetComponent<Turret>();
var weapon = sourceItem.GetComponent<RangedWeapon>();