Release v0.15.13.0
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@@ -83,7 +83,13 @@ namespace Barotrauma
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var equipIdentifiers = Element.GetChildElements("ItemSet").Elements().Where(e => e.GetAttributeBool("outfit", false)).Select(e => e.GetAttributeString("identifier", ""));
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var outfitPrefabs = ItemPrefab.Prefabs.Where(itemPrefab => equipIdentifiers.Contains(itemPrefab.Identifier)).ToList();
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List<ItemPrefab> outfitPrefabs = new List<ItemPrefab>();
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foreach (var equipIdentifier in equipIdentifiers)
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{
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var itemPrefab = ItemPrefab.Prefabs.Find(ip => ip.Identifier == equipIdentifier);
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if (itemPrefab != null) { outfitPrefabs.Add(itemPrefab); }
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}
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if (!outfitPrefabs.Any()) { return null; }
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for (int i = 0; i < outfitPrefabs.Count; i++)
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