- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup

- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
This commit is contained in:
Regalis
2016-04-02 16:03:41 +03:00
parent 2a2ba80f9c
commit 39c9c78266
7 changed files with 745 additions and 557 deletions
+1
View File
@@ -127,6 +127,7 @@
<Compile Include="Source\Items\ItemSpawner.cs" />
<Compile Include="Source\Map\EntityGrid.cs" />
<Compile Include="Source\Map\FireSource.cs" />
<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
<Compile Include="Source\Map\Levels\LevelRenderer.cs" />
<Compile Include="Source\Map\Levels\WrappingWall.cs" />
<Compile Include="Source\Map\Lights\LightSource.cs" />