- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
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@@ -127,6 +127,7 @@
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<Compile Include="Source\Items\ItemSpawner.cs" />
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<Compile Include="Source\Map\EntityGrid.cs" />
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
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<Compile Include="Source\Map\Levels\LevelRenderer.cs" />
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<Compile Include="Source\Map\Levels\WrappingWall.cs" />
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<Compile Include="Source\Map\Lights\LightSource.cs" />
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