- Enemies wander randomly if they can't find a path to a selected attack target.
- Enemies don't select hulls as targets if they're already inside. - FishAnimController updates the walking animation even if the character is not moving (otherwise the character would just fall down if TargetMovement is zero). - Eating anim tweaking.
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@@ -25,7 +25,7 @@
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<collider radius="50" height="320"/>
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<!-- head -->
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" mouthpos="20,0">
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" mouthpos="20,50">
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<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="371,15,66,136" origin ="0.5,0.5"/>
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</limb>
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