The camera zooms out further when controlling a large non-humanoid character
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@@ -1159,9 +1159,10 @@ namespace Barotrauma
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}
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}
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}
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}
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if (moveCam && needsAir)
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if (moveCam)
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{
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{
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if (pressureProtection < 80.0f &&
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if (needsAir &&
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pressureProtection < 80.0f &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 50.0f))
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 50.0f))
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{
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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@@ -1170,7 +1171,16 @@ namespace Barotrauma
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(pressure / 50.0f) * Rand.Range(1.0f, 1.05f),
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(pressure / 50.0f) * Rand.Range(1.0f, 1.05f),
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(pressure - 50.0f) / 50.0f);
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(pressure - 50.0f) / 50.0f);
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}
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}
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, 0.05f);
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if (IsHumanoid)
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{
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
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}
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else
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{
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//increased visibility range when controlling large a non-humanoid
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, MathHelper.Clamp(Mass, 250.0f, 800.0f), deltaTime);
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}
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}
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}
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cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition);
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cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition);
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