Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -88,7 +88,7 @@ namespace Barotrauma
bool lairsFound = false;
foreach (XElement subElement in element.Elements())
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
@@ -112,11 +112,11 @@ namespace Barotrauma
System.Diagnostics.Debug.Assert(!Locations.Contains(null));
for (int i = 0; i < Locations.Count; i++)
{
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, Locations[i], $"location.{i}", -100, 100, Rand.Range(-10, 11, Rand.RandSync.Server));
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, Locations[i], $"location.{i}".ToIdentifier(), -100, 100, Rand.Range(-10, 11, Rand.RandSync.ServerAndClient));
}
List<XElement> connectionElements = new List<XElement>();
foreach (XElement subElement in element.Elements())
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
@@ -133,10 +133,10 @@ namespace Barotrauma
Locations[locationIndices.Y].Connections.Add(connection);
connection.LevelData = new LevelData(subElement.Element("Level"));
string biomeId = subElement.GetAttributeString("biome", "");
connection.Biome =
LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.Identifier == biomeId) ??
LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.OldIdentifier == biomeId) ??
LevelGenerationParams.GetBiomes().First();
connection.Biome =
Biome.Prefabs.FirstOrDefault(b => b.Identifier == biomeId) ??
Biome.Prefabs.FirstOrDefault(b => !b.OldIdentifier.IsEmpty && b.OldIdentifier == biomeId) ??
Biome.Prefabs.First();
Connections.Add(connection);
connectionElements.Add(subElement);
break;
@@ -214,13 +214,13 @@ namespace Barotrauma
for (int i = 0; i < Locations.Count; i++)
{
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, Locations[i], $"location.{i}", -100, 100, Rand.Range(-10, 11, Rand.RandSync.Server));
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, Locations[i], $"location.{i}".ToIdentifier(), -100, 100, Rand.Range(-10, 11, Rand.RandSync.ServerAndClient));
}
foreach (Location location in Locations)
{
if (!location.Type.Identifier.Equals("city", StringComparison.OrdinalIgnoreCase) &&
!location.Type.Identifier.Equals("outpost", StringComparison.OrdinalIgnoreCase))
if (location.Type.Identifier != "city" &&
location.Type.Identifier != "outpost")
{
continue;
}
@@ -252,8 +252,8 @@ namespace Barotrauma
for (float y = 10.0f; y < Height - 10.0f; y += generationParams.VoronoiSiteInterval.Y)
{
voronoiSites.Add(new Vector2(
x + generationParams.VoronoiSiteVariance.X * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server),
y + generationParams.VoronoiSiteVariance.Y * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server)));
x + generationParams.VoronoiSiteVariance.X * Rand.Range(-0.5f, 0.5f, Rand.RandSync.ServerAndClient),
y + generationParams.VoronoiSiteVariance.Y * Rand.Range(-0.5f, 0.5f, Rand.RandSync.ServerAndClient)));
}
}
@@ -297,12 +297,12 @@ namespace Barotrauma
Vector2[] points = new Vector2[] { edge.Point1, edge.Point2 };
int positionIndex = Rand.Int(1, Rand.RandSync.Server);
int positionIndex = Rand.Int(1, Rand.RandSync.ServerAndClient);
Vector2 position = points[positionIndex];
if (newLocations[1 - i] != null && newLocations[1 - i].MapPosition == position) { position = points[1 - positionIndex]; }
int zone = GetZoneIndex(position.X);
newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.Server), requireOutpost: false, existingLocations: Locations);
newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.ServerAndClient), requireOutpost: false, existingLocations: Locations);
Locations.Add(newLocations[i]);
}
@@ -394,7 +394,7 @@ namespace Barotrauma
connectionsBetweenZones[i] = new List<LocationConnection>();
}
var shuffledConnections = Connections.ToList();
shuffledConnections.Shuffle(Rand.RandSync.Server);
shuffledConnections.Shuffle(Rand.RandSync.ServerAndClient);
foreach (var connection in shuffledConnections)
{
int zone1 = GetZoneIndex(connection.Locations[0].MapPosition.X);
@@ -447,9 +447,10 @@ namespace Barotrauma
Connections[i].Locations[0].MapPosition.X < Connections[i].Locations[1].MapPosition.X ?
Connections[i].Locations[0] :
Connections[i].Locations[1];
if (!leftMostLocation.Type.HasOutpost || leftMostLocation.Type.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase))
if (!leftMostLocation.Type.HasOutpost || leftMostLocation.Type.Identifier == "abandoned")
{
leftMostLocation.ChangeType(LocationType.List.First(lt => lt.HasOutpost && !lt.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase)));
#warning TODO: determinism?
leftMostLocation.ChangeType(LocationType.Prefabs.First(lt => lt.HasOutpost && lt.Identifier != "abandoned"));
}
leftMostLocation.IsGateBetweenBiomes = true;
Connections[i].Locked = true;
@@ -473,10 +474,10 @@ namespace Barotrauma
foreach (LocationConnection connection in Connections)
{
//float difficulty = GetLevelDifficulty(connection.CenterPos.X / Width);
//connection.Difficulty = MathHelper.Clamp(difficulty + Rand.Range(-10.0f, 0.0f, Rand.RandSync.Server), 1.2f, 100.0f);
//connection.Difficulty = MathHelper.Clamp(difficulty + Rand.Range(-10.0f, 0.0f, Rand.RandSync.ServerAndClient), 1.2f, 100.0f);
float difficulty = connection.CenterPos.X / Width * 100;
float random = difficulty > 10 ? 5 : 0;
connection.Difficulty = MathHelper.Clamp(difficulty + Rand.Range(-random, random, Rand.RandSync.Server), 1.0f, 100.0f);
connection.Difficulty = MathHelper.Clamp(difficulty + Rand.Range(-random, random, Rand.RandSync.ServerAndClient), 1.0f, 100.0f);
}
AssignBiomes();
@@ -522,21 +523,13 @@ namespace Barotrauma
{
float zoneWidth = Width / generationParams.DifficultyZones;
int zoneIndex = (int)Math.Floor(xPos / zoneWidth) + 1;
if (zoneIndex < 1)
{
return LevelGenerationParams.GetBiomes().First();
}
else if (zoneIndex >= generationParams.DifficultyZones)
{
return LevelGenerationParams.GetBiomes().Last();
}
return LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.AllowedZones.Contains(zoneIndex));
zoneIndex = Math.Clamp(zoneIndex, 1, generationParams.DifficultyZones - 1);
return Biome.Prefabs.FirstOrDefault(b => b.AllowedZones.Contains(zoneIndex));
}
private void AssignBiomes()
{
var biomes = LevelGenerationParams.GetBiomes();
var biomes = Biome.Prefabs;
float zoneWidth = Width / generationParams.DifficultyZones;
List<Biome> allowedBiomes = new List<Biome>(10);
@@ -550,7 +543,7 @@ namespace Barotrauma
{
if (location.MapPosition.X < zoneX)
{
location.Biome = allowedBiomes[Rand.Range(0, allowedBiomes.Count, Rand.RandSync.Server)];
location.Biome = allowedBiomes[Rand.Range(0, allowedBiomes.Count, Rand.RandSync.ServerAndClient)];
}
}
}
@@ -692,10 +685,10 @@ namespace Barotrauma
if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } })
{
metadata.SetValue("campaign.location.id", CurrentLocationIndex);
metadata.SetValue("campaign.location.name", CurrentLocation.Name);
metadata.SetValue("campaign.location.biome", CurrentLocation.Biome?.Identifier ?? "null");
metadata.SetValue("campaign.location.type", CurrentLocation.Type?.Identifier ?? "null");
metadata.SetValue("campaign.location.id".ToIdentifier(), CurrentLocationIndex);
metadata.SetValue("campaign.location.name".ToIdentifier(), CurrentLocation.Name);
metadata.SetValue("campaign.location.biome".ToIdentifier(), CurrentLocation.Biome?.Identifier ?? "null".ToIdentifier());
metadata.SetValue("campaign.location.type".ToIdentifier(), CurrentLocation.Type?.Identifier ?? "null".ToIdentifier());
}
}
@@ -999,7 +992,7 @@ namespace Barotrauma
{
string prevName = location.Name;
var newType = LocationType.List.Find(lt => lt.Identifier.Equals(change.ChangeToType, StringComparison.OrdinalIgnoreCase));
var newType = LocationType.Prefabs[change.ChangeToType];
if (newType == null)
{
DebugConsole.ThrowError($"Failed to change the type of the location \"{location.Name}\". Location type \"{change.ChangeToType}\" not found.");
@@ -1053,7 +1046,7 @@ namespace Barotrauma
return;
}
foreach (XElement subElement in element.Elements())
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
@@ -1083,14 +1076,14 @@ namespace Barotrauma
}
}
string locationType = subElement.GetAttributeString("type", "");
Identifier locationType = subElement.GetAttributeIdentifier("type", Identifier.Empty);
string prevLocationName = location.Name;
LocationType prevLocationType = location.Type;
LocationType newLocationType = LocationType.List.Find(lt => lt.Identifier.Equals(locationType, StringComparison.OrdinalIgnoreCase)) ?? LocationType.List.First();
LocationType newLocationType = LocationType.Prefabs.Find(lt => lt.Identifier == locationType) ?? LocationType.Prefabs.First();
location.ChangeType(newLocationType);
if (showNotifications && prevLocationType != location.Type)
{
var change = prevLocationType.CanChangeTo.Find(c => c.ChangeToType.Equals(location.Type.Identifier, StringComparison.OrdinalIgnoreCase));
var change = prevLocationType.CanChangeTo.Find(c => c.ChangeToType == location.Type.Identifier);
if (change != null)
{
ChangeLocationTypeProjSpecific(location, prevLocationName, change);