Unstable 0.17.0.0
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@@ -279,7 +279,7 @@ namespace Barotrauma
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{
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float centerF = 0.5f - Math.Abs(0.5f - (i / (float)pointCount));
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float randomVariance = Rand.Range(0, irregularity, Rand.RandSync.Server);
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float randomVariance = Rand.Range(0, irregularity, Rand.RandSync.ServerAndClient);
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Vector2 extrudedPoint =
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edge.Point1 +
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edgeDir * (i / (float)pointCount) +
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@@ -469,7 +469,7 @@ namespace Barotrauma
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for (int i = 0; i < vertexCount; i++)
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{
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Vector2 dir = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
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verts.Add(new Vector2(dir.X * width / 2, dir.Y * height / 2) + dir * Rand.Range(-radiusVariance, radiusVariance, Rand.RandSync.Server));
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verts.Add(new Vector2(dir.X * width / 2, dir.Y * height / 2) + dir * Rand.Range(-radiusVariance, radiusVariance, Rand.RandSync.ServerAndClient));
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angle += angleStep;
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}
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return verts;
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