Unstable 0.17.0.0
This commit is contained in:
@@ -81,35 +81,35 @@ namespace Barotrauma.Items.Components
|
||||
get { return connections; }
|
||||
}
|
||||
|
||||
[Serialize(5000.0f, false, description: "The maximum distance the wire can extend (in pixels).")]
|
||||
[Serialize(5000.0f, IsPropertySaveable.No, description: "The maximum distance the wire can extend (in pixels).")]
|
||||
public float MaxLength
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(false, false, description: "If enabled, the wire will not be visible in connection panels outside the submarine editor.")]
|
||||
[Serialize(false, IsPropertySaveable.No, description: "If enabled, the wire will not be visible in connection panels outside the submarine editor.")]
|
||||
public bool HiddenInGame
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Editable, Serialize(false, true, "If enabled, this wire will be ignored by the \"Lock all default wires\" setting.", alwaysUseInstanceValues: true)]
|
||||
[Editable, Serialize(false, IsPropertySaveable.Yes, "If enabled, this wire will be ignored by the \"Lock all default wires\" setting.", alwaysUseInstanceValues: true)]
|
||||
public bool NoAutoLock
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Editable, Serialize(false, true, "If enabled, this wire will use the sprite depth instead of a constant depth.")]
|
||||
[Editable, Serialize(false, IsPropertySaveable.Yes, "If enabled, this wire will use the sprite depth instead of a constant depth.")]
|
||||
public bool UseSpriteDepth
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Wire(Item item, XElement element)
|
||||
public Wire(Item item, ContentXElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
nodes = new List<Vector2>();
|
||||
@@ -121,7 +121,7 @@ namespace Barotrauma.Items.Components
|
||||
InitProjSpecific(element);
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element);
|
||||
partial void InitProjSpecific(ContentXElement element);
|
||||
|
||||
public Connection OtherConnection(Connection connection)
|
||||
{
|
||||
@@ -785,7 +785,7 @@ namespace Barotrauma.Items.Components
|
||||
UpdateSections();
|
||||
}
|
||||
|
||||
public override void Load(XElement componentElement, bool usePrefabValues, IdRemap idRemap)
|
||||
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
|
||||
{
|
||||
base.Load(componentElement, usePrefabValues, idRemap);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user