Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
private float stateSwitchDelay;
private int maxOutputLength;
[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
[Editable, Serialize(200, IsPropertySaveable.No, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
public int MaxOutputLength
{
get { return maxOutputLength; }
@@ -27,7 +27,7 @@ namespace Barotrauma.Items.Components
}
private string output;
[InGameEditable, Serialize("1", true, description: "The signal the item sends out when it's underwater.", alwaysUseInstanceValues: true)]
[InGameEditable, Serialize("1", IsPropertySaveable.Yes, description: "The signal the item sends out when it's underwater.", alwaysUseInstanceValues: true)]
public string Output
{
get { return output; }
@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
}
private string falseOutput;
[InGameEditable, Serialize("0", true, description: "The signal the item sends out when it's not underwater.", alwaysUseInstanceValues: true)]
[InGameEditable, Serialize("0", IsPropertySaveable.Yes, description: "The signal the item sends out when it's not underwater.", alwaysUseInstanceValues: true)]
public string FalseOutput
{
get { return falseOutput; }
@@ -58,7 +58,7 @@ namespace Barotrauma.Items.Components
}
}
public WaterDetector(Item item, XElement element)
public WaterDetector(Item item, ContentXElement element)
: base(item, element)
{
IsActive = true;