Unstable 0.17.0.0
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+5
-5
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
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class SignalCheckComponent : ItemComponent
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{
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private int maxOutputLength;
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[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
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[Editable, Serialize(200, IsPropertySaveable.No, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
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public int MaxOutputLength
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{
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get { return maxOutputLength; }
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@@ -17,7 +17,7 @@ namespace Barotrauma.Items.Components
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}
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private string output;
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[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the target signal.", alwaysUseInstanceValues: true)]
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[InGameEditable, Serialize("1", IsPropertySaveable.Yes, description: "The signal this item outputs when the received signal matches the target signal.", alwaysUseInstanceValues: true)]
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public string Output
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{
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get { return output; }
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@@ -33,7 +33,7 @@ namespace Barotrauma.Items.Components
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}
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private string falseOutput;
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[InGameEditable, Serialize("0", true, description: "The signal this item outputs when the received signal does not match the target signal.", alwaysUseInstanceValues: true)]
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[InGameEditable, Serialize("0", IsPropertySaveable.Yes, description: "The signal this item outputs when the received signal does not match the target signal.", alwaysUseInstanceValues: true)]
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public string FalseOutput
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{
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get { return falseOutput; }
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@@ -48,10 +48,10 @@ namespace Barotrauma.Items.Components
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}
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}
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[InGameEditable, Serialize("", true, description: "The value to compare the received signals against.", alwaysUseInstanceValues: true)]
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[InGameEditable, Serialize("", IsPropertySaveable.Yes, description: "The value to compare the received signals against.", alwaysUseInstanceValues: true)]
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public string TargetSignal { get; set; }
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public SignalCheckComponent(Item item, XElement element)
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public SignalCheckComponent(Item item, ContentXElement element)
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: base(item, element)
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{
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}
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