Unstable 0.17.0.0
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+4
-4
@@ -15,7 +15,7 @@ namespace Barotrauma.Items.Components
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//the output is sent if both inputs have received a signal within the timeframe
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protected float timeFrame;
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[Serialize(999999.0f, true, description: "The output of the item is restricted below this value.", alwaysUseInstanceValues: true),
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[Serialize(999999.0f, IsPropertySaveable.Yes, description: "The output of the item is restricted below this value.", alwaysUseInstanceValues: true),
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InGameEditable(MinValueFloat = -999999.0f, MaxValueFloat = 999999.0f)]
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public float ClampMax
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{
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@@ -23,7 +23,7 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Serialize(-999999.0f, true, description: "The output of the item is restricted above this value.", alwaysUseInstanceValues: true),
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[Serialize(-999999.0f, IsPropertySaveable.Yes, description: "The output of the item is restricted above this value.", alwaysUseInstanceValues: true),
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InGameEditable(MinValueFloat = -999999.0f, MaxValueFloat = 999999.0f)]
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public float ClampMin
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{
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@@ -32,7 +32,7 @@ namespace Barotrauma.Items.Components
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}
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[InGameEditable(DecimalCount = 2),
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Serialize(0.0f, true, description: "The item must have received signals to both inputs within this timeframe to output the result." +
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Serialize(0.0f, IsPropertySaveable.Yes, description: "The item must have received signals to both inputs within this timeframe to output the result." +
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" If set to 0, the inputs must be received at the same time.", alwaysUseInstanceValues: true)]
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public float TimeFrame
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{
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@@ -47,7 +47,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public ArithmeticComponent(Item item, XElement element)
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public ArithmeticComponent(Item item, ContentXElement element)
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: base(item, element)
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{
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timeSinceReceived = new float[] { Math.Max(timeFrame * 2.0f, 0.1f), Math.Max(timeFrame * 2.0f, 0.1f) };
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