Unstable 0.17.0.0
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@@ -21,10 +21,10 @@ namespace Barotrauma.Items.Components
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private set;
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}
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[Serialize(1.0f, false, description: "The impulse applied to the physics body of the item when thrown. Higher values make the item be thrown faster.")]
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[Serialize(1.0f, IsPropertySaveable.No, description: "The impulse applied to the physics body of the item when thrown. Higher values make the item be thrown faster.")]
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public float ThrowForce { get; set; }
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public Throwable(Item item, XElement element)
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public Throwable(Item item, ContentXElement element)
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: base(item, element)
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{
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//throwForce = ToolBox.GetAttributeFloat(element, "throwforce", 1.0f);
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