Unstable 0.17.0.0
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@@ -29,8 +29,8 @@ namespace Barotrauma
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JobPrefab job = location.Type.GetRandomHireable();
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if (job == null) { return; }
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var variant = Rand.Range(0, job.Variants, Rand.RandSync.Server);
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AvailableCharacters.Add(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: job, variant: variant));
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var variant = Rand.Range(0, job.Variants, Rand.RandSync.ServerAndClient);
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AvailableCharacters.Add(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: job, variant: variant));
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}
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}
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