Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -304,11 +304,11 @@ namespace Barotrauma
if (levelData.HasBeaconStation && !levelData.IsBeaconActive)
{
var beaconMissionPrefabs = MissionPrefab.List.FindAll(m => m.Tags.Any(t => t.Equals("beaconnoreward", StringComparison.OrdinalIgnoreCase)));
var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Any(t => t.Equals("beaconnoreward", StringComparison.OrdinalIgnoreCase)));
if (beaconMissionPrefabs.Any())
{
Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, beaconMissionPrefabs.Select(p => (float)p.Commonness).ToList(), rand);
var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, p => (float)p.Commonness, rand);
if (!Missions.Any(m => m.Prefab.Type == beaconMissionPrefab.Type))
{
extraMissions.Add(beaconMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub));
@@ -317,7 +317,7 @@ namespace Barotrauma
}
if (levelData.HasHuntingGrounds)
{
var huntingGroundsMissionPrefabs = MissionPrefab.List.FindAll(m => m.Tags.Any(t => t.Equals("huntinggroundsnoreward", StringComparison.OrdinalIgnoreCase)));
var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Any(t => t.Equals("huntinggroundsnoreward", StringComparison.OrdinalIgnoreCase)));
if (!huntingGroundsMissionPrefabs.Any())
{
DebugConsole.AddWarning("Could not find a hunting grounds mission for the level. No mission with the tag \"huntinggroundsnoreward\" found.");
@@ -325,7 +325,7 @@ namespace Barotrauma
else
{
Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
var huntingGroundsMissionPrefab = ToolBox.SelectWeightedRandom(huntingGroundsMissionPrefabs, huntingGroundsMissionPrefabs.Select(p => (float)Math.Max(p.Commonness, 0.1f)).ToList(), rand);
var huntingGroundsMissionPrefab = ToolBox.SelectWeightedRandom(huntingGroundsMissionPrefabs, p => (float)Math.Max(p.Commonness, 0.1f), rand);
if (!Missions.Any(m => m.Prefab.Tags.Any(t => t.Equals("huntinggrounds", StringComparison.OrdinalIgnoreCase))))
{
extraMissions.Add(huntingGroundsMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub));
@@ -692,13 +692,13 @@ namespace Barotrauma
if (CampaignMetadata != null)
{
int loops = CampaignMetadata.GetInt("campaign.endings", 0);
CampaignMetadata.SetValue("campaign.endings", loops + 1);
int loops = CampaignMetadata.GetInt("campaign.endings".ToIdentifier(), 0);
CampaignMetadata.SetValue("campaign.endings".ToIdentifier(), loops + 1);
}
GameAnalyticsManager.AddProgressionEvent(
GameAnalyticsManager.ProgressionStatus.Complete,
Preset?.Identifier ?? "none");
Preset?.Identifier.Value ?? "none");
string eventId = "FinishCampaign:";
GameAnalyticsManager.AddDesignEvent(eventId + "Submarine:" + (Submarine.MainSub?.Info?.Name ?? "none"));
GameAnalyticsManager.AddDesignEvent(eventId + "CrewSize:" + (CrewManager?.CharacterInfos?.Count() ?? 0));
@@ -717,7 +717,7 @@ namespace Barotrauma
location.RemoveHireableCharacter(characterInfo);
CrewManager.AddCharacterInfo(characterInfo);
Money -= characterInfo.Salary;
GameAnalyticsManager.AddMoneySpentEvent(characterInfo.Salary, GameAnalyticsManager.MoneySink.Crew, characterInfo.Job?.Prefab.Identifier ?? "unknown");
GameAnalyticsManager.AddMoneySpentEvent(characterInfo.Salary, GameAnalyticsManager.MoneySink.Crew, characterInfo.Job?.Prefab.Identifier.Value ?? "unknown");
return true;
}
@@ -740,8 +740,9 @@ namespace Barotrauma
HumanAIController humanAI = npc.AIController as HumanAIController;
if (humanAI == null) { yield return CoroutineStatus.Success; }
var waitOrder = Order.PrefabList.Find(o => o.Identifier.Equals("wait", StringComparison.OrdinalIgnoreCase));
humanAI.SetForcedOrder(waitOrder, string.Empty, null);
var waitOrderPrefab = OrderPrefab.Prefabs["wait"];
var waitOrder = new Order(waitOrderPrefab, Identifier.Empty, null, orderGiver: null);
humanAI.SetForcedOrder(waitOrder);
var waitObjective = humanAI.ObjectiveManager.ForcedOrder;
humanAI.FaceTarget(interactor);
@@ -782,7 +783,7 @@ namespace Barotrauma
character.SetCustomInteract(
NPCInteract,
#if CLIENT
hudText: TextManager.GetWithVariable("CampaignInteraction." + interactionType, "[key]", GameMain.Config.KeyBindText(InputType.Use)));
hudText: TextManager.GetWithVariable("CampaignInteraction." + interactionType, "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Use)));
#else
hudText: TextManager.Get("CampaignInteraction." + interactionType));
#endif
@@ -855,8 +856,8 @@ namespace Barotrauma
{
GameMain.Server.SendDirectChatMessage(Networking.ChatMessage.Create(
TextManager.Get("RadioAnnouncerName"),
TextManager.Get("TooFarFromOutpostWarning"), Networking.ChatMessageType.Default, null), c);
TextManager.Get("RadioAnnouncerName").Value,
TextManager.Get("TooFarFromOutpostWarning").Value, Networking.ChatMessageType.Default, null), c);
}
#endif
}
@@ -27,7 +27,7 @@ namespace Barotrauma
get { return preset.IsSinglePlayer; }
}
public string Name
public LocalizedString Name
{
get { return preset.Name; }
}
@@ -19,20 +19,20 @@ namespace Barotrauma
public readonly Type GameModeType;
public readonly string Name;
public readonly string Description;
public readonly LocalizedString Name;
public readonly LocalizedString Description;
public readonly string Identifier;
public readonly Identifier Identifier;
public readonly bool IsSinglePlayer;
//are clients allowed to vote for this gamemode
public readonly bool Votable;
public GameModePreset(string identifier, Type type, bool isSinglePlayer = false, bool votable = true)
public GameModePreset(Identifier identifier, Type type, bool isSinglePlayer = false, bool votable = true)
{
Name = TextManager.Get("GameMode." + identifier);
Description = TextManager.Get("GameModeDescription." + identifier, returnNull: true) ?? "";
Description = TextManager.Get("GameModeDescription." + identifier).Fallback("");
Identifier = identifier;
GameModeType = type;
@@ -46,15 +46,15 @@ namespace Barotrauma
public static void Init()
{
#if CLIENT
Tutorial = new GameModePreset("tutorial", typeof(TutorialMode), true);
DevSandbox = new GameModePreset("devsandbox", typeof(GameMode), true);
SinglePlayerCampaign = new GameModePreset("singleplayercampaign", typeof(SinglePlayerCampaign), true);
TestMode = new GameModePreset("testmode", typeof(TestGameMode), true);
Tutorial = new GameModePreset("tutorial".ToIdentifier(), typeof(TutorialMode), true);
DevSandbox = new GameModePreset("devsandbox".ToIdentifier(), typeof(GameMode), true);
SinglePlayerCampaign = new GameModePreset("singleplayercampaign".ToIdentifier(), typeof(SinglePlayerCampaign), true);
TestMode = new GameModePreset("testmode".ToIdentifier(), typeof(TestGameMode), true);
#endif
Sandbox = new GameModePreset("sandbox", typeof(GameMode), false);
Mission = new GameModePreset("mission", typeof(CoOpMode), false);
PvP = new GameModePreset("pvp", typeof(PvPMode), false);
MultiPlayerCampaign = new GameModePreset("multiplayercampaign", typeof(MultiPlayerCampaign), false, false);
Sandbox = new GameModePreset("sandbox".ToIdentifier(), typeof(GameMode), false);
Mission = new GameModePreset("mission".ToIdentifier(), typeof(CoOpMode), false);
PvP = new GameModePreset("pvp".ToIdentifier(), typeof(PvPMode), false);
MultiPlayerCampaign = new GameModePreset("multiplayercampaign".ToIdentifier(), typeof(MultiPlayerCampaign), false, false);
}
}
}
@@ -120,7 +120,7 @@ namespace Barotrauma
#endif
}
foreach (XElement subElement in element.Elements())
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
@@ -192,7 +192,7 @@ namespace Barotrauma
{
var characterDataDoc = XMLExtensions.TryLoadXml(characterDataPath);
if (characterDataDoc?.Root == null) { return; }
foreach (XElement subElement in characterDataDoc.Root.Elements())
foreach (var subElement in characterDataDoc.Root.Elements())
{
characterData.Add(new CharacterCampaignData(subElement));
}