Unstable 0.17.0.0
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@@ -6,12 +6,25 @@ using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class EventManagerSettings
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class EventManagerSettings : PrefabWithUintIdentifier
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{
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public static readonly List<EventManagerSettings> List = new List<EventManagerSettings>();
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public static readonly PrefabCollection<EventManagerSettings> Prefabs = new PrefabCollection<EventManagerSettings>();
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public static IOrderedEnumerable<EventManagerSettings> OrderedByDifficulty
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{
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get
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{
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return Prefabs.OrderBy(p => (p.MinLevelDifficulty + p.MaxLevelDifficulty) * 0.5f)
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.ThenBy(p => p.UintIdentifier);
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}
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}
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public readonly string Identifier;
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public readonly string Name;
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public static EventManagerSettings GetByDifficultyPercentile(float p)
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{
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EventManagerSettings[] settings = OrderedByDifficulty.ToArray();
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return settings[Math.Clamp((int)(settings.Length * p), 0, settings.Length - 1)];
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}
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public readonly LocalizedString Name;
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//How much the event threshold increases per second. 0.0005f = 0.03f per minute
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public readonly float EventThresholdIncrease = 0.0005f;
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@@ -26,61 +39,19 @@ namespace Barotrauma
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public readonly float FreezeDurationWhenCrewAway = 60.0f * 10.0f;
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public static void Init()
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public override void Dispose() { }
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public EventManagerSettings(XElement element, EventManagerSettingsFile file) : base(file, element.NameAsIdentifier())
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{
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List.Clear();
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foreach (ContentFile file in GameMain.Instance.GetFilesOfType(ContentType.EventManagerSettings))
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{
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Load(file);
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}
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}
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Name = TextManager.Get("difficulty." + Identifier).Fallback(Identifier.Value);
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EventThresholdIncrease = element.GetAttributeFloat("EventThresholdIncrease", EventThresholdIncrease);
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DefaultEventThreshold = element.GetAttributeFloat("DefaultEventThreshold", DefaultEventThreshold);
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EventCooldown = element.GetAttributeFloat("EventCooldown", EventCooldown);
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private static void Load(ContentFile file)
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{
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XDocument doc = XMLExtensions.TryLoadXml(file.Path);
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if (doc == null) { return; }
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var mainElement = doc.Root;
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bool allowOverriding = false;
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if (doc.Root.IsOverride())
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{
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mainElement = doc.Root.FirstElement();
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allowOverriding = true;
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}
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foreach (XElement subElement in mainElement.Elements())
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{
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var element = subElement.IsOverride() ? subElement.FirstElement() : subElement;
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string identifier = element.Name.ToString();
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var duplicate = List.FirstOrDefault(e => e.Identifier.ToString().Equals(identifier, StringComparison.OrdinalIgnoreCase));
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if (duplicate != null)
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{
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if (allowOverriding || subElement.IsOverride())
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{
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DebugConsole.NewMessage($"Overriding the existing preset '{identifier}' in the event manager settings using the file '{file.Path}'", Color.Yellow);
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List.Remove(duplicate);
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}
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else
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{
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DebugConsole.ThrowError($"Error in '{file.Path}': Another element with the name '{identifier}' found! Each element must have a unique name. Use <override></override> tags if you want to override an existing preset.");
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continue;
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}
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}
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List.Add(new EventManagerSettings(element));
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}
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List.Sort((x, y) => { return Math.Sign((x.MinLevelDifficulty + x.MaxLevelDifficulty) / 2.0f - (y.MinLevelDifficulty + y.MaxLevelDifficulty) / 2.0f); });
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}
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MinLevelDifficulty = element.GetAttributeFloat("MinLevelDifficulty", MinLevelDifficulty);
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MaxLevelDifficulty = element.GetAttributeFloat("MaxLevelDifficulty", MaxLevelDifficulty);
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public EventManagerSettings(XElement element)
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{
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Identifier = element.Name.ToString();
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Name = TextManager.Get("difficulty." + Identifier, returnNull: true) ?? Identifier;
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EventThresholdIncrease = element.GetAttributeFloat("EventThresholdIncrease", 0.0005f);
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DefaultEventThreshold = element.GetAttributeFloat("DefaultEventThreshold", 0.2f);
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EventCooldown = element.GetAttributeFloat("EventCooldown", 360.0f);
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MinLevelDifficulty = element.GetAttributeFloat("MinLevelDifficulty", 0.0f);
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MaxLevelDifficulty = element.GetAttributeFloat("MaxLevelDifficulty", 100.0f);
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FreezeDurationWhenCrewAway = element.GetAttributeFloat("FreezeDurationWhenCrewAway", 10.0f * 60.0f);
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FreezeDurationWhenCrewAway = element.GetAttributeFloat("FreezeDurationWhenCrewAway", FreezeDurationWhenCrewAway);
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}
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}
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}
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