Unstable 0.17.0.0
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@@ -9,7 +9,7 @@ namespace Barotrauma
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{
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class UnlockPathAction : EventAction
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{
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public UnlockPathAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
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public UnlockPathAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private bool isFinished = false;
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@@ -36,7 +36,7 @@ namespace Barotrauma
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NotifyUnlock(connection);
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#else
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new GUIMessageBox(string.Empty, TextManager.Get("pathunlockedgeneric"),
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new string[0], type: GUIMessageBox.Type.InGame, iconStyle: "UnlockPathIcon", relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128));
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Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, iconStyle: "UnlockPathIcon", relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128));
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#endif
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}
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}
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